Who here loves them? I must admit I do. To me it adds more excitement to a game when buildings, cars, boats, planes, walls, etc are blown apart.
Yup, I was very impressed with Red Faction's engine back in the day, it went very easy on the hardware.I liked digging tunnels with rockets in the original Red Faction. I wish more games let you obliterate the level geometry like that.
Oh yeah, remember MadOnion's 3DMark 2001? The Matrix-style lobby scene in bullet time? Jaw-droppingly awesomeI remember when Max Payne first came out it was a big deal that bullets did different things to different objects; shattering wood, breaking cement, denting metal, making ceramic tiles crumble and fall. It seems common place now, but it was a big deal back then in the stone age of 2003.
Personally I'm still waiting for someone to develop an engine that can handle both destructible terrain and destructible buildings. Now that would really be enormous fun!
Just imagine being able to undermine a building, planting explosives right under the foundations then sitting back and watch the whole thing implode and disappear into a very deep pit.
Oh yeah, remember MadOnion's 3DMark 2001? The Matrix-style lobby scene in bullet time? Jaw-droppingly awesomeI remember when Max Payne first came out it was a big deal that bullets did different things to different objects; shattering wood, breaking cement, denting metal, making ceramic tiles crumble and fall. It seems common place now, but it was a big deal back then in the stone age of 2003.
When I heard that Max Payne was going to be released using that exact same engine, I was sold.
Oh, definitely. I'm sure it's a nightmare to get it right performance-wise, and particularly with GTAIV it might also have been a problem considering people's sensitivities about damaging or even destroying skyscrapers in a NYC setting.It's one of the things that's missing from the GTA series, especially GTA 4. It's just not the same when you can destroy mostly everything else, but the moment you crash into a building or fire on a building with a rocket, the only visible damage that occurs is to cars and the surrounding area.
I'd love to see if they could introduce it to either the next GTA game or a future one.
It's one of the things that's missing from the GTA series, especially GTA 4. It's just not the same when you can destroy mostly everything else, but the moment you crash into a building or fire on a building with a rocket, the only visible damage that occurs is to cars and the surrounding area.
I'd love to see if they could introduce it to either the next GTA game or a future one.
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