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Torpedo, Torpedo

Crazy Eddie

Vice Admiral
Admiral
Sort of a test thread for a fanfic I've been working on. Note that this is a NuTrek story so I'm not overly worried about staying with TOS canon.:alienblush:

The idea being that there should be two basic types of torpedoes. The first is the standard photon torpedo, consisting of a drive section--a miniaturized high-powered impulse engine--and an antimatter warhead on the front of it. The second [which may or may not also be called a "photon torpedo," though some distinguishing name would be preferred] is basically a disembodied warp nacelle that flies exclusively at warp speeds and is programmed to slam into its targets at FTL velocities; it is basically a relativistic kill vehicle.

The split is supposed to accomplish two things. Firstly, to be more consistent with the types of weapon ranges we've seen in the FX; a warp driven torpedo doesn't have alot of running space at distances of a few hundred kilometers and would be a silly thing to fire at those distances, hence the slower "impulse" torpedo that is probably more accurate and more effective at those ranges. The need for the warp-driven model comes from the need of starships to engage warp-driven targets, as in the example of, say, a chase scene where one ship is trying to force the other one back to sublight or prevent an aggressor from crossing the neutral zone.

I'm wondering to what extent this idea might be consistent with TOS/TMP canon, but more than that, I'm just fishing for ideas and/or names for either device that readers will "get" without alot of explanation.
 
According to the TNG Tech Manual; when torpedoes are fired at warp they stay at warp through the use of onboard subspace field sustainers. Their propulsion is small impulse generators(engines). Their velocity is dependent on the velocity of the launch platform. The torpedoes are not capable of initiating warp speed on their own. If you want truly long range torpedoes you could always gut a shuttlecraft and stick a rack of torpedoes on it. The unmanned shuttle could serve as a RPV, flying to different targets and firing off a torp or two and then warping to the next target.
 
The Tech Manual claim is a bit dubious: we've seen some things launched from the torpedo tubes with the intent of spanning interstellar distances, most prominently the probe in "Inner Light", without the launching ship exhibiting any desire to go to warp. If probes can have warp engines that independently accelerate them to high speeds, why not torpedoes?

OTOH, if torps omit warp acceleration engines, for reason X (probably cost, or difficulty of manufacturing), then it makes sense that some torpedoes would further omit warp sustainer engines for the same reason. Some might then go still further and omit guidance systems, as those, too, might become redundant in certain firing modes.

And it does seem that it's non-trivial to manufacture torpedoes or torpedo components aboard a starship or even a space station. Not impossible, but certainly worth a few plotlines in VOY and DS9.

Starfleet doesn't sound like an organization that would worry about cost, though. So Picard would no doubt keep his ship stocked with torpedoes that can do everything, even if he only ever fired them at unguided sublight mode. Janeway would be in a different situation, having to mind her dwindling supply of torpedo warp engine sets; and the Maquis in "Tribunal" could plausibly be framed for the theft of torpedo components because a standard food replicator wouldn't be capable of filling their escalation needs, not even after a bit of tuning from B'Elanna Torres.

Timo Saloniemi
 
Should you fire a sublight torpedo at a target and the target subsequently went to warp, it would make sense that the torpedo would be able to follow it into warp. OTOH, a torpedo without a warp engine would have more on board room for a larger warhead, sensors, ECM, etc.
 
What about a multi-stage torpedo? Something like the naval missiles in the Standard series? The Extended Range SM-1 had this big fat solid rocket booster on the back of it that fell away during terminal guidance. Perhaps a torpedo with a detachable "warp sled" type thing, not unlike the long range TMP shuttle?
 
I've always liked the idea that this sort of multistaging would be flexibly built into the torp - that it would be a software rather than hardware solution.

That is, assuming the warp engine itself were a relatively cheap piece of hardware, the torpedo would either carry it along as dead weight; pump some antimatter into it to enable high sublight or sustaining of warp; or dump a lot of antimatter into it to actively accelerate to (higher) warp. Any antimatter fed into the engine would be away from the warhead, then - and that would be the "expensive" commodity the torpedo operators would worry about, because that's what one would have to manage in real time, not easily prepare in advance and keep in readiness.

