Honestly, I'd imagine that they would replace all the VFX for the sake of consistency. Especially since there's only so much footage of the various models to go around and one can really tell the difference between them.
Star Trek: The Next Generation does all of its visual effects on video tape, unlike the original series which posted on film. The reasoning behind that decision is that "Peter Lauritson, Bob Justman, and Rick Berman thought that (video tape effects) would be faster," states Robert Legato, Visual Effects Supervisor. "Bob Justman worked on the original show and they had a lot of problems with delivering on film." Legato explains that, "You have a built-in turn-around with the lab. You would do one shot and then have to wait for the next day to see it. If it was wrong, then you would have to wait a whole day to see it again., They said, you have to come up with a faster system. Tape was available. They didn't know much about it, but they knew THAT was the way to do it." And, "the way" was to go with The Post Group.
"The Post Group has been a bid part of the success of this whole show because they really supported us," says Gary Hutzel, Visual Effects Coordinator. "They came out early on and cut us a tremendous deal which allowed us to get (the bugs) worked out. (They also) provide us with all the gear that we need and their best people. And now, they've provided us with the digital bay. If we had had to work at another post- production house, it would have been difficult to achieve all that we have done."
Home for ST:TNG in the fourth season became The Post Group's new Digital Center in Edit Bay B. ST:TNG moved so it could work entirely in the digital format (D1) and abandon the fickle one-inch analog tape format. The reason ST:TNG was analog for three seasons is simple, the technology just did not exit. To bring this point home further, even now some of the equipment in the bay is still considered R & D (Research and Development) and came with no manuals.
The total list of the equipment in the bay is astounding; Abekas A84 (there are only three in the U.S. and the first and third one built are at The Post Group), Abekas a64, two Abekas A60's, two Sony D1 Digital Recorders, CMX 3600 Edit System, DFX Paint FX, ADO 2000 With Digital Interface, ESS-5 Still Store, Quantel Mirage (digital version) and Touchscreen Digital Routing System (The Post Groups' own system). This, of course, does not include the software that is necessary to make all this work. And, it takes all of that hardware and software to bring together all the various elements for ONE effects shot.
Now, after that heady list, here is another on for the types of shots that are composited in the editing bay; motion-control starship shots, transporter beaming in and our, force fields, viewscreens, computer monitor displays (many of the "raw" graphics are supplied by Michael Okuda, Scenic Artist (see issue #60) matte paintings, planets, starfields, nebulas, et. al. (oh, my!).
Hey RAMA, thanks for keeping the folks at TrekMovie in-the-know too. I'm Jeff O'Connor there unsurprisingly.
Very limited CGI was used in the next four Star Trek films and Star Trek: The Next Generation, due to the expense of creating CGI images at the time, though producers Robert Justman and Edward K. Milkis investigated the feasibility of applying CGI to the new television show. Justman recalled, "Eddie Milkis and I investigated the possibility of generating everything on the computer. We had great reservations about it, because it still didn't have the reality. The surface treatment wasn't totally believable [rem: Justman is referring to a CGI refit-Constitution-class that was commissioned for evaluation]; we could have gotten by, it would have been acceptable, but it wasn't satisfactory." (Star Trek: The Next Generation USS Enterprise NCC-1701-D Blueprints, accompanying booklet, p. 14; Cinefex, Issue 37, p.10) Milkis declined the prospect of adopting CGI for another reason. He commented, "It was incredibly good, and it took some real thinking on our part, but ultimately we decided that if something ever happened to that company and they couldn't deliver, then we'd have nothing. We were very concerned about that and ultimately they did go out of business." (Star Trek: The Next Generation Companion, p.11)
Very interesting.
Honestly, I'd imagine that they would replace all the VFX for the sake of consistency. Especially since there's only so much footage of the various models to go around and one can really tell the difference between them.
If I want stuff tampered with, I buy the Star Wars Special Edition.
If I want stuff tampered with, I buy the Star Wars Special Edition.
Hilarious...tell me where they changed the TOS stories then maybe you'd have a case...
RAMA
We use essential cookies to make this site work, and optional cookies to enhance your experience.