^Yeah, I know. It's pretty much pick your poison. You can wait for the occasionally long and involved single player to come out or dish out full price for the yearly generic shooters with short campaigns but great multiplayer.
Which is unfortunate since making a solid single player with a good story and good action is possible. Bioshock and Deus Ex show us that it can be done.The trend is for games with a short or no single-player component, and a focus on multiplayer and earning achievements there.
This is so true and it makes me mad!I don't do online and I can't get half the achievements for most games because of this focus. Shooters really are getting quite short in their campaigns, too.
One of the reasons that I've fallen in love with mass effect is that it is only single-player and I can actually get all the achievements.
They should reinvent games that have a lengthy single-player campaign.
I think shooters just tend to have obligatory SP campaigns now. They don't even bother trying to make them lengthy. And really, why should they? The SP campaign might last a few hours. Most players will sink dozens or hundreds of hours into the multiplayer, though, so that's where the focus is. Incidentally, if you have a handful of good MP maps, that's much less development time and effort than assembling a 20-hour campaign.
I figure that with the next generation of consoles that we might start to see more PC style games. Fallout 3 and Oblivion are already PC style to a certain extent. As consoles get more powerful, they'll be able to do much of more in terms having scope and depth of PC games.
Games with that level of depth will remain the exception, not the norm. They're expensive and difficult to make. The trend is for games with a short or no single-player component, and a focus on multiplayer and earning achievements there.
The above is a big part of why I don't have any of the current-gen consoles.![]()
Interstate '76. The original car combat game, like Twisted Metal, but better play, a 1976 setting, and groovetastic music to complete the ambiance. Maybe get it licensed vehicles this time around. And, not that I'd need to explain why to this crowd, bring back John de Lancie as the voice of the villain.
Drive around with a machine gun armed Barracuda blow up cars to a funky soundtrack.
Interstate '76. The original car combat game, like Twisted Metal, but better play, a 1976 setting, and groovetastic music to complete the ambiance. Maybe get it licensed vehicles this time around. And, not that I'd need to explain why to this crowd, bring back John de Lancie as the voice of the villain.
Drive around with a machine gun armed Barracuda blow up cars to a funky soundtrack.
Not a bad choice as the game was a bit ahead of its time technology wise. It's ideas were bigger than could be readily handled at the time. Or does it play OK on a modern rig? I just remember finding it extremely frustrating back in the day.
I did learn how to easily lose the game, though: nuke your enemies. If you start a nuclear world war it's an instant game over and it actually scolds you for your recklessness.
I've never played that game, but Vigilante 8 is basically the home console version of Interstate '76, and I LOVED Vigilante 8, so I'll back you on this one.![]()
Not a bad choice as the game was a bit ahead of its time technology wise. It's ideas were bigger than could be readily handled at the time. Or does it play OK on a modern rig? I just remember finding it extremely frustrating back in the day.
Colossal Cave Adventure and Zork: I loved the old text adventures. They were truly interactive novels. Imagine how intricate such a game would be with today's capacity. Unfortunately, keyboards are going the way of the dodo it seems, so I don't expect we'll see a revival of this literate form of gaming. But it would be fun. Actually, with the whole trend towards e-books, interactive fiction of the type pioneered by Infocom, Scott Adams and the guys who wrote Colossal Cave is ripe for revival.
They don't make as much money I would think.
Right now the Gaming industry boils down to two types of games FPS and RPG...flight sims like I remember are long gone.
They don't make as much money I would think.
Right now the Gaming industry boils down to two types of games FPS and RPG...flight sims like I remember are long gone.
I maintain hope that we might see Freespace 3 someday.
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