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Gaming frustration

Itisnotlogical

Commodore
Commodore
I don't know about you, but I've had a lot of times where NPCs, a stupid weapon, my crappy wireless mouse, or any other thing has really broken the mood and made me go "I don't want to play this."

Just a few minutes ago, for example, I was playing Elder Scrolls 2: Daggerfall, when I asked an NPC for the nearest fighter's guild. She said "I think there's one in Daggerfall!".

...O rlly?...

It's not like the entire damn CONTINENT is called Daggerfall!!! My irritation with NPC's stat increased by 15 points that day.

What moment in a game has made you think that the programmers purposely added a stupid element to their game? For me, I think it was my aforementioned NPC experience that did it for me...
 
GTAIV has one of the worst faults in gaming, if you fail a mission yes you can restart it, but not at the beginning of the mission, oh no, you have to go way back and actually travel to the the mission all over again, that can get to be a right pain in the neck at times, and add to that the odd NPS appearing right behind you out of thin air to kill you while your being attacked at the front.....or the mission where i had just rescued Roman from the hostages and was driving him home when on the way out of the factory i clipped a small gas bottle and bang, replay mission from way back across on another island........

It can be a testing game at times.
 
GTAIV has one of the worst faults in gaming, if you fail a mission yes you can restart it, but not at the beginning of the mission, oh no, you have to go way back and actually travel to the the mission all over again,

Well that's one of the weaknesses of the GTA series in general, the long boring driving distances to get from a mission start to the actual mission. Sometimes I wonder how GTA ever got to be so popular with some of the REALLY bad mission designs and save mechanics they use.

Right now I'm playing GTA Liberty City Stories on the PSP. I haven't gotten very far but I just played this mission where I left my safehouse to go down the street aways to start a mission. As soon as the mission is assigned to me, I have to go BACK to the safehouse to get my camera, then I have to drive across town to the actual "meat and potatoes" of the mission. It's just a lot of unnecessary back and forth to actually play a mission.

I'm convinced that if the overall fun value of the GTA series wasn't so great, that this series would have long gone by the wayside because of BS like this and because of BS like what Haggis is pointing out. But Rockstar is making bazillions of dollars off this franchise, so I'm sure they're not worrying about what I think.
 
Might&Magic 6, great game overall, had several extremely long and dull dungeons filled with all sorts of very annoying creatures. Diablo 2 with later patches became impossibly difficult on Nightmare and Hell difficulties.
 
GTAIV has one of the worst faults in gaming, if you fail a mission yes you can restart it, but not at the beginning of the mission, oh no, you have to go way back and actually travel to the the mission all over again,

Well that's one of the weaknesses of the GTA series in general, the long boring driving distances to get from a mission start to the actual mission. Sometimes I wonder how GTA ever got to be so popular with some of the REALLY bad mission designs and save mechanics they use.

Right now I'm playing GTA Liberty City Stories on the PSP. I haven't gotten very far but I just played this mission where I left my safehouse to go down the street aways to start a mission. As soon as the mission is assigned to me, I have to go BACK to the safehouse to get my camera, then I have to drive across town to the actual "meat and potatoes" of the mission. It's just a lot of unnecessary back and forth to actually play a mission.

I'm convinced that if the overall fun value of the GTA series wasn't so great, that this series would have long gone by the wayside because of BS like this and because of BS like what Haggis is pointing out. But Rockstar is making bazillions of dollars off this franchise, so I'm sure they're not worrying about what I think.

Yeah, I think The Lost and Damned DLC has a feature where if you fail in a mission you don't have to start all the way at the beginning. Thing is, I beat The Lost and Damned without ever failing a mission, so I don't know how well it works.
 
It only works sometimes. There were times when I had to go back all the way to the beginning still.
 
don't understand why it took rockstar years to add that feature, the worst bit in GTA4 was the last mission where if you died you would have the short drive to the start of the shooting but your weapons and armour would be the same where you died before (ie. not armour left) making it pointless. Despite Saints row 2 being seen as the "dumber cousin" to the "mighty" GTA4, SR2 was much more fun and had checkpoints in missions

Also I hate in games where you have to do fetch quests for arsehole NPC and you can't kill them and loot their stuff :devil:
 
The game 'Stuntman' several years back was frustrating as hell, because it was a real tough 'trial-and-error' game where absolute accuracy was required to get even passing grades for each of the stunts. I never did finish that game, but I made it to the last 'movie' shoot, where it is a parody of the Bond films.
 
In Knights of the Old Republic, it was bloody impossible to beat the best time on the pod racing. I tried about 100 times, and it just wasn't possible. I'm convinced that either there was a problem with the timing and my slow machine was to blame, or else you had to do everything absolutely right in order to have a hope of beating that.
 
