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What old games would you like to see "reinvented"?

^Yeah, I know. It's pretty much pick your poison. You can wait for the occasionally long and involved single player to come out or dish out full price for the yearly generic shooters with short campaigns but great multiplayer.
 
The trend is for games with a short or no single-player component, and a focus on multiplayer and earning achievements there.

This is so true and it makes me mad! :klingon: I don't do online and I can't get half the achievements for most games because of this focus. Shooters really are getting quite short in their campaigns, too.

One of the reasons that I've fallen in love with mass effect is that it is only single-player and I can actually get all the achievements.

They should reinvent games that have a lengthy single-player campaign.

I think shooters just tend to have obligatory SP campaigns now. They don't even bother trying to make them lengthy. And really, why should they? The SP campaign might last a few hours. Most players will sink dozens or hundreds of hours into the multiplayer, though, so that's where the focus is. Incidentally, if you have a handful of good MP maps, that's much less development time and effort than assembling a 20-hour campaign.
Which is unfortunate since making a solid single player with a good story and good action is possible. Bioshock and Deus Ex show us that it can be done.
 
I figure that with the next generation of consoles that we might start to see more PC style games. Fallout 3 and Oblivion are already PC style to a certain extent. As consoles get more powerful, they'll be able to do much of more in terms having scope and depth of PC games.

Games with that level of depth will remain the exception, not the norm. They're expensive and difficult to make. The trend is for games with a short or no single-player component, and a focus on multiplayer and earning achievements there.

The above is a big part of why I don't have any of the current-gen consoles. :p


They'll still be continued to be made. In fact, there are more studios than ever before, and more AAA games being made, and a lot of them are on a wider depth and scope than console games have ever been possible. There are still some strengths that the PC excels at, like with games that require a lot of hotkeys, so I still think that despite how the consoles improve, that there will still be the PC for sims and RTS games. There will still of course be console games that are designed like they've always been designed.

Oh, I'm getting a PS3 :)
 
I like old games. My favorite...
Contra
Mario
Super Contra
Street Fighter
NFS
 
Not really THAT old, but I would love to see an HD remake of GTA: San Andreas for the current gen. Why you ask? One word: Multiplayer. Imagine how awesome that would be, imagine large scale air battle's with the Hydra. You could go from fighting it out over the desert, to ducking between building's over the cities. You could have large scale land battles in the forest, battle's between ship's in the river's and ocean's, or just plain race across the map. The game had it's issue's, but the design and layout of that map was not one of them. I'm really hoping that where ever GTA:V is set, it's large scale again. Liberty City in IV was awesome, but I just want some more variety in the terrain. Oh yeah, and the return of fixed wing aircraft.
 
Interstate '76. The original car combat game, like Twisted Metal, but better play, a 1976 setting, and groovetastic music to complete the ambiance. Maybe get it licensed vehicles this time around. And, not that I'd need to explain why to this crowd, bring back John de Lancie as the voice of the villain.

Drive around with a machine gun armed Barracuda blow up cars to a funky soundtrack.

SuperPower. Basically, a strategy sim set in the modern world. The first two entries, from the early 2000's, were perhaps a little too detailed. Step back, abstract, and simplify and I think you've got a Civilization-class game on your hands.

Mechwarrior Series. Giant robots with giant guns and missiles. What else do you need. Supposedly getting a reboot, but I'm skeptical it will ever launch.
 
SuperPower had a cool concept, but they forgot to make it fun. I am a statistics junkie so I thought a game based around the CIA World Factbook data would be very interesting... except it was totally weird. Brazil invades Bangladesh! China invades Iceland! What the shit?? They had accurate details in terms of economic and military capabilities yet paid no attention to real-world diplomatic nuances, so it rang very false.

I did learn how to easily lose the game, though: nuke your enemies. If you start a nuclear world war it's an instant game over and it actually scolds you for your recklessness.

I wouldn't mind seeing it remade to be, y'know, good.
 
Interstate '76. The original car combat game, like Twisted Metal, but better play, a 1976 setting, and groovetastic music to complete the ambiance. Maybe get it licensed vehicles this time around. And, not that I'd need to explain why to this crowd, bring back John de Lancie as the voice of the villain.

Drive around with a machine gun armed Barracuda blow up cars to a funky soundtrack.

Not a bad choice as the game was a bit ahead of its time technology wise. It's ideas were bigger than could be readily handled at the time. Or does it play OK on a modern rig? I just remember finding it extremely frustrating back in the day.
 
Interstate '76. The original car combat game, like Twisted Metal, but better play, a 1976 setting, and groovetastic music to complete the ambiance. Maybe get it licensed vehicles this time around. And, not that I'd need to explain why to this crowd, bring back John de Lancie as the voice of the villain.

Drive around with a machine gun armed Barracuda blow up cars to a funky soundtrack.

