USS Defiant, NCC-1764-A

Discussion in 'Fan Art' started by MadMan1701A, Apr 10, 2010.

  1. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    Great site. I'll definitely be using one of those.
     
  2. Albertese

    Albertese Commodore Commodore

    Joined:
    May 3, 2003
    Location:
    Portland, OR
    I like this take on things. Especially the shots with the ship coming at you. Pretty slick.

    --Alex
     
  3. TrekkieMonster

    TrekkieMonster Commodore Commodore

    Joined:
    Jul 9, 2001
    Location:
    The Hub of the Universe
    Wow, very nice. I really like what you've done, especially with the shape and size of the primary hull and the "neck". The proportions of those 2 elements in particular remind me of the Phase II Ent that someone posted in the other thread where you began this project.

    I also like the inspiration you took from the Ent-D for the pho-torp launcher. My only thought in that regard is that perhaps there will need to be multiple launchers in other locations in order to offer effective coverage. I'm thinking of modern day (and WWII era) submarines, which had multiple forward and aft tubes.

    I also get the inspiration for the nav deflector but, personally, would be interested in seeing one, again, more in line with the Phase II idea: the more traditional copper dish but inset, with maybe a back glow (ala NX-01).

    LOL! And you now have every right to say, "Then do it your own damn self." :lol:

    I guess I'm living my ideas vicariously through you because I have no artistic skills.

    Hmmmmm ..., but I do think I need to find an elementary 3D software where I could do some digital doodling.

    Any suggestions? ;)

    Looking forward to the next update. :techman:
     
  4. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    Thanks. :) I'm a little indecisive about the torpedo launcher... I was thinking, as suggested, of putting one inside the undercut below the shuttle bay. I don't know that it really needs more than two, though... the TOS enterprise only had the 1 tube, as far as we know.

    The dish will be a darker copper color, and lit from behind. I just thought that having it partially glowing would be a good intermediate step between the designs, while still keeping it the same general color.

    :)

     
  5. judexavier

    judexavier Commander Red Shirt

    Joined:
    Mar 18, 2008
    Location:
    Hot Springs, AR
    Nice torpedo launcher design...the only thing that pops into my head is some sort of inset cover/door, suggested in the earlier Probert concepts, although some might confuse that for a docking port. :) Perhaps lots of red warning "decals" surrounding it.

    Perhaps you could re-introduce(?) the feature of a "telescoping" deflector assy., something related to it's focus/power output...as it extends, more backlight is visible.
    Out of warp, (or when otherwise not "deflecting") it would retract into an almost TMP position.

    Anyway, great work as always :).
     
  6. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    Thanks. :) I don't know about the moving deflector, though, I never really cared much for that idea. I don't even like how it moves on the newest version. :) I saw an idea once where the dish could swing around almost like a radio telescope... man that looked weird. :)
     
  7. sojourner

    sojourner Admiral In Memoriam

    Joined:
    Sep 4, 2008
    Location:
    Just around the bend.

    Try Sketchup. It's deceptively simple and free!
     
  8. TrekkieMonster

    TrekkieMonster Commodore Commodore

    Joined:
    Jul 9, 2001
    Location:
    The Hub of the Universe
    Thank you. That actually came to mind on my way in to work this morning, as I recall seeing several references to it on here. I may just have to give that a try! :bolian:

    And Madman, you make a very good point about the numbers of torp launchers in Trek designs. I like the idea of it being in the aft undercut. Might sort of give it a reason to exist at all which, to be honest, I never really did understand, from a functional perspective that is.

    Your nav deflector idea sounds great! :bolian:
     
  9. USS Jack Riley

    USS Jack Riley Captain Captain

    Joined:
    Sep 19, 2005
    Location:
    Cubicle Hell
    Why? From a practical standpoint, if you have a tube coming out of the aft section of the neck, you can easily load forward and aft tubes using the same mechanism. Just seems to make sense to me.

    YMMV.

