I estimate that CnC was meant to be somewhat equivalent to lunar gravity or 1/6th earth gravity. So if you forgot that and jumped, you would hit your head on the ceiling.
The center is the docking bay. C&C is one-third of the way below that, so it has about 1/3rd gravity, so a 200 pound person weigs 66 pounds, not likely to go floating around.
jms
When in doubt, Ask JMS:
The center is the docking bay. C&C is one-third of the way below that, so it has about 1/3rd gravity, so a 200 pound person weigs 66 pounds, not likely to go floating around.
jms
Jan
When in doubt, Ask JMS:
The center is the docking bay. C&C is one-third of the way below that, so it has about 1/3rd gravity, so a 200 pound person weigs 66 pounds, not likely to go floating around.
jms
Jan
Artistic licence aside, I dispute that. In Severed Dreams when the starfury collides with the forward section, a tech is thrown to the floor. She doesn't float down in 1/3 gravity either. She hits the deck HARD.
As for the window in C'n'C, yeah, again it's just a matter of practicality. IIRC for the most part the "stars" were just a simple practical effect (think Christmas lights on black cloth.) These days it would be much easier and cheaper, but back then I imagine it would just have been prohibitively expensive to do a composite shot every time there was a scene in C'n'C. Also remember that back then, even when they did a comp shot the camera had to be locked off, so the simple practical effect permitted them the have the camera actually *move* on that set.![]()
My mistake, it is just below, where there should be very little gravity at all. Suspension of disbelief time.
There was absolutely no thought whatsoever into how the ships worked, how many people were on board, where the gas went or what sort of toilet paper was on board. We did establish a universe that used real physics but almost never followed through - in theory EVERY ship should have some sort of rotating habitat, but I think the general idea was that Earth ships had them, but some alien ships could have "magic artificial gravity" that Earth hadn't yet developed - that's why I think we only saw rotating stuff on Earth ships. Although if memory serves, in the shot of Londo watching the bombardment of Narn, you see him holding a railing - that is SPECIFICALLY to address the idea that there is no gravity on board the ship.
But of course while that was a nice detail for that shot, I doubt it was ever followed through by addressing the lack of gravity every time we went on board a Centauri ship. So that is a good example of a small detail being addressed, but it was never openly discussed or decided WHO had magic gravity, if they did, did ALL their ships have it, etc. If anything, rotating ships were not followed up with every race because it limits design choices and opens up a big can of worms - once you SHOW a ship with a rotating section, you are screaming to the audience "we're using real physics, there is no magic gravity on this ship" and then you ARE obligated to pay attention to details.
Still doesn't address the problem of them standing on the wrong surface. You see pan backs from them standing on the bridge, looking out at incoming traffic or whatever, and they're standing on what should be the ceiling in centripetal artifical gravity.
Basically, the Marines burned through the outer hull, moved into the inner
hull (like any good vessel, this one is double hulled), then came up at a
right angle, looking for a good wall to come through. You *don't* want to
come up through the floor, because then you have to climb out one or two at a
time, which makes you a sitting duck. Better to move off a few feet, and
come up via a section between walls and blow your way through so you can come
out en masse.
jms
Although he’s talking a little bit of bollards with regard to never giving any thought to how things worked (remembering he was essentially animating stuff, not designing it or working stuff out – look at the Steve Burg interview on the same site for example) your man Mojo kind of hints at some of the thinking around the gravity thing. The bottom line is a lot of this stuff was being made up as they went along.
http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm#Screen1_09_4
Whatever rule book was being followed though, was most certainly thrown out the window by the time you get to Crusade (though FI had long gone by that point) – remember Gidean looking out the (chest high) window on the rotating section of the deep space explorer he was originally captaining. Going for the non-magic gravity option in the B5 verse was a gutsy move but couldn’t possibly be depicted 100% accurately with the tech and budgets.There was absolutely no thought whatsoever into how the ships worked, how many people were on board, where the gas went or what sort of toilet paper was on board. We did establish a universe that used real physics but almost never followed through - in theory EVERY ship should have some sort of rotating habitat, but I think the general idea was that Earth ships had them, but some alien ships could have "magic artificial gravity" that Earth hadn't yet developed - that's why I think we only saw rotating stuff on Earth ships. Although if memory serves, in the shot of Londo watching the bombardment of Narn, you see him holding a railing - that is SPECIFICALLY to address the idea that there is no gravity on board the ship.
But of course while that was a nice detail for that shot, I doubt it was ever followed through by addressing the lack of gravity every time we went on board a Centauri ship. So that is a good example of a small detail being addressed, but it was never openly discussed or decided WHO had magic gravity, if they did, did ALL their ships have it, etc. If anything, rotating ships were not followed up with every race because it limits design choices and opens up a big can of worms - once you SHOW a ship with a rotating section, you are screaming to the audience "we're using real physics, there is no magic gravity on this ship" and then you ARE obligated to pay attention to details.
We use essential cookies to make this site work, and optional cookies to enhance your experience.