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Original SF design and (scratch) build?

Warped9

Admiral
Admiral
For quite sometime I've been working on something of my own: writing an original science fiction novel and designing the hero ship featured in the story.

It has gone through various evolutionary changes to the present point where I'm working out the details of the finalized design. Designing and drawing it is one thing, but I'd really like to see it realized beyond the design stage in either 3D or even better as a physical scratch-build.

The problem is that I have no 3D modeling skills and I've little idea how I could begin to do this as a scratch-build and what materials and approach would be best.

Here's the essential design of my fast relativistic starship. I'll post more views later.
EagleTest.jpg
 
Hmmm....

I guess it depends on how BIG you would want your model to be. (Physical modeling is what I do, someone else would need to help on a virtual model)

I'm imagining this about 8 or 10 inches long. Since it is all compound curves, I would carve it out of something soft, probably a chunk of balsa wood. Now, it wouldn't be one piece, obviously. I'd carve out the various components and paint and assemble them. Balsa wood is easy to carve with an exacto knife, and a cheap gouge. Final shaping is easy with sandpaper. For correcting mistakes on balsa that I'm gonna paint over anyway, I use Spackle which also sands down nicely when it's dry. When i'm doing this sort of thing in balsa, after arriving at the final form, I coat the entire surface with CA and sand it down to seal the surface. Repeat this step several times and you get a surface that paints basically just like plastic. Smaller details or plant-on paneling can be achieved with plastic sheeting or extruded shapes made by companies like Evergreen Plastics or Plastruct. (Any model railroading store should have ample supplies of either manufacturers stuff) After that, paint it and assemble it.

If you want to light it, you can use the same techniques above only instead of final parts, you'd make them to be used a plugs for vacuum forming. Which is a whole other process involving equipment that you probably don't have already, but could easily enough cobble together with a trip to the hardware store. Vacuum formed stuff can be somewhat more finicky to use if you don't have experience with it, but the advantage is that the parts are all hollow to you can put lights inside.

But for an ordinary desktop model to play with and fly around the living room, I'd just go the solid wood approach.

Good luck!

--Alex
 
^^ Appreciated. I'm envisioning something that would be at least 12 inches long or perhaps about 18-24 inches at most.
 
12 inches or so and I'd do what i already said. 24 inches and instead of Balsa, I'd cave it out of pink or blue insulation foam panels. o treat the surface, I might cover it all with some sort of bondo type compound and sand to smoothness.

Could be an interesting project.

--Alex
 
Some of it could be kit bashed from model parts and other things scrounged from around. Those would be detail pieces.

The design evolved out of numerous influence. Initially it was an FTL design and looked quite different. I wasn't satisfied with that and tried again. I was greatly influenced by art on SF book covers over the years since the '70s, particularly by artists like John C. Berkey, Vincent DiFate, Bob Eggleton and others. Eventually I tried laying a '50s style rocketship shape on its side and playing with it. One day I saw a photo of a motorcycle in the newspaper and there was just something about the shape of its wind fairing that caught my interest. I put that with the rocketship shape and continued playing with it until I eventually got to what you now see.

Mind you the design was also influenced by material I read conjecturing about what form a truly fast relativistic ship (.9c or better) would need to look like.

The work in progress:
Eagle-R3bCS.jpg
 
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Do you have any sketches of it from 3/4 angles? even quick pencil thumbnails would be helpful.

--Alex
 
Do you have any sketches of it from 3/4 angles? even quick pencil thumbnails would be helpful.

--Alex
Yes I do. The thing is they're still buried in a box from when I moved nine months ago to where I presently live. Mind you if I can't find them I can still easily enough draw it again by hand.
 
A rear 3/4 view would be of particular use I think. The cut-out at the back and the inset area at the end of the main hull curve need a bit of expounding on.
 
The devil is in the details. I have a clear concept in my head of what I'm aiming for, but the details are a bit blurry to visualize. I'm slowly working my way through it.
 
^^ Thanks. I will say that at each step of its evolution I was liking where I was yet I also soon felt it wasn't quite there. Until finally I got to this point and then I felt "Eureka!" Now it's a matter of detailing. And I have a fondness for asymmetrical detailing to make it more visually interesting.
 
Just a thought but there are several good programs available to make 3D paper models if one has the basic perspectives drawn, that might a most elementary and time efficient place to start your project.
 
