At the moment it looks like my approach has collapsed the final two arguments into one and I need to somehow pick them apart.
Sorry if I gave you the impression that you did something you need to apologize for, because that was not my intention, oops.
So I read MY post and I think this is what gave you a wrong impression "and so my suggestions come to and end" which I maybe should have said like this "I do not have any ideas how to solve the problems"
I really was thinking C4D did not have the multiple layer shader, but it has. And now it has, I would have suggested your steps 3 and 4, but you figured that out yourself allready![]()
Wow. I gotta say, i've been using C4D for 6 years now and your doing stuff i've never thought of :P My TMP Enterprise is just a rough aztec slapped on the specular colour channel in the default texture stuff. I didn't know you could create your own shaders from scratch.
Hi Folks,
Had another break from the project after the frustration of trying to get the pearl finish working. So I'm dropping further work on it in favour of some more modelling work.
The pearl finish is a bit like baking a cake.You know what a cake looks like, you know what the key ingredients are. But to make it, you're only given the end product and have to deduce the amount of each ingrediant, the temperature of the oven and how long to leave it in there for! Get these wrong and a decent cake is last thing you'll have (unless you're really lucky).
In order to help the materials along, I need a lot more HQ hull so I can test against reference images and movie snapshots. I've started work on the top side of the saucer. Image below...
The five dots in centre of the image are for the front spotlight. I've put them in, so I can work out the shape of deck two so that its shadow does fall too far down the saucer.
Cheers, S.O.
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