Sure, we are told that torpedo components are not trivially easy to manufacture. But which components? Perhaps the warp drives are indeed dirt cheap - the Maquis were claimed to have stolen warheads, not warp engines, in "Tribunal".

Having a sublight torpedo chase a ship that accelerates to warp, though... That didn't happen in ST5:TFF. Might be a shortcoming of Klingon torpedoes. Or an issue specific to firing a torp at right angles to a target that escapes to warp. Torpedoes fired at a ship already fleeing at warp speed are apparently perfectly viable ("Flashback"), even though that chase situation would certainly be one where the fleeing skipper would make the effort to accelerate just a tad more when the torpedoes were approaching. So one could take this as proof that warp torps can accelerate on their own, matching speed with a warping target so that they hit/miss that target at minimal relative speed as seen, instead of being left behind by a few million kilometers.

The E-D and her cluster-firing mode offer another opportunity for speculation. Is the cluster created by simply firing a bunch of torpedoes one by one yet back-to-back, or is there some sort of a multi-torp sabot or dispenser that allows the half a dozen torps ride along the launch tube together? If the latter, could this be (or be replaced by) a warp sled for greatly extended range? And if so, what keeps Trek starships from firing torps at well-protected targets from great distances? The only time we really see that happen is ST:TMP, even though it would supposedly have made sense in, say, "Way of the Warrior" as well. Or "Conundrum". Is it easier to intercept long range torpedoes (or large missiles) than it is to stop an intruding starship?

Timo Saloniemi
 
The second [which may or may not also be called a "photon torpedo," though some distinguishing name would be preferred] is basically a disembodied warp nacelle that flies exclusively at warp speeds and is programmed to slam into its targets at FTL velocities; it is basically a relativistic kill vehicle.

FWIW, I would call the second variant something other than a torpedo. By the description you provide, it sounds almost like guided bombs/munitions.

That being the case, you consider calling them "Guided Kinetic Missiles" or just "missiles" or "guided missiles" for short.

Will they fire out of the same launch bay as the torpedos?
 
I've fancied using a booster for photon torps on the TOS Enterprise mostly on the theory that the photon launcher in the saucer section was bolted on after-the-fact and the primary hull wasn't designed for it. The booster would kick the torpedo out (with little stress to the ship) and drop away (or burn up) leaving the sparkle ball (ala TMP) on its flight to the target.

The refit-Enterprise would sport a reinforced launcher system where the booster was not necessary and better torpedo drive system, IMHO.

Regarding TFF, I had thought the right angle miss made a warp chase from the BOP torpedo difficult or next to impossible.

TOS and the TOS movies does have a quirk about warp speed in star systems. Going between systems, the Enterprise is pretty fast with 1000 ly in a day doable in 2 episodes. But get a warp ship in a star system, even Warp 8 is slowed down when next to a star ("Operation: Annihilate", "Tomorrow is Yesterday", "The Voyage Home"). I don't know if that stays true with TNG+, but in TOS/TOS Movies there might be some natural protection from a warp driven kinetic impact as I'm assuming gravity is slowing down warp speed ships.

As to a name for a warp-speed kinetic kill torpedo, how about a "warp lance" ?
 
^ Re: variable warp.

I long ago worked out a sort of ad hoc system to be consistent with this where warp speeds are MUCH lower inside a solar system than outside and lower still in certain kinds of solar systems or in certain regions. For instance, a starship traveling at warp eight in a trinary pulsar system might be moving between 20 and 30 times the speed of light, while a starship in interstellar space might travel at five or six thousand times. Certain regions--a galactic star desert, for example, or the relatively empty regions between spiral arms--would permit a vessel to travel a hundred light years in a couple of hours, but would loose alot of speed once the ship LEAVES that open region. You could either blame that on the subspace/gravitational characteristics of certain regions, or on something mundane like the density of the interstellar medium (warp being slowed by solar winds, nebulas, etc).

Warp lance... maybe. It works as a description but I wonder if we couldn't figure out something a tad catchier.