The ventral fin is a nice touch. It stands out that way.
Well the detail is yet to be drawn onto that "fin." It houses the ship's main stardrive, a negative gravity projector. Besides going for something of a coolness factor in appearance the shape is partly dictated (rationalized) by the need for streamlining for a vehicle meant to pierce the interstellar medium in excess of 90% of light. At those velocities space proves to be not a true vacuum at all and its elements begin to exert a pressure on the hull akin to an aircraft at high altitudes.
 
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So a field coated airfoil would actually work. perhaps a field itself might serve as a wing to help turn without engine power...
 
So a field coated airfoil would actually work. perhaps a field itself might serve as a wing to help turn without engine power...
From what I understand traveling near light speed the interstellar medium would exert a pressure roughly equivalent to the Earth's atmosphere at about 90 or so miles altitude

So that would be a very high altitude aircraft. :lol:

For me that's just enough rationalization for the streamlined look of my design. It's funny, though, that when I came across that little nugget of information (in a book devoted to the subject of interstellar starflight) the author quipped the the SF artists of the 1950s ironically had essentially the right idea with their '50s era rocketship designs for deep space starflight.

Note, though, that it goes beyond shape. I'm speculating some very advanced materials and technology for the ship to endure impacts with interstellar particles no matter how small.
 
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Here are some quotes from an article I wrote where I was laying out my thinking towards working out my finalized design.

On experiencing relativistic starflight:
For the starship’s crew what could fast relativistic flight be like? Scientists have given this serious thought and their subsequent speculations are rather strange and perhaps even anticlimactic. Yet it certainly would look little like the depictions of star travel popularized in much of TV and film sci-fi.

On Earth when you accelerate to faster speeds you begin noticing something of a visual tunneling effect. The faster you go your surroundings are evermore blurred and indiscernible and your focused field of view becomes ever smaller and concentrated directly ahead of you. This visual distortion effect is known as Lorentz Contraction and the same thing happens the closer you get to the speed of light only more extreme.

Assuming you’re not in hibernation at .9999c if you happen to look out a window anywhere but directly forward or rearward you would see nothing. Nothing but impenetrable void of the deepest night and likely without even the occasional star flickering past. And contrary to what some SF writers have described you also wouldn’t see any romanticized “starbow” effect either. It would be as if the universe had somehow totally disappeared. For some this might be rather distressing and perhaps experience what has been aptly referred to as c-sickness, some-thing of a “cosmic claustrophobia.”

If you look directly rearward of the ship you would see the glow of very few stars, but they would be colour shifted deeply into the red, perhaps barely discernible against the deep void.

And if you look directly forward it would appear as if the visible universe had become concentrated directly ahead of you and that you were forever falling into a bright pit that you never reach. Any visible stars would be shifted blue. So ever slowly new stars would appear and then gradually fade as they edged into the dark. At first this scene might seem extraordinary until it became inevitably monotonous. It would be jarringly different from long held preconceptions of starflight.

Yet it needn’t be that way. Even today we have computer programs that can simulate what moving through interstellar space could look like near the speed of light yet without the visual distortion. Such a program could easily be tied-in to the ship’s navigational and piloting systems to project a more “normal” real-time view onto any viewscreen for the crew’s psycho-logical benefit and thus averting possible instances of c-sickness. Even “windows” might be pro-grammed to display a simulated “normal” view of deep space.

However, such a simulated view of relativistic starflight might be little more stimulating than the actual one outside the ship. Yes you could have the comforting sight of a familiar universe, but even at the seeming speed of seventy times light your sense of forward progression would be almost imperceptible. The nearest stars would indeed be seen passing in view, but they would be doing so slowly. This is simply because interstellar space is so immense that your change in position even at extreme speeds is still rather incremental on an interstellar scale.

Still there could be another more noticeable indication of your flight: the clocks used to mark the ship’s mission progress.

One clock would appear to measure time in a familiar manner for the ship’s flight record since the moment the ship launched on its voyage. This clock would be completely normal to you since it is experiencing the very same time dilation effect as yourself traveling near the speed of light. The second clock, however, would appear to be malfunctioning as it spun at a highly accelerated rate. Yet it is the second clock that would be showing the passage of real-time be-yond you and the ship. And the only time this clock would appear to be anywhere in synch with the first would be when the ship slows to relatively low speeds or comes to a complete stop.

