If any of you want to try it, I wondered if those two round lights on the front of the deck three area might not be spotlights rather than windows or torpedo launchers. If they were, do you suppose they might be able to through some light on at least the registry?
--Alex
You got me all inspired to run my own test in Lightwave, not using any lights and instead having the actual incandescent geometry cast rays. That gives a more physically accurate illumination and falloff. The only thing this doesn't take into account are any focused light sources, like spotlights, that wouldn't be subject to an inverse-square falloff.
Alas, the results are not quite as dramatic as faking it. Rendered with 5 bounces and a 1300% radiosity intensity:
The most surprising thing to me is how brightly the windows on the neck light the underside of the saucer compared to everything else.
I could have pushed the radiosity intensity even higher to make it brighter, but i think this is pushing it for realism as it is; for example, the bussards are already illuminating the beveled end of the nacelle they're mounted on so brightly that it looks as luminous as the bussards themselves. In a real-world scenario, getting the light to look that bright or brighter would probably require an exposure setting that would blow out the lit surfaces.
Alas, the results are not quite as dramatic as faking it. Rendered with 5 bounces and a 1300% radiosity intensity:
To be fair, most action that we've seen has been within a star system, so the ships will be lit up by the local star. But it is cool to see the E illuminated like this!I've always been curious as to how this would look after reading Proberts pitch on the subject for TMP et al. It does look much more realistic, but probably not the best direction to go for a film or tv show where you want the audience to see whats going on.
To be fair, most action that we've seen has been within a star system, so the ships will be lit up by the local star. But it is cool to see the E illuminated like this!I've always been curious as to how this would look after reading Proberts pitch on the subject for TMP et al. It does look much more realistic, but probably not the best direction to go for a film or tv show where you want the audience to see whats going on.
To be fair, most action that we've seen has been within a star system, so the ships will be lit up by the local star. But it is cool to see the E illuminated like this!I've always been curious as to how this would look after reading Proberts pitch on the subject for TMP et al. It does look much more realistic, but probably not the best direction to go for a film or tv show where you want the audience to see whats going on.
Pretty much the case. I think that ST:TMP was a good attempt at showing the different space environments and the need for extra lights. All started to unravel with ST:TWOK when it went for a more comic book feel.
The lack of hull illumination in deep space wouldn't be a problem from just an audience pov. I'd imagine if we ever do start exploring the outer reaches of our own solar system, we would need to light the hull. The darkness would probably become suffocating over time, hence to keep a crew sane, you would need bright colourful interiors and hull illumination. So seemingly unneccessary (or artistic) lighting would be quite neccessary.
Cheers,
S.O.
I imagine a real life ship designed to explore the solar system would have a very minimal amount of windows anyway.
--Alex
Gep Malakai, out of curiosity, are those windows set to self-illuminate or are the window geometry transparent and you have interior panels self-illuminating for the lighting? On the primary hull it might make a difference in how the light is cast out from the windows. (I'm going to have to give that a try to see)
But yeah, yours looks good - what a ship would look like in pitch black space.
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