Not a bad choice as the game was a bit ahead of its time technology wise. It's ideas were bigger than could be readily handled at the time. Or does it play OK on a modern rig? I just remember finding it extremely frustrating back in the day.

I've never played that game, but Vigilante 8 is basically the home console version of Interstate '76, and I LOVED Vigilante 8, so I'll back you on this one. :bolian:
 
I did learn how to easily lose the game, though: nuke your enemies. If you start a nuclear world war it's an instant game over and it actually scolds you for your recklessness.

I don't know how much of a scolding it is when you get to live a vastly more awesome alternate ending to WarGames. Totally agree with you on your other points.

I've never played that game, but Vigilante 8 is basically the home console version of Interstate '76, and I LOVED Vigilante 8, so I'll back you on this one. :bolian:

Same concept, but vastly more awesome. There was like 30 different vehicles, including a tank and a couple of helicopters (you kind of had to tweak a few gamefiles to enable them). Plus, the main villain was voiced by f'ing Q. Seems like I'76 was a bit more grounded. I just check some old reviews and they mention lasers, no lasers in I'76. The minigun was awesome though. Especially if you got 3 or 4 on target at once.

Not sure about the story on V8, but I'76 was pretty mature for the time. It was one of the first 3D games I played that felt like 'playing' a movie.

Not a bad choice as the game was a bit ahead of its time technology wise. It's ideas were bigger than could be readily handled at the time. Or does it play OK on a modern rig? I just remember finding it extremely frustrating back in the day.

It ran like a dream on my old Windows 95 rig with a 3DFX Voodoo graphics card. Unfortunately, there were AI and graphics issues running when I installed it on my Vista laptop. I'm hoping it will get released on Steam with a compatibility update, like Gearbox did for the Brothers in Arms series.

Though, supposedly, that's what gog.com does. Not sure if I can justify the $6 after dropping 3 digits on the BSG complete series blu-ray 2 weeks ago. If someone wants to try it out, here's the link.
http://www.gog.com/en/gamecard/interstate_’76_arsenal
 
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Some of the Old Games I loved.

Wing Commander
(just the first one and the secret missions)
Bellow the Root Commodore 64
Commodore 64 ELITE
Strike Commander
Strike Fleet Commodore 64
HMS Pegasus Commodore 64
 
As a member of the "first generation" of computer gaming - 1978-early 80s - there are several games I'd love to see updated:

The Prisoner: I played this on my Mac via an Apple II emulator some years ago, and it's still a mind-blower of a game. I played this game years before I knew the TV series and it perfectly captured the spirit of the TV show, and reportedly was such a mind-twister an article I read once claimed it was even used as a training tool for CIA agents. An updated version with color graphics called Prisoner 2 came out in the mid-80s but wasn't as good. But I could just imagine a sandbox-style game recreating the Village with today's technology.

Odyssey: The Compleat Apventure - that's not a typo. This was one of the first campaign-style RPGs, and even 35 years later it still has impressive scope and difficulty.

Colossal Cave Adventure and Zork: I loved the old text adventures. They were truly interactive novels. Imagine how intricate such a game would be with today's capacity. Unfortunately, keyboards are going the way of the dodo it seems, so I don't expect we'll see a revival of this literate form of gaming. But it would be fun. Actually, with the whole trend towards e-books, interactive fiction of the type pioneered by Infocom, Scott Adams and the guys who wrote Colossal Cave is ripe for revival.

Angel Devoid: This is actually a more recent game from the late 1990s. It was one of the first to seamlessly combine FPS with live action video. I never got a chance to play this beyond the first disc before a computer "upgrade" cost me my ability to play it, but I loved its Blade Runner-style atmosphere, and the bartender girl who tries to kill you early on was hot. Someone actually posted a playthrough of the game to Youtube, beginning here:

http://www.youtube.com/watch?v=nhGL1BRbrcU

Alex
 
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They don't make as much money I would think.
Right now the Gaming industry boils down to two types of games FPS and RPG...flight sims like I remember are long gone.
 
Colossal Cave Adventure and Zork: I loved the old text adventures. They were truly interactive novels. Imagine how intricate such a game would be with today's capacity. Unfortunately, keyboards are going the way of the dodo it seems, so I don't expect we'll see a revival of this literate form of gaming. But it would be fun. Actually, with the whole trend towards e-books, interactive fiction of the type pioneered by Infocom, Scott Adams and the guys who wrote Colossal Cave is ripe for revival.

There are some terrific homebrew interactive fiction out there if you haven't checked it out. Emily Short has written some neat innovative experimental ones.

http://wurb.com/if/
http://emshort.wordpress.com/my-work/
 
They don't make as much money I would think.
Right now the Gaming industry boils down to two types of games FPS and RPG...flight sims like I remember are long gone.

I maintain hope that we might see Freespace 3 someday.
 
Dammit. Not only did it turn out to be a mediocre game, but now we can't make anymore jokes about it never coming out. Damn you, Gearbox! :scream:
 
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