Until you became used to the bizarre discrepancy between clocks it would be rather fascinating to contemplate. At .9999c every minute you experience aboard ship marks one hour, ten minutes and forty-two seconds in real-time. Every hour for you means nearly three days have passed in real-time. Each ship day means you have effectively traveled a little more than ten weeks into the future in relation to the outside universe. And each ship week equals more than sixteen months outside.

Another way to consider it is that from your perspective you’re crossing one light year in little more than five days. From your perspective everything would seem quite normal, but to those back home you have effectively become a time traveler.

Regarding the stardrive:
Reaching relativistic speeds isn’t hard in theory. You simply achieve a nominal 1g acceleration until you reach an attainable cruising speed then coast until you need to apply a 1g deceleration. At 1g you could reach perhaps seventy to ninety percent light within a year. Simple, but bear in mind that you will need to carry enough fuel for easily two years of engine performance and that doesn’t include a return flight or fuel required for interplanetary maneuvering at your destination. That’s a lot of mass not counting other supplies.

Conventional reaction rockets are basically impractical for interstellar flight. Their main limitations are performance and significant fuel requirements. Conceivably, though, the best rocket drive would be a photon rocket. If a perfect matter/antimatter reaction could be achieved as a collimated beam of pure radiation we would have an engine thrust velocity near equal to the speed of light. And with sufficient antimatter the ship would be ninety-nine percent payload and less than one percent fuel. Very respectable, but production of significant quantities of antimatter is rather problematical and presently no one has any idea of how to build such a system.

Furthermore, matter/antimatter reaction may result in a one hundred percent release of energy, but it doesn’t give us one hundred percent of usable energy. Much of the energy released is as gamma rays, something from which the habitable areas of the ship would have to be properly shielded. The remaining energy release would allow for a thrust velocity of fifty percent light—still far better than anything else known.

Still, there has to be a better way.

With the exception of having a FTL drive what would be the ideal conditions for star-flight? An Earth equivalent gravity environment, an energy effective power system, a cruising speed as close as possible to light and fantastic acceleration/deceleration to wrest the most benefit from relativity. Possible?

As farfetched as these demands are they are attainable albeit with some ambitious speculation yet not beyond the realm of genuine theoretical science.

A gravity environment is essential for long range space travel whether interplanetary or interstellar. Extended periods in zero-g results in loss of bone density and muscle atrophy, including weakening of the heart, even with dedicated regular exercise. Returning from extended zero-g flights has been shown to be a taxing adjustment until one becomes re-acclimated to Earth gravity. A sufficiently extended stay in zero-g could conceivably make it impossible to return to Earth—a formally physically fit astronaut could be reduced to the semblance of an invalid. A gravity environment, and preferably an Earth equivalent one, is the surest way to prevent such physiological difficulties.

Attaining a 1g Earth equivalent environment is rather simple in strictly mechanical terms. All you need do is have sections of the ship spin about a central axis—the resulting centrifugal force will sufficiently simulate a 1g environment, but only in those sections being spun. The remainder of the ship would remain as a zero-g environment. Indeed this is a likely acceptable approach for interplanetary travel in the near term, but it might prove impractical for a truly advanced interstellar starship. What is needed is some form of artificial gravity without the cumbersome mechanics for utilizing centrifugal force.

The basic problem here is that gravity is a result of mass and also that it is a weak force. Simply consider that all matter has a measure of gravity, but that it takes the entire mass of the Earth to hold you down and keep you from flying off the surface into space. Now we not only seek to bypass the mechanics of centrifugal force, but we also seek to bypass the requisite mass of an entire planet just to simulate a 1g environment!

That last statement mightn’t be quite as absurd as it sounds. If you could somehow harvest a minute amount of condensed matter from a neutron star then theoretically you might be able to have a 1g gravity field without the physical bulk of an entire planet. That said you would still be burdened by the equivalent mass of said planet which would make for an astonishingly heavy spacecraft. If you think accelerating a space vehicle close to light speed is challenging try envisioning propelling something of planetary mass!

It may be that to simulate a 1g environment we require something presently wholly theoretical: exotic matter. Some form of exotic matter yet to be discovered or fabricated might simulate gravity yet without the equivalent planetary mass and bulk. And such exotic matter might easily prove repulsive as opposed to attractive—either would do as long as it simulates 1g or whatever value we wished. We may also one day learn to generate gravity fields in a presently unimagined manner.