I've always liked the idea that this sort of multistaging would be flexibly built into the torp - that it would be a software rather than hardware solution.
I tend to sprinkle alot of my fanfics with anti-magic, so this solution wouldn't really fit. For one thing, it's partly a plot point that older starships aren't equipped with warp capable torpedoes while newer ones (the Enterprise) are. This is partly meant to explain the redesign of the ship's torpedo launchers as well, and to explain that Starfleet has ALWAYS used two basic types of torpedo launchers and only the heavier variety (which does not appear in the TOS ship but IS installed in the STXI/TMP vessel) is capable of firing warpable torpedoes. It should also explain why sometimes a starship needs big and huge torpedo launchers the size of battleship guns and other times can fire them out of features the size of airlocks; only sublight torpedoes can be used in the latter type, but warp torps use the former.

The idea of a strap-on booster would help more to explain the odd shape of the tubes too; I picture something like the Vulcan ships in "Unification" with their big oval nacelles wrapped around the hull being attached to a torpedo casing being loaded in the tubes. Sure, the launcher aperture in TWOK and TUC were depicted as being pretty tight, but the feature on the MODEL is significantly larger.

Other than that, it's just the idea that a starship would only ever have one kind of torpedo just seems lazy to me, in addition to being opposite of the normal progression of weapons technology. Even ordinary firearms have developed a multiplicity of different bullets for different tasks, and naval guns have even greater diversity with different capabilities. The technical genius that is Starfleet has a dozen different varieties of probes on top of it, so I mean to explore the different types of torpedoes they might also have in their arsenal.
 
I'm thinking it would be better to have a torpedo constructed into two modular section. The rear section being the propulsion module, and the front section being the warhead/guidance-system module.

The rear module could be fitted with the following
- An impulse engine and a some kind of warp-engine designed for sub-light speed to facilitate atmospheric like maneuverability
- A larger dedicated warp-engine designed for high-speed warp-flight and maneuverability (for warp-launch)
- Two different fuel-tank configurations depending on role
- Maybe two different modular reactor sizes. Maybe the warp-engine attachment could have it's own reactor to maintain as much parts commonality as possible

The forward module would have the following
- Two different guidance systems depending on role
- Two different warheads

The idea would be that depending on what the tactical officer selects, it would automatically assemble that torpedo so when fired that modular arrangement would be fired. At warp, only the warp-capable module would be fired for safety purposes (maybe some override available, I don't know)

Sound good?
 
Sounds good. REALLY good. Would probably follow something along those lines... the tricky part is coming up with sufficiently pithy terminology without having to write a dissertation on it in the middle of the story, but otherwise it should just work.
 
I long ago worked out a sort of ad hoc system to be consistent with this where warp speeds are MUCH lower inside a solar system than outside and lower still in certain kinds of solar systems or in certain regions.

Or in certain types of "subspace weather", for that matter. After all, warp inside certain star systems seems to be slow only in certain episodes, effortless in others.

We know Bajor has some pretty extreme space weather - it was even a plot point in "Invasive Procedures" and "Things Past". Might have something to do with the idea that a supernova can endanger a fleet of FTL starships stationed there... Similar things might explain the inability of our TNG heroes to use warp to chase the Borg at Sol, even when Archer effortlessly warps out from Earth orbit.

For one thing, it's partly a plot point that older starships aren't equipped with warp capable torpedoes while newer ones (the Enterprise) are.

That might work. Better in the ENT era than in the STXI era, though. Archer's ship already fired warp torps, while possibly the missile weapons originally installed on his ship were incapable of warp. And Archer's launchers looked pretty much the same as what we'd expect Kirk's TOS tubes to look like: compact things inside the saucer behind gunports.

It could simply be that the bigger launchers are installed for delivering bigger payloads. Not qualitatively different, but quantitatively: bigger warp boosters (external ones would be nice, yes), bigger warheads, cluster launches.

Other than that, it's just the idea that a starship would only ever have one kind of torpedo just seems lazy to me, in addition to being opposite of the normal progression of weapons technology.

Not sure about that. Today's warships carry far fewer weapon types than those of yesterday: gun caliber spectrum has narrowed down from five or six to two, generally, and SAMs of a single type replace a layered defense of two or three types. On land, general purpose assault rifles have replaced the combination of carbines, long range rifles, submachine guns and sniper rifles that rifle platoons used to be equipped with. Communications standards get simplified and unified, Humvees replace a range of vehicles from light jeeps to half-ton utility trucks to personnel carriers, etc. etc.

