Re: What new FX/editing do you want to see in the STNG-R?
I'm pretty sure the lack of maneuvers was a result of budgetary constraints.I'm less interested in seeing new shots and/or fights than in seeing some basic budgetary constraints corrected – giving us some decent Klingon ships instead of the oversized BoPs, using Probert's intended Ambassador design instead of the simplified model we got, and so forth. It might be nice to redesign the End-D in whole or in part to match the more militaristic interiors.