A significant advantage in having a 1g environment aboard our starship is that it allows for the possibility of greater acceleration than 1g—the 1g down force serving to counteract some of the effects of greater acceleration. Better acceleration allows reaching cruising speed quicker and better reap the benefits of relativity. In tandem with hibernation it might be possible to reach accelerations of about 10g.

Manipulating gravity would offer unimagined possibilities, particularly if we could develop a means of generating antigravity. Antigravity could be either a passive force that simply nullifies the effects of a local gravity field (such as a planet) or it could be a force that actively repels matter. This would actually be negative gravity and its implications are fantastic.

Consider: if you are in free fall over Earth you are increasing speed at about 35 kilometers per second every second, but you don’t feel anything at all, until you land rather abruptly. And this would be true in any gravity field. On Jupiter you would accelerate at 96 kps every second, but you still wouldn’t feel anything. Near the Sun you’d accelerate at 966 kps every second and still feel nothing unusual. Even near a white dwarf star you’d accelerate something like 161,000 kps every second without discomfort—and here we’re dealing with a 4600g acceleration. No matter how strong the gravity field you would experience no physical stress when accelerating because the gravity is acting simultaneously on every atom of your body. And this prin-ciple would apply whether a gravity field were pulling or pushing you.

If we can generate and manipulate gravity fields, and particularly negative gravity, we could then accelerate at incredible velocities and in any direction without any mechanical stress. Such a means of propulsion, limited only by available power, would be an incredible stardrive. Coupled with some form of inertia dampening system we could conceivably accelerate and decelerate relatively instantaneously. Acceleration to .9c or better might be achieved in weeks or even days as opposed to a year or more at 1g. It would also allow for a highly maneuverable vehicle.

Of course a 100, 1000 or even 10,000g acceleration without ill effect is a truly startling thought.

Another little thought to ponder: since an object’s mass increases with speed could that somehow be channeled into a negative gravity field? At speeds close to light an object’s mass would be prodigious—wouldn’t it be wonderful if we could channel that increased mass into our N-gravity drive?

Of course we are discussing something that is mathematically possible in physics, but presently impossible by a lack in scientific understanding and technology. It may be that we need a startling breakthrough in physics to manipulate gravity and then it might be strictly a matter of technological prowess. Such things have happened before when theories could not yet be properly tested and realized because of a deficiency in science and technology. Once the underlying science is understood then it remains to explore whether a technology can exploit it.

But such is the realm of science fiction.

Regarding ship design:
Our starship is propelled by negative matter or negative gravity. The ship’s power source could be antimatter or perhaps zero-point energy or even angular momentum conversion. The crew hibernates for the bulk of transit between stars as well as enjoys an Earth equivalent 1g en-vironment. And all the while they maintain regular contact with homeport via quantum entan-glement transceiver.

Are we there yet?

Not quite. There is one final component to fast relativistic starflight: ship design.

For low relativistic speeds the ship could look like a junkyard simply because space is a vacuum. But about .9c and beyond you hit the reality that space isn’t a true vacuum at all.

Space is actually a very diffuse gas of relic photons left over from the Big Bang—the cosmic background radiation with a temperature of about 2.7 degrees above absolute zero. Add to this mixture interstellar dust and other remnants of countless supernovas throughout the life of the universe. All this “stuff” exerts a drag effect at significant velocities approaching light. At those velocities this drag exerts a pressure roughly equal to the Earth’s atmospheric pressure at about ninety miles altitude. The only way to minimize this drag and consequently save energy in propulsion is by streamlining the ship much the same way jet aircraft are designed to effectively pierce the atmosphere.

It’s ironic that the simplistic V2 like rocket designs of 1940s and ‘50s sci-fi might actually have had the right idea in terms of fast relativistic flight.

Yet it isn’t only interstellar drag we must address, but also the collisions of matter against the hull at relativistic speeds. A dust grain impacting at close to light speed would have incredi-ble explosive force—ripping open the hull and anything else in its path. Numerous impacts in quick succession would be catastrophic for an unprotected and poorly designed vehicle, even an automated probe let alone a manned spacecraft.

If we temporarily set aside the streamlining aspect of the ship’s design it is actually relatively easy to defend against relativistic impacts. In principle all you need is sturdy shielding that can deflect and/or absorb the force of impacts.

The simplest shielding is to hollow out a suitably sized asteroid and build the ship inside. The asteroid effectively becomes the ship’s outer hull and provides a natural ready-made impact shield. An added and much appreciated benefit is it would also protect the crew from cosmic rays and excessive solar radiation. The result would be lacking aesthetically, but it would be very effective.