If our heroes could pack every function into a single weapon, they would. And few of today's obstacles remain in their way. They don't have to mind cost (quite regardless of that "no money" doubletalk, they simply serve in an organization that can afford to burn enough energy to take starships to warp on a whim; that organization isn't going to skimp on weapons purchases). They don't have to mind space (their starships are opulently gigantic). They don't have to mind weight (their common household technologies negate gravity and inertia). With Starfleet, we're not really looking at a modern army. We're looking at a modern militia for bored noveau riche, equipped with Armalites in Armani holsters...

I mean to explore the different types of torpedoes they might also have in their arsenal.

A worthy goal, despite the above devil's advocate stuff. And if this is for the STXI era, the TNG considerations don't really matter: the technology would probably be up to the same snuff, but the economy might be a bit less developed, and somebody might still count the beans.

Timo Saloniemi
 
Just one note, "relativistic kill vehicle" is probably pushing it, unless it's propelled at a significant fraction of c, as opposed to just occupying space that is moving at an arbitrary multiple of c.

Personally, I'd prefer no warp speed fights at all, but that's just me.

Regardless, however, I'll look forward to it. I really enjoyed Genesis. :)
 
@newtype_alpha - you could do the Voyager route and call the torps out by "Mark 1, Mark 2, etc" with the viewer making the assumption that the bigger the mark the more advanced and explosive it is. Or just have one of the officers make an offhand comment about why they are using this torpedo X over Y because of the difference in speed, etc :)
 
For one thing, it's partly a plot point that older starships aren't equipped with warp capable torpedoes while newer ones (the Enterprise) are.

That might work. Better in the ENT era than in the STXI era, though. Archer's ship already fired warp torps, while possibly the missile weapons originally installed on his ship were incapable of warp.
ENT is another one of those series (along with Voyager) that I find extremely difficult to take seriously continuity wise. I'm happy to recognize it in Trek canon, but most of what goes on in ENT is better off retconned than followed.

It could simply be that the bigger launchers are installed for delivering bigger payloads. Not qualitatively different, but quantitatively: bigger warp boosters (external ones would be nice, yes), bigger warheads, cluster launches.
The problem is only a handful of Kelvin type ships had any external features large enough or in the right place to b torpedo launchers. The rollbar on some designs works for a heavy torpedo system ala USS Reliant, but there has to be a smaller humbler version puny enough to be mistake for a window or an airlock or something. The idea here is some starships have "lightweight torpedo" tubes like on modern surface ships, while others--like the Enterprise and some other designs--have the heavier "ASROC" launchers that fire booster-equipped torpedoes that can engage targets much more effectively.

Other than that, it's just the idea that a starship would only ever have one kind of torpedo just seems lazy to me, in addition to being opposite of the normal progression of weapons technology.

Not sure about that. Today's warships carry far fewer weapon types than those of yesterday
I'm going to have to file an official writ of "bullshit" in my log entry for this one, since I know you are VERY well aware that past warship designs carried exactly two types of weapons: guns, torpedoes and OCCASIONALLY depth charges. Invoking the various sizes and calibers of guns is just splitting hairs, and further ignores the fact that by the end of WW-II even depth charges were supplemented by innovative weapons like acoustic torpedoes and hedgehog mortars.

The fact is the normal progression of technology is that of miniaturization while preserving effect or increasing effect for a given size. That inevitably increases the VARIETY of available weapons, since a smaller device can accomplish what dozens of larger ones previously could and now you have room for more functionality in other devices. This has been reflected in missile launchers, for example, where the transition from swing-armed launchers to VLS launchers has allowed missiles to be fired more rapidly and at a larger number of targets without taking up more magazine space; at the same time, those launchers are capable of handling a wider range of weapons, everything from cruise missiles to SAMs to anti-satellite missiles. The defensive systems are more varied still; where previous warships made due with some Bofors guns and oerilkons, modern warships have radar-controlled guns, missiles, chaff, decoys, jammers, scramblers, and some have even experimented with lasers. These ships are equipped with torpedoes, anti-ship missiles, antiaircraft missiles, anti-satellite missiles, cruise missiles, cruise missile interceptors. On top of this they still have old fashioned naval guns firing conventional shells, rocket assisted shells, GPS guided shells, and in current navy plans these may soon be supplemented--if not replaced altogether--by railguns.

