The point is this requires VEHICLES. Even if the soliton wave is moving glorified space stations from one place to another, people will still have to make arrangements to be ON those stations when the wave takes them away. And this ignores private citizens with shuttlecraft and/or small orbiters who might want to sell (or even obtain) passage on the wave rider using one of their craft as a vehicle. One way or the other, coordinating the number or riders with available transport space requires booking, security, and some measure of safety and legal standards. Any way you play it it won't be as simple as "flap your wings and fly." More like "buy a ticket and be there in an hour."
I don't see any of that happening, not beyond the prototype stage. You see a wave coming, you hop on, you hop off.
How do you arrange to be in the path of the wave when it gets there?
a properly configured wave can accommodate as many riders as need be.
And how does one configure the wave properly if they do not KNOW how many riders will be there? A wave that is designed to accommodate fifty shuttles and a freighter becomes perilously crowded when when two dozen Cardassian supertankers all try to hop on at once.
And you don't really need a vehicle; you just need the add-on component that transforms your vehicle to a waverider.
So you don't need a vehicle, you just need an add on component for your... er... vehicle.
Naah. The stations will be erected where they are needed, just like starbases.
Right. Starbases, which are invariably VERY close to major colonies and ports of call for Starfleet vessels.
They will be self-sustaining, just like all other Trek installations. Some will coincide with centers of population, others with centers of industry - and probably one of the biggest beneficiaries of the system will be mining operations on the far frontier, now able to invest on a soliton station and then get essentially free rides for their ore, rather than purchase the services of a complex and expensive freighter for each and every shipment (and for each and every useless holds-empty flight to the mines).
All of which are populated, "tamed" worlds with functional governments and a pre-established infrastructure that would find a soliton wave generator useful. Places like Bajor, Deneva, Pacifica, etc. You're not going to explore strange new worlds on a soliton wave.
But the second implementation would logically be a free-space station that can fire at any desired direction at any desired moment. Why build ten stations for ten directions when one firing ten times will do?
Because a single station isn't always in the proper position at the time you want to SEND the wave. Soliton waves cannot maneuver, so orbital mechanics becomes a factor in this. You CAN'T send them whenever you want, you can only send them at pre-calculated launch windows when it is safe to do so. Orbital stations simplify the calculations, but if you don't time it right you wind up sending the wave towards it destination in such a way that it arrives when the station is behind a moon or a planet. Even if the wave doesn't destroy the body it collides with, it's lights out for anyone riding it.
I'm sure there will be nodal SYSTEMS, sure. Major worlds and major systems will have lots of inbound and outbound traffic. But multiple waves to a single station involve complications of timing and spacing that a busy world like Bajor might not have the patience for; instead of having to deal with a transport bottleneck that can slow down operating times, it makes more sense to just build a string of receiving stations in the outer solar system that can shuffle incoming and outgoing traffic back and forth between them.
But that capacity isn't a property of the wave if it behaves as planned.
Indeed. If it behaves as planned, the receiving station will be able to dissipate the wave before it hits the planet. If the wave gains too much energy, you can't dissipate it; it hits the planet, and hilarity ensues.
A soliton can only be launched within a specific window so it gets where it's going at the right time.
And the delays on retargeting will be on the order of, what, minutes?
Since the soliton traveling behind the one in front of it cannot brake for emergencies, it depends entirely on how long it takes for the reception area to be cleared of traffic and disembarking craft and passengers. Since it also rather depends on how long the window will stay open, turnaround time can vary significantly. Both the sender and the receiver will have to be in communication to coordinate wave transmission, because there's no way to abort the transport before it gets to its destination.
Even the test flight, which apparently relied on hardware bolted on to bedrock, there was no mention of a launch window.
They didn't need to mention it, it's pretty explicit in the way the test was setup. It's sort of like watching a movie scene where a sharpshooter scores a bullseye on a moving target; he doesn't need to mention the fact that he's leading his target with a calculated deflection angle; he wouldn't have HIT the target if he wasn't.
Mind you, these are all questions that any decent administrator is going to ask when someone proposes installing a soliton network between his planet and any other. Whatever the engineers may think is feasible, the local government is going to want you to explain to them what you've done to gaurantee the safety of their passengers. If you roll your eyes and say "Safey smafety, it's as easy as flapping your wings and flying to the moon," you're probably not going to get approved.