The second approach with similar results would be to incase the ship with a heavy ele-ment such as lead. But the key word here is “heavy.” Lead shielding would have to be something like four feet thick, and like an asteroid hull it would add a lot of extra mass to be propelled.

An asteroid hull would be suitable for a structure meant to reside within a solar system or for a vehicle traveling at low to moderate relativistic speeds, but it is wholly impractical for fast relativistic. Its mass as well as its lack of streamlining would demand a staggering amount of energy to accelerate. Likewise a lead lined ship is similarly burdened by excess mass even if streamlined.

A third approach would be to have a buffer plate affixed to the ship’s bow that could bear the brunt of impacts. Such a plate might also be streamlined to some extent and thus be an acceptable compromise. However, it wouldn’t work well for fast relativistic velocities and would do nothing to protect the crew from cosmic radiation.

The best approach would require a relatively lightweight material that could form an im-pact resistant, aerodynamic hull as well as shield the crew from cosmic radiation.

One convenient material for a ship’s hull could be water ice, possibly harvested from comets and one of the most abundant substances in the universe. Such an icy white vehicle would have its hull eroded at relativistic by dust particles and hydrogen atoms, but self-replicating robots built by molecular scale engineering could continuously repair the hull inflight. The ice hull would be an effective shield against interstellar gas and dust particles, but impact with anything of sufficient size such as a rock would be devastating. The ice hull might also lack sufficient shielding against cosmic radiation—for it to be effective it would likely have to be quite thick and therefore again incur excess mass.

Yet the concept of utilizing molecular scale engineering—nanotechnology—to construct the hull as well as effecting continuous self-repair would be ideal in fabricating a seamless aero-dynamic hull. Nanotech could fabricate a near diamond hard material that could be relatively lightweight as well as appropriately impact resistant at relativistic speeds. This principle has al-ready been proven as carbon fiber materials are being produced that are much lighter and stronger than metal counterparts. Such a substance might also be designed resilient enough to absorb or diffuse impact energy as well as deflect. Also the savings in greatly reduced mass would allows us to fabricate an effective tungsten like inner hull mere centimeters thick to pro-vide sufficient shielding against cosmic radiation. The final component would be to establish a magnetic field about the ship, serving the exact same purpose as the Earth’s Van Allen belt as additional protection against cosmic radiation.

Nanotech hulls and magnetic fields are fine for small scale debris and cosmic radiations, but a more active defense system is still required against large scale impacts. This would be comprised of some manner of radar system sweeping far ahead of the ship to detect potential col-lisions with larger scale objects. Upon detection a standard and/or x-ray laser array could be de-ployed automatically to destroy or deflect the incoming objects. And if an object is too large to be destroyed or deflected out of the ship’s path then the piloting system could automatically guide the ship away from and around the hazard.

Of course, if we can manipulate gravity fields, or more specifically negative gravity, then perhaps part of our active deflector system would involve a N-gravity field cast far ahead of the ship repelling incoming objects aside and out of the way.
 
For quite sometime I've been working on something of my own: writing an original science fiction novel and designing the hero ship featured in the story.

It has gone through various evolutionary changes to the present point where I'm working out the details of the finalized design. Designing and drawing it is one thing, but I'd really like to see it realized beyond the design stage in either 3D or even better as a physical scratch-build.

The problem is that I have no 3D modeling skills and I've little idea how I could begin to do this as a scratch-build and what materials and approach would be best.

Here's the essential design of my fast relativistic starship. I'll post more views later.
EagleTest.jpg

This thing looks familiar! I drew something years ago and tossed it in the file and never published it, and now I'm looking for it...

I LOVE it when artists converge. Andy Probert once had an unpublished sketch (that finally ended up on his iPad application) that he posted next to one of my drawings, and exclaimed that he wass being channeled!
 
^^ Well, if you look at enough SF book covers from over the past forty years you'll inevitably se similar things conceptually. I've got the earlier stages of my design around somewhere. I'll try to find them...

The beginnings:
Fconcepts1.jpg


Stage 2:
Fconcepts2.jpg


Stage 3: conceptual evolution:
Fsketch1.jpg


Fconcepts3.jpg


Starkind-trial1.gif


Initial concept for a shuttlecraft:
Fconcepts4.jpg



FRV-Eagle-R3.gif
 
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