This is like going from "We have twenty six banks of phasers and a torpedo launcher" to "We have phasers, disruptors, polaron canons, photon torpedoes, quantum torpedoes, transphasic torpedoes, gravitometric guided charges, merculite rockets, repulsor beams and gravitic mines... and here's the launch tube designed to fire all of them."

On land, general purpose assault rifles have replaced the combination of carbines, long range rifles, submachine guns and sniper rifles that rifle platoons used to be equipped with.
Then explain the continued use of the M4 Carbine, the M24 sniper system, the M249 SAW, the M240 the Barret M82, the M2 Browning Machinegun, the Remmington 870 and Benelli M4 shotguns, the HK MP5 submachinegun... and let's not even talk about the menagerie of different anti-tank missiles/grenades in the field.

I mention this because I have seen every single one of these weapons in use with modern rifle platoons in combat... occasionally, all at the same time.

Communications standards get simplified and unified
Tell that to the designers of the F-22.

Humvees replace a range of vehicles from light jeeps to half-ton utility trucks to personnel carriers, etc. etc.
Only to be supplemented by six different versions of the Bradley IFV, the Marine Corps' LAV-25, the two dozen variants of the Stryker family and a half dozen other APC types used by totally different services for one environment or another. Which is also interesting because Humvees weren't DESIGNED to be general purpose vehicles; they're being used that way because the Army could barely afford to buy anything else.

You think if someone came up with a design for a torpedo that could stun every life form on an alien ship without even scratching the paint, Starfleet would cancel the development program because of funding problems?

If our heroes could pack every function into a single weapon, they would.
Which is both dramatically lazy and contrary to the normal progression of technology. Innovation tends to drive the creation of new technologies and new devices based on that technology, sometimes so many of them that governments have to step in and impose limits on how much innovation is enough; this is why people like NATO and IEEE have to impose standardization on weapons designers, because TOO much innovation leads to a logistical nightmare.

This is one of Trek's infamous problems, by the way: chief engineers of ships named Enterprise invent new weapons and new systems every other episode, but because these systems are implicitly integrated into some existing system they are conveniently forgotten by the time the credits are done rolling. REALISTICALLY, most of the tech discoveries by the Enterprise crew would have been patented and mass produced by the end of the season and shipped back to the Enterprise by the Daystrom Institute in a shiny new casing, not simply ignored as the [tech] of the week.

Even the CREATORS of Star Trek evidently felt this way; that's why photon torpedoes were invented in the first place, to give the Enterprise more technical diversity and to suck some of the magic out of phasers. What phasers can't do, torpedoes can. The idea here is that if the Mk-5 torpedo can't do it, you need to reload your tubes with Mk-7s or something.
 
The Tech Manual claim is a bit dubious: we've seen some things launched from the torpedo tubes with the intent of spanning interstellar distances, most prominently the probe in "Inner Light", without the launching ship exhibiting any desire to go to warp. If probes can have warp engines that independently accelerate them to high speeds, why not torpedoes?

Could those probes not have been accelerated to warp by the launch system? I know they can't based on the fact that we saw them, but we see lots of things on Star Trek for the sake of TV that we really shouldn't be able to.
 
Well, when we see the probes in TNG, they are essentially the size of shuttlecraft. Shuttlecraft can accelerate to warp all on their own (even if we never really saw this on screen in TNG). Why couldn't the probes do the same?

We don't really have any data on the minimum size of warp engines. Back in the 2260s, Scotty suggested that an engine the size of a walnut would be uncommon, but that's pretty much it... Could be that any size between "suitcase" and "small moon" is practicable with Starfleet technology.

Timo Saloniemi
 
The problem is only a handful of Kelvin type ships had any external features large enough or in the right place to b torpedo launchers.
Why is this a problem? We never see any of those ships fire torpedoes.

Invoking the various sizes and calibers of guns is just splitting hairs
It's less so than dividing torpedoes into warp-capable and warp-incapable.

