Mastering problems
The transfer of Babylon 5 from fullscreen to widescreen (originally for the Sci Fi Channel; later released on DVD) created significant problems with regard to special-effects/CGI footage. Several factors complicated the process.[118]
This has resulted in several consistent flaws throughout the Babylon 5 widescreen release. In particular, quality drops significantly whenever a scene cuts from purely live-action to a shot combining live-action and CGI. This is particularly noticeable on the PAL DVDs, since CGI shots had to be converted from NTSC, as well as being blown up to fit a widescreen television. In addition, while the live-action film was originally widescreen, shots were composed for 4:3, resulting in a conspicuous tendency for actors to clump up in the middle of the screen.[118]
- Although originally broadcast in the standard television aspect ratio of 4:3, all live-action footage was filmed on Super 35 mm film (with a ratio of 1.65:1). The idea was that, once widescreen televisions (with an aspect ratio of 16:9 or 1.78:1) became more popular, the episodes could be easily converted into a widescreen format.
- CGI shots were rendered in the 4:3 ratio, but designed so that the top and bottom of each shot could be removed to create a widescreen image without ruining the image composition. For the widescreen DVD releases technical problems occurred during the progressive scan transfer and re-formatting, introducing artifacts that resulted in a picture quality of the CGI shots now inferior to the few laserdisc and other 4:3 home video releases.
- While the camera negatives of the original live-action shots held the potential for high-definition digital images, the CGI shots and shots combining live-action with CGI, were stored in the much lower-definition NTSC digital format. (Again, the expectation was that it would be relatively cheap in the future to recreate the CGI in widescreen.)
- Over the years, the original computer-generated models, etc., have been lost, making it necessary to use the old 4:3 CGI shots. Both Foundation Imaging and its successor, Netter Digital, have gone out of business.
For these reasons, Warner Home Video is unlikely to release the series on Blu-Ray. Additionally, a Blu-Ray version of the first Lost Tales installment, Voices in the Dark, was cancelled due to poor sales.
I always find it funny that the elements weren't kept. If I were JMS I would've kept everything I possibly could've for future use.
I always find it funny that the elements weren't kept. If I were JMS I would've kept everything I possibly could've for future use.
WB seem to have a complete disdain for the property. From comments made by JMS, I believe TPTB there were somewhat shocked when the DVDs sold in much greater volumes than they expected, and yet they still couldn't seem to give two hoots. I'd love to see B5 released in HD, but I'll make do with what I've got.
As for HD, as others have pointed out, it's just not financially feasible to go back and redo *every single vfx shot* for all 110 episodes.
Too true. There was even one where the camera rotates around the station in the distance. Only problem is, somebody forgot to include that inner door that closes off the hangar area. As a result you can see right through the station.The exterior establishing shots were definitely recycled over and over but every episode also had unique battle/ship scenes in it as well.
As for HD, as others have pointed out, it's just not financially feasible to go back and redo *every single vfx shot* for all 110 episodes.
Funny, when I did a marathon of Season One a while back, I was surprised at how often the stock shots were recycled (establishing shots of the station, cargo or non-descript vessels waiting, etc).
If you managed to get enough decent stock shots then that'll take care of a third of the show right there.![]()
The exterior establishing shots were definitely recycled over and over but every episode also had unique battle/ship scenes in it as well.
Just curious...is rotoscope work considered CGI? It seemed like JMS referred to CGI and roto work separately although they both needed rendering from what I could tell from the context.
Assuming the answer isn't too complex, that is.
Jan
Just curious...is rotoscope work considered CGI? It seemed like JMS referred to CGI and roto work separately although they both needed rendering from what I could tell from the context.
Assuming the answer isn't too complex, that is.
Jan
I'm not an expert but as I understand it, rotoscoping is where you trace over live action plates.
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