    Either way, this is looking great. :techman:
     
  10. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    Hmm, that is an interesting suggestion... I just don't know how good of an idea it would be to be sending torpedoes between those pylons like that. :)
     
  11. TrekkieMonster

    TrekkieMonster Commodore Commodore

    Joined:
    Jul 9, 2001
    Location:
    The Hub of the Universe
    Interestingly (at least to me :p ) I had this very debate with myself last night. Seems like it would be quite efficient to have both fore and aft firing torp launchers in the neck, but one would probably want to minimize the risk of an errant torp hobbling your ability to go to warp (at the very least.)

    It also occurred to me that it might be quite efficient (if one were inclined toward multiple torp tubes) to have a series of them (not just two) aligned vertically all along the length of the neck, though it probably wouldn't be all that aesthetically pleasing. Maybe something for the MU version. :evil:

    I actually quite like the subtlty of the single launcher as you have it now.
     
  12. Science Officer

    Science Officer Lieutenant Commander Red Shirt

    Joined:
    Oct 28, 2009
    Location:
    United Kingdom
    On the TMP model, the base of the warp pylons looks like a weak point. So that is where the beefing up needs to be done.

    Could you not follow the example set by aircraft wings? Their height increases the closer you get to the fuselage. You can see it in this image:

    http://www.designnews.com/photo/90/...ly_of_carbon_fiber_reinforced_plastic_The.jpg

    I'm not suggesting you go anywhere near as thick as that. You could keep the inner face as it is. On the outer face, about halfway down, introduce a very subtle curve that increases the thickness by about 20-25%. The leading and trailing edges remian as they are.

    I think it would give them a more organic look in keeping with the rest of the ship.

    Cheers,

    S.O.
     
  13. largo

    largo Fleet Captain Fleet Captain

    Joined:
    Jul 11, 2001
    if you have phaser banks which include the warp nacelles within their firing arc, then a torpedo launcher in the neck, firing aft between the pylons, shouldn't be any greater of an issue. in both cases, it would make sense to enforce computer lockouts to prevent weapons fire from hitting your own vessel. and in the case of a torpedo, modern weapons of similar nature enforce an arming distance, before which the weapon is a fast-moving projectile, but not fused to explode.

    however, given a single fore/aft launcher block, where would the turbolift safely traverse such an arrangement?
     
  14. Johnnymuffintop

    Johnnymuffintop Commander Red Shirt

    Joined:
    Oct 16, 2008
    Location:
    Riverside, CA
    MARVELLOUS!
    Can't wait to see it textured.
     
  15. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    I see what you're saying, but I think it might be un-necessary in this case. I made them thicker in cross section all the way up... I also made them "deeper", so that they look stronger.

    Interestingly enough, the pylons on the newest Enterprise do exactly what you are describing. :)
     
  16. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    True, I didn't even think about the turbolift problem in that idea. :)

    Yeah, I think I'll add the other bay in below the shuttlebay, if I add a rear tube at all.

    Working on the impulse drive...
     
  17. Kaiser

    Kaiser Rear Admiral Rear Admiral

    Joined:
    Sep 19, 2007
    Location:
    Boyertown, PA as of July 2011
    It looks very good :) :techman: :drool:

    and thanks for using my ide for the name and NCC number for this buet of a ship :)
     
  18. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    No problem. :)

    Got the impulse Engine figured out before LOST tonight...

    [​IMG]

    [​IMG]

    More tomorrow, if not sooner. :)
     
  19. judexavier

    judexavier Commander Red Shirt

    Joined:
    Mar 18, 2008
    Location:
    Hot Springs, AR
    Love that impulse unit! Very nice! I'll be up late, so sooner, the better :)
     
  20. Johnnymuffintop

    Johnnymuffintop Commander Red Shirt

    Joined:
    Oct 16, 2008
    Location:
    Riverside, CA
    Question about the texture, you going with a more refit, TOS, or a blend of the two sort of look?