The various sizes, barrel lengths, loading mechanisms and mounts essentially meant that every gun on a WWII vessel served a different function: the main armament was useless against aircraft, the medium guns typically came in two varieties of which one could shoot down aircraft and the other could kill small surface ships but not vice versa, and the small caliber weapons were similarly divided into anti-aircraft, anti-surface-vessel and anti-personnel. Today, the average warship has a 3in "dual purpose" gun that does everything from shore bombardment to AA to warning shots to sinking thine enemy to illuminating to saluting, and sometimes fires guided projectiles as well.

That's how naval hardware naturally develops: the less variety you have, the less unnecessary weight you have to carry, and the more weight you can dedicate to things you really need. Until you are able to also integrate those necessities into your GP technology, that is.

Today's missiles are still pretty primitive and incapable of the same sort of flexibility as modern, mature guns. A modern destroyer would nevertheless do well to only stock SM series missiles, which could easily sink surface vessels or hit shore installations (the ARM is just a Standard with a different seeker), and could probably be modified to replace the more or less useless ASROC, too. Steps in that direction are already taken anyway, with the replacement of multiple launcher types with just one kind of swinging arm or VLS array.

Which is both dramatically lazy and contrary to the normal progression of technology.
It's both futuristic and intuitively familiar to the audience. We consider it natural that the entire world is being concentrated on our palms: phones, computers, typewriters, fax machines, notebooks, wallets, bus tickets, mailboxes, music players and still and video cameras are one and the same device now. That's what we want. And, despite the marketing angle, that's also what we need: variety is bad, because variety takes up volume and mass and attention and time, and you really don't want to hire extra hands and brains to handle that. You don't want the shotgun specialist or the squad support LMG specialist in the platoon today - but you have to settle for him because you can have nothing better. You can't have that specialist firepower on your own hip yet. But you want it, and you'd be better off with it.

Incompetent engineers, stingy employers and greedy manufacturers may not be able or willing to give it all to us in a single package yet, but Star Trek is not about technological incompetence or greed.

Timo Saloniemi
 
The problem is only a handful of Kelvin type ships had any external features large enough or in the right place to b torpedo launchers.
Why is this a problem? We never see any of those ships fire torpedoes.
We never saw Saratoga fire them either, but we know she had them. I expect them to be standard equipment on all Starfleet ships, but not necessarily with a standard launcher.

Invoking the various sizes and calibers of guns is just splitting hairs
It's less so than dividing torpedoes into warp-capable and warp-incapable.
With the exception that the two designs will use COMPLETELY different propulsion systems; that's like saying cruise missiles and torpedoes are the same thing.

Today, the average warship has a 3in "dual purpose" gun that does everything from shore bombardment to AA to warning shots to sinking thine enemy to illuminating to saluting, and sometimes fires guided projectiles as well.
Indeed. Because GUNS have been replaced in most niches by various types of missiles and rockets and even fighter aircraft that can do the same job more effectively. Instead of an arsenal of various guns, a warship carries an arsenal that INCLUDES a gun. Weapons technology grows more and more diverse, and is set to do so again if and when laser-based weapons come to replace gun/missile CIWS.

That's how naval hardware naturally develops: the less variety you have, the less unnecessary weight you have to carry...
The reason for the increase in variety IS the reduction of weight. As newer weapon systems become more effective they also tend to become smaller, which allows addition of other weapon systems to increase the ship's capabilities. So instead of having to carry 40 machineguns and 20 40mm cannons to protect an aircraft carrier, a cruise (or even a battleship) can shed those weapons in favor of a pair of missile launchers, freeing space for other weapons like lighweight torpedo launchers, anti-ship missile launchers, cruise missile launchers, decoys, chaff, jammers, more sensors, radar-guided CIWS, etc. When a single weapon can do more work, you need fewer weapons of the same type to do that same job.

By analogy, think of Starfleet's hand phasers. Most times, a pistol phaser will suffice even for heavy combat duty; if you don't have to carry around a phaser rifle, then your crew can carry tricorders, medical equipment, the [tech] of the week and all sorts of other stuff that might be useful on their mission. The tricorder, too, adds some functionality; a single device that does alot, and therefore frees you up to carry more devices (or none if you prefer).

