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Original SF design and (scratch) build?

Thanks. This has been an interesting development that has gone hand-in-hand with the evolution of story.

Many years ago I was writing TOS fanfic along with some friends and we put a zine together that we peddled at Toronto Trek cons. We tried to make our stories about ideas and more like the actual TOS episodes. We wanted the characters doing interesting things. It was born out of a dissatisfaction with how we saw the state of Trek on TV and film. This was around the mid '90s.

After awhile I came to the conclusion that while the fanfic was fun we were still hampered to some extent by remaining faithful to how the Trek universe was setup (as seen from the perspective of TOS). So someone suggested I try writing original SF.

Now I was also enjoying non Trek SF novels and thinking how cool it would have been to see some of that kind of thing in an SF film or television series. It certainly was never going to be seen on a Trek series. And so I started to fashion my own SF universe to tell the kind of stories I'd like to see done.

In the beginning you lean heavily on what you know and no matter how inventive I got I couldn't get away from feeling it was too familiar and too Trek like. This was when I was speculating about a FTL starship. I had conceived a setting, a universe, a loose historical background and characters.

Then I started to consider all the things I was disappointed with in popular visual media SF (including Trek) and many of the things I liked in SF literature. I concluded that I still wanted to do far future space adventure, but I wanted to try to do it rationalized with a better dose of credibility.

What I sacrificed was:
- a 26th century setting.
- interstellar alliances and empires with space fleets.
- FTL interstellar travel.

in exchange for:
- a 29th century setting.
- fast relativistic travel in hand with human hibernation and an extended lifespan.
- a loose affiliation of a few human colonized worlds, most terraformed and only one or two Earth like.
- a final frontier sensibility where the hero ship and characters are really on their own.

I also started reading all sorts of nonfiction works and leaning heavily on books and articles regarding speculative sciences and technologies.

I originally called my idea Far Space (and this was before the series Farscape came into being). But as it evolved and I moved away from more familiar concepts I changed the name of my idea to The Starkind.

And that's how it stands presently as I'm writing a novel while designing my hero starship.
 
Having Nearly As Fast As Fight (NAFAL travel) also introduces tension in that you can't go home again....unless: http://www.npl.washington.edu/AV/altvw86.html

Also, ship-time you are travelling FTL. So ironically, if Voyager had slowed down just under Warp 1 (oh that's right you have a different scale)--just sublight--they would have been home in no time, discerned the future, then use Spock's breakaway time travel with Sol and been home.

Of all the sci-fi cheats around lightspeed, I like the stargate of Buck Rogers the best. It appears to take four neutron stars to open the stargate. Since any wormhole will likely take some kind of stellar engineering, I think that makes more sense than what we see in SG1. Having natural star formations play a role, a little like what we saw in the wing commander movie with Scylla, might make some sense as well--passing cosmic superstrings, etc.

Cosmological defects that haven't appeared in science-fiction (to my knowledge) are "domain walls", "textures" and mathematician Vissar's "Cubic Wormhole."

These structures may play a part in any tale you might imagine.
 
Cosmological defects that haven't appeared in science-fiction (to my knowledge) are "domain walls", "textures" and mathematician Vissar's "Cubic Wormhole."

These structures may play a part in any tale you might imagine.
Cool. I'd like to know more about these. Can you supply any links?
 
Having Nearly As Fast As Fight (NAFAL travel) also introduces tension in that you can't go home again....
True, if you're going for a really extended voyage. But for the purposes of my story my ships are traveling within a 50 light year bubble around Earth so going home is still possible. In the period before my story's era ships are traveling no more than 20-25 light years or less from home so return flights are possible.

That said I have an idea for how our travelers can go farther and it has to do with the discovery of an ancient alien artifact, an idea I got from reading an article by Robert Forward, and still not going FTL. But it's a story for down the road.
 
I like these original starship designs, there is a lot of talented people on this forum.
True. The neat thing about original designs is that you have a totally free hand creatively. For myself I wanted to try incorporating as much real world or reasonable theoretical science as possible while still going for a cool far future look.

But I was inspired by Matt Jefferies' approach to designing the TOS E: reason out why things are where they are and how they're supposed to work. I also liked his concept that as much as possible things should be accessible from the inside wherever possible. I also prefer the streamlined look as opposed to the industrial look to convey far future science and technology.

Ideas that I'm trying to use: NAFAL starflight and consequent time dilation, human hibernation, nanotechnology, programmable matter, negative gravity, (somewhat) rare Earth concept, terraforming, telepresence, quantum signaling, consciousness patterning and transference, sentient A.I., plant based lifeform, wormhole travel and other stuff.

One idea I had for a story idea I got from apparent real world observation. Apparently Epsilon Eridani looks murky to astronomers when observed. The thinking is that perhaps the star system is still in a phase of early formation. But what if we went there and discovered that the system looks murky because it's been thoroughly destroyed?
 
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Do you have any sketches of it from 3/4 angles? even quick pencil thumbnails would be helpful.

--Alex

Found them after rummaging around in stored boxes.

This first one is the initial sketch for the current finalized concept. It was a small doodle on a napkin done in a coffee shop.


This one is a sketch closer to what I have in mind for the standard wingships (shuttlecraft).