Stuntman Ignition added "strikes", so at least you could fail three times before getting a game over. Woof.
 
In Knights of the Old Republic, it was bloody impossible to beat the best time on the pod racing. I tried about 100 times, and it just wasn't possible. I'm convinced that either there was a problem with the timing and my slow machine was to blame, or else you had to do everything absolutely right in order to have a hope of beating that.
It took me a few tries, but it's doable.
 
In Knights of the Old Republic, it was bloody impossible to beat the best time on the pod racing. I tried about 100 times, and it just wasn't possible. I'm convinced that either there was a problem with the timing and my slow machine was to blame, or else you had to do everything absolutely right in order to have a hope of beating that.
It took me a few tries, but it's doable.

I though KOTORs races were pretty race. KOTOR II however had me wanting to punch my screen.

I found Mass Effect and its crashes very annoying, especially as my game use to crash a lot at the Citadel if I took the mass transport and that saw me running to get everywhere that just slowed it down so much.

Also find it annoying in RTS games where you have to hunt down every single unit and structure to get the level to finish. Make me really appreciate games where they give the AI the idea to surrender when things get really impossible. The idea that in SINS I would have to siege that final planet or chasing a single fleeing ship from planet to planet right at the end makes me want to vomit.
 
Yeah, Red Alert 3 is really bad with having to hunt down that last enemy unit or whatever, because so many units in the game can start building their own mini-base, and then collect resources, and then start throwing enemies back at you. It's especially frustrating in the online expansion, which has a Commander's Challenge where you have to beat the computer enemies under a certain amount of time to get a gold medal.
 
It only works sometimes. There were times when I had to go back all the way to the beginning still.

So do you start at the checkpoints without armor? If so I would rather fail the mission get armor and more ammo and just start the mission over again anyway.


In Knights of the Old Republic, it was bloody impossible to beat the best time on the pod racing. I tried about 100 times, and it just wasn't possible. I'm convinced that either there was a problem with the timing and my slow machine was to blame, or else you had to do everything absolutely right in order to have a hope of beating that.

I had no problem with two of the pod races in KOTOR - I think there was only one I couldn't beat, which I think was on Manaan. I just could never time it right. I was more of a Pazaak player anyway.
 
There are several annoying elements in Call of Duty: World at War that almost made the game unplayable on Veteran, the hardest difficulty level. Apparently instead of ramping up the difficulty by making the enemy smarter and more accurate, they decided that the enemy would instead throw fifty thousand grenades at you all the time. It made trying to advance through the levels, particularly the later ones, incredibly annoying and time-consuming.
 
^ Another thing about COD WAW...

The whoring of the invisable line in the one from last level of the russians where you have to advance up to that parliment type building (the one you plant the flag on). You have to get to the sandbags at top of steps and just stay there fighting off spawning enemies till the game decides enough time has passed.

:rolleyes:

and infact the last level with the Russian is one spam of the invisable line...seriously I thought we were well past the days of MOH:AA and the LINE.
 
Oh fuck Call of Duty. I remember that level... I had no idea what to do. :lol:

I'm glad they decided to stop the clown car spawning stuff in CoD6. Even then though, apparently there are going to be 10 waves before it all stops.
 
Oh fuck Call of Duty. I remember that level... I had no idea what to do. :lol:

I'm glad they decided to stop the clown car spawning stuff in CoD6. Even then though, apparently there are going to be 10 waves before it all stops.


Same here. Frustrated the hell out of me.
 
Sometimes I wonder how GTA ever got to be so popular with some of the REALLY bad mission designs and save mechanics they use.

Because, let's be honest: 75% of people who play that game do just enough missions to open up the entire map and then they just run around blowing shit up in the sandbox for the rest of their lives. I know a ton of people who've bought GTA3 and 4 over the years (including myself for GTA3) and maybe 2 of them have actually completed the entire story line of any of them. I haven't.

Don't get me wrong, they're great games and probably worth the play-through, but they do have some pretty significant faults.
 
Sometimes I wonder how GTA ever got to be so popular with some of the REALLY bad mission designs and save mechanics they use.

Because, let's be honest: 75% of people who play that game do just enough missions to open up the entire map and then they just run around blowing shit up in the sandbox for the rest of their lives. I know a ton of people who've bought GTA3 and 4 over the years (including myself for GTA3) and maybe 2 of them have actually completed the entire story line of any of them. I haven't.

Don't get me wrong, they're great games and probably worth the play-through, but they do have some pretty significant faults.

I guess I'm one of the 25% and that's probably why it annoys me so much. :lol: And I'm sure you're right, that explains why the game can be so popular but have just god-awful mission designs at the same time.

I sometimes wonder when playing these missions, "Just how in the hell do the developers think this is fun? WTF is wrong with these people?" :lol:
 
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