That's how technology progresses: when functionalities are compacted, you gain "slots" to add more functions. This has even happened in personal computing: processes become more powerful, computers have more processing power to devote to individual tasks, and the diversity in applications and functions increases dramatically. Thus you have room for more, you ADD more. When you find a way to shrink your torpedo's guidance system or propulsion section or even make the warhead smaller, you can make the torpedo more powerful/accurate/maneuverable for its given size, or you can make the same torpedo smaller and free room in the magazine for a starship to include fifteen other weapons that have capabilities a normal torpedo doesn't have.

Today's missiles are still pretty primitive and incapable of the same sort of flexibility as modern, mature guns. A modern destroyer would nevertheless do well to only stock SM series missiles, which could easily sink surface vessels or hit shore installations (the ARM is just a Standard with a different seeker), and could probably be modified to replace the more or less useless ASROC, too.
Modern, mature guns cannot shoot down jet aircraft OR cruise missiles with any degree of reliability. Nor can they engage surface targets at long ranges. Using them to launch torpedoes as in ASROC would be a bit silly since the only purpose of the system is to fire an unguided rocket carrying a torpedo to a specific distant location.

But everything the Standard does well, there is at least one other weapon in the Navy's arsenal that does it slightly (or ALOT) better. That means you need fewer standards to defend the ship than you otherwise would and you have more room for other weapons that have superior functionality in those respects.

Steps in that direction are already taken anyway, with the replacement of multiple launcher types with just one kind of swinging arm or VLS array.
Exactly: a single LAUNCHER, for a dozen types of WEAPONS. Same thing I had in mind for Starfleet's torpedoes. We already know there are a dozen different launcher designs in the fleet, but we've only ever seen two types of torpedoes. That seems counter-intuitive.

We consider it natural that the entire world is being concentrated on our palms: phones, computers, typewriters, fax machines, notebooks, wallets, bus tickets, mailboxes, music players and still and video cameras are one and the same device now.
Which necessitates the development of iPads, 4G wireless cards, portable routers, portable chargers, compact HD cameras, headsets, eyepieces, tablet computers, etc etc. For every five devices you compress into a smartphone, five more come up and take its place; and yet, most people DON'T go the smartphone route and still prefer to use one freakishly powerful device that does exactly what they want it to and does it extremely well; hence iPod sales remain strong even in the age of smartphones.

Of course, focussing development on iPods mean iPods can get smaller while still increasing storage capacity. This leaves more room in your pocket for that smartphone if you need one, and maybe a FLIPcam if you're wearing cargo pants and have discovered the hard way that HTC makes a crappy camera.

You don't want the shotgun specialist or the squad support LMG specialist in the platoon today
Says you. The Army seems to think otherwise. They have apparently discovered--as you have apparently forgotten--that you cannot shoot the lock off a door with an assault rifle. They tried to build this functionality in the M4 carbine with a special soft lead round that would duplicate the functionality of a breaching shotgun shells; that was a rather enormous disaster. :vulcan:

Incompetent engineers, stingy employers and greedy manufacturers may not be able or willing to give it all to us in a single package yet...
There's nothing incompetent, stingy or greedy about acknowledging the need for specialized equipment. General purpose equipment has its uses, but cannot fill ALL niches all the time. Modularity is popular with designers right now, though, because it simplifies the one and only problem with specialization--logistics--while preserving the advantages OF specialization.
 
The spatial distortions required to make warp-drive work would be such that they would make most gravitational fields look miniscule (in terms of the distortion relative to the area of space distorted) and would not be effected much by most gravitational fields (except like a neutron-star or a black hole or something).

The difference in how much distance the ship covers has to do with something called a plot-device. If the episode calls for the ship to be really fast, the ship magically covers more distance. If the episode calls for the ship to lumber along, it does.

I honestly think it's much more practical at least for TOS to assume a maximum ship speed of 0.73 LY/Hr which Gene Roddenberry wrote about in a proposal named something like "Star Trek Is..." or something like that. It would yield a speed of 6,400c at full-throttle and would match similar speeds to that shown in the episode with the USS Constellation and the Planet Killer.
 
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