With the wingships I have the idea that the wings are composed of a flexible alloy or smart matter than can change shape inflight and fold when landing aboard ship for ease of storage.
 
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Neat looking ship. If you extended the vertical fin and made a few tweeks to the design it would also make a pretty cool looking phaser.
 
Part of the starship's design:

NAFAL starflight - The ship cruises at .9999c. This means a voyage to Alpha Centauri from Sol would seem like only 22 days because of time dilation. From the crew's perspective it seems like they're traveling 70.7 times the speed of light.
Human hibernation - Even taking advantage of extreme time dilation weeks to months long cruise can still be tedious and taxing on ship's resources so the starfaring crews of the 29th century are conditioned for naturally induced hibernation.
Nanotechnology - Nano tech would be widespread and commonplace in the society of the 29th century. Onboard it is incorporated in many ways: self-repairing hull, food and drink processing, clothing, bio-nanotech (for hibernation support), remote survey systems, etc.
Smart matter - Programmable matter or materials in hand with nanotech: furniture and interior walls and structures that can change form, climate control systems, wingship hull manipulation, viewing transparencies actually part of the ship's hull, interactive displays, surfaces and hardcopy (like a sophisticated iPad or iTouch), etc.
Negative gravity - Ship's main stardrive.
Telepresence and Virtual Reality - Sophisticated robots operated remotely in tandem with VR such as hull maintenance bots and survey probes. Also communications in tandem with holographic projections.
Quantum signaling - Maintaining instantaneous communication with light years distant home port.
Consciousness patterning and transference - Sentient ship's A.I. is actually patterned after a real person.
Wormhole signaling - Tiny manufactured wormholes allow the ship to "see" and scan at great distances and can therefore obtain closer to realtime information. Used primarily to see far ahead of the ship's flight path. Utilizing FTL like phenomena while not actually being FTL.
 
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Thanks.

Other features:
Flight Control (the bridge) isn't located in a nub at the very top or front of the ship like many more familiar SF designs. It's located in above and aft of the centre of the hull.

Engineering is in the lower aft of the main hull and above the NEI stardrive section (the fin). Above that is the ship's secondary drive, an antimatter rocket, which can drive the ship to about fifty or sixty percent of light if necessary.

Above the secondary drive and projecting aft is the Launch Bay housing the ship's assorted wingships (shuttlecraft).

The bow houses the ship's NavArray, an assortment of powerful lasers that destroy or deflect any objects that manage to get through the negative gravity deflection field. This field is actually part of the ship's main stardrive and is projected far ahead to deflect any matter in the ship's flightpath. The ship can use not only standard type lasers, but also X-ray and G-lasers (gamma ray lasers) and even missiles if necessary. If an object is too large to be moved aside or destroyed than the ship's guidance system automatically diverts the ship around the obstacle. Part of the navigational guidance system is a star window (minute wormhole) projector which makes it possible to see and scan far ahead of the ship's flightpath to see potential dangers in more realtime and thus allow more reaction time.

The topmost part of the ship is the AstroComm Array housing the ship's local and interstellar communications systems as well as the astrometrics systems including deep space telescopes. On either side of the engineering systems are at the lower aft part of the ship are extensive sensor arrays for all manner of space and planetary scanning and analysis. The interstellar communications system is known as the QSN, quantum signaling network.

The forward facing parts of the ship are known as the impact shield even though the entire hull is woven of smart matter, a synthetic alloy known as diasynth because it is light yet diamond like hard and incorporates nanotech that allows the hull to be self-repairing even as it can deflect and absorb small scale relativistic impacts. The smart matter also allows parts of the hull to become transparent and serve as viewports. And so the NavArray sits behind diasynth that is actually transparent not only to the human eye, but also to the light frequencies of the deflection lasers. Diasynth is also used in wingship hulls and stabilizers so form can be modified for optimal flight configurations.

Interior bulkheads, decks, ceilings and compartments are largely made of plex which is another form of smart matter. Plex can be used for control consoles and displays for full interactive functions. It can also be used to alter the shape and layout of rooms, allow walls to become transparent. Another form of plex allows furniture to change shape to suit individuals.
 
Warped9,
I like your design,and want see more detail that fin is awsome.

Signed

Buck Rogers
I'm stuck in a mental mode presently where I'm envisioning different ways of detailing that foil. I often turn the thing over and over and around and around in my mind before I start sketching it out.
 
Cosmological defects that haven't appeared in science-fiction (to my knowledge) are "domain walls", "textures" and mathematician Vissar's "Cubic Wormhole."

These structures may play a part in any tale you might imagine.
Cool. I'd like to know more about these. Can you supply any links?

Visser, M. (1995) Lorentzian Wormholes – From Einstein to Hawking, Woodbury, NY: AIP Press (1995).

http://homepages.ecs.vuw.ac.nz/~visser/pictures.shtml
http://hardsf.org/HSFTWor4.htm

http://www.damtp.cam.ac.uk/research/gr/public/cs_top.html

Textures:
http://en.wikipedia.org/wiki/Texture_(cosmology)
http://en.wikipedia.org/wiki/Topological_defect
The Orions Arm universe has lots of nice ideas.
 
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