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Question about recurring characters in Crusade

Elizabeth Lochley was practically a recurring character despite being included in the opening titles of the show (why was she anyway??).

She only appears in 10 episodes of Babylon 5 as well.

I wish they'd done more with Corwin. He had a good run through season three, then was hardly seen during season four. I guess given the show was collapsing on itself to fit everything JMS wanted in S4 there wasn't room for many B5-situated episodes.
 
What was this about JMS "not wanting Keffer"? I always thought Keffer's part played out pretty much as planned. Was there a different original intent with the character?
 
What was this about JMS "not wanting Keffer"? I always thought Keffer's part played out pretty much as planned. Was there a different original intent with the character?

The story is that Keffer was forced upon JMS by the studio/network, because they wanted to have a young action hero character on the show or something like that. I think JMS basically told the network to go f**k themselves by letting the character appear for only six episodes and then having him killed off.
 
What was this about JMS "not wanting Keffer"? I always thought Keffer's part played out pretty much as planned. Was there a different original intent with the character?

The story is that Keffer was forced upon JMS by the studio/network, because they wanted to have a young action hero character on the show or something like that. I think JMS basically told the network to go f**k themselves by letting the character appear for only six episodes and then having him killed off.

JMS did want to have a recurring character as a squadron leader but it wasn't Keffer. The character that JMS wanted was Idori (Dory) Shima but PTEN thought that the character JMS described was "too thoughtful and not dynamic enough" and they requested a Han Solo-like character instead.

Jan
 
Thanks for the responses, I never knew that about Keffer! I was indifferent to the character...he seemed likable enough, but the actor just wasn't bringing anything to the table that I missed once he was gone.
 
I was indifferent to the character...he seemed likable enough, but the actor just wasn't bringing anything to the table that I missed once he was gone.
That may have been part of the problem. Larry DiTillio wrote that one scene in GROPOS had to be rewritten because an emotional scene with Keffer just didn't work because the actor couldn't carry it.

Jan
 
^Pretty much. The lower case 'd' is used in place of the upper case and all of the characters are at least a little accentuated from the baseline font. Mostly longer just serifs but the proportions have been fiddled with too.
 
Thanks for the answer to my font question, guys.

BTW, I'm still in need of that narrative, so if anyone has ideas, please share them.
 
Hey, if you can't write a simple introduction line on your own, you're probably going to have to change your screen name. ;)
 
Hey. Does anyone know of anywhere that I might be able to find descriptions of the interior of an Omega Class destroyer (like the EAS Charon)?
 
Anything in terms of online resources that I might be able to use, Lindley? I'm trying to create a description of the interior of the Charon for a sequence in my Crusade pilot script where the ship's commanding officer, Captain Anderson, travels from his quarters to the bridge, and really need some points of reference in order to do so.
 
You might want to see what they've got at B5tech.com. I don't know how much would be canon and how much game-based, though.

Jan
 
The actual content of B5Tech.Com didn't help me much, but I just joined their forum and am going to post a question there about internal specs for the Omega Class destroyer and see what, if any, responses I get.
 
All of the canon (i.e. from the official guide) info in on the B5 wiki, anything else you might find is most likely from an RPG or just out-and-out fan fiction (same thing really.)
 
Somebody responded to my post on the B5 Tech forums, but I really didn't understand much of said response, and am hoping they'll get back to me with some clarification. In the meantime, though, I was wondering if anyone had any guesses as to how many decks an Omega Class destroyer would have if it's 1,714.3 meters in length and has a maximum crew accomodation capacity of more than 1,000? What about internal layout (based on the ship's external appearance)?
 
I don't thing a deck count would mean very much. Remember that only the rotating section has gravity and there would be two sets of decks, one in each half of the centrifuge and probably with some of the "outer" edges kinked or slanted around the central bearing. The rest of the ship would be laid out in a fashion to accommodate operating in zero-g so it'd probably have sectors and subsections rather than linearly stacked decks. Even so it'd be mostly, zero-g cargo, engineering and docking areas.

As for the crew capacity, it runs from the Cerberus's 348 (mentioned in "The Needs of Earth") to the Roanoke's 547 (mentioned in "Intersections in Real Time") and the "1000 crew a piece" fleet of Omegas in "Endgame". One might argue that the disparity could be down to the Roanoke and the fleet at Mars having large Marine contingents for boarding operations, but that's just speculation. If that was the case then the Mars fleet would have had about 15,000 Marines, while the first wave in "Severed Dreams" (assuming the Agrippa had a similar compliment) would have only had 400 or so plus however many were in that breaching pod.
 
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Based on the conversation I was having on the B5 Tech forums, I came up with the following specs for the Omega Class that I'll be basing my descriptions of the ship and its interior on:
Omega Class destroyer
Height: 255 meters (836 feet)
Length: 1714 meters (5623 feet)
Decks: 10
Crew Compliment: 1,000

The person I was conversing with on the B5 Tech forums thinks that my deck count is too low (he said I needed a minimum of 30 decks), but I was trying to stay as close to the known specs for the Omega Class as I could while still making it feasible for me to actually write script sequences inside Omega Class ships - like the Charon - without having to make said sequences extremely and inordinately lengthy.

Thoughts?
 
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