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Scary gaming moments?

Itisnotlogical

Commodore
Commodore
What time when playing a game has been the most scary or frightening to you? There have been a few times now and again where I've been a little jumpy, the atmosphere was a bit creepy, but every now and again there's been a time that I've really been scared, like the Bella Sisters in RE4. I was sitting there almost hyperventilating. Amazing when something can scare you even if it's going about 4 frames per second :sigh:

But the time when I've been the most scared was actually when I technically wasn't playing the game. I was going to install Diablo 2 and my brother had neglected to tell me that he had turned the volume all the way up for whatever purpose and never turned it down. So, I pop in the disc and it made this really loud creepy sound and opened the installer. I was like AAAAAAA :scream: But then, maybe I was more surprised than actually scared...
 
X-18 the underground abandoned Psi-lab in STALKER. With all the anomalies in the Zone your sort of expect weird things to happens so when you're walking down the black corridor, with your flashlight penetrating only so far, you're not too worried when random items start floating towards the ceiling. Until it suddenly SMACKS YOU IN THE FACE! and then it does it AGAIN!

The poltergeists where the wost. I think I ended up using the grenade launcher to get rid of it.
 
Resident Evil 1 and 2, Silent Hill, Doom 3 made me a bit jumpy at parts.

Can't remember anything else at the moment, but I'm sure there were more.
 
I can think of two.

The first is in Condemned: Criminal Origins in the abandoned department store which is filled with broken mannequins. I can't remember it exactly, but you go around a corner to get something you need. When you come back you suddenly there's one more mannequin than there was before. It's very well done, if you look closely the "mannequin" is trying very hard to keep still. Turn your back on it and it attacks you.

The second one is a bit more recent. The AI director in Left 4 Dead keeps putting Tanks where I don't expect them - like going around a corner inside the hospital in No Mercy and suddenly being faced with one.
 
In Freespace 2 if you take the SOC mission you'll have to fly a covert mission into Shivan space and right at the start of the mission you exit out of jump point and there is a massive Juggernaut barrelling down towards you and your copilot starts yelling, "DIVE! DIVE!" or something of that effect. The first time I went through that mission it was around 1AM and I was alone sitting back getting ready to ease into the mission and I nearly crapped my pants. I also momentarily forgot what a keyboard was and how to use it and never died in the first 5 seconds of that mission.

THat's probably my scariest moment since I don't play horror games.
 
Great big dog-sized alien spider thing sneaking up behind me in System Shock 2. The very first time I've ever jumped away from the computer. Plus I hate spiders. A lot.
 
The Cradle in Thief 3. It's a masterpiece in establishing "fuck no i'm not going in there" type fear through use of ambience and sound effects. (I kinda thought the latter half of the level was disappointing tho)
 
Dead Space has a few of those moments.

Playing it at moment and it has a big creppy factor but my game would be the original F.E.A.R for the PC back in 2006. Housemate picked up the game but we didn't know too much about it, which makes the whole experience so much better, the game seriously tries to get inside your head with image in the corner of your eye and figures appearing and dissapering plus the sounds. Alone and at night it creeps you out so much, infact my friend refused to play it but I completed it and loved every minute of it...

Sadly the sequels blow.
 
N64 Star Wars Shadows of the Empire. Gall Spaceport level right at the beginning. You're walking along a cliff-side and there's little tunnels. I go forward, I turn around... AND THERE'S A DESERT WAMPA FROM NOWHERE SWIPING AT ME!!!! I curse vehemently and frantically backpedal, falling off the cliff to my death. Since I was playing this at my friend's house, whose parents are ultra Christian, I was banned from visiting their house for like three months :p
 
Doom 3 had some moments that were a bit unsettling. AVP 2 also made me jump a time or two. That's about it.
 
Resident Evil 2, for the moment the Licker bursts through the mirror.

Silent Hill 2 - anytime "Pyramid Head" appeared, especially in that underground maze.

I'll probably get laughed at for this, but Gregory Horror Show, a cartoon survival horror game, scared the bejeezus out of me several times. Every time one of the insane residents ran after me in fevered pursuit, especially when I didn't see them coming....
 
Aliens vs. Predator 2... the Marine Campaign

Everything from the movie Aliens 2.. motion tracker that gives these constant beeps, confined installation, darkness and scripted events like falling ceiling tiles, shortcircuiting boards which put you on edge the deeper you venture.. until you discover an egg room and Aliens are bursting through the wall.

I nearly had a heart attack sometime late in the night and expended my considerable stock of ammo of various weapons until it came down to a simple pistol while fleeing from the horde.
 
I've played plenty of FPS games like Doom where things jump out at you. I often catch myself leaning to one side as if I can see around the corner I'm approaching. Cracks me up when I catch myself.
 
Playing it at moment and it has a big creppy factor but my game would be the original F.E.A.R for the PC back in 2006. Housemate picked up the game but we didn't know too much about it, which makes the whole experience so much better, the game seriously tries to get inside your head with image in the corner of your eye and figures appearing and dissapering plus the sounds. Alone and at night it creeps you out so much, infact my friend refused to play it but I completed it and loved every minute of it...

.

Concur.

AVP1 had a "jump" moment for me. It was just a part where I'd just missed a facehugger and the next second it literally sounded as though it was tring to get out of the monitor screen:lol:
 
Resident Evil 1 had many scary moments. I think there were a few moments where I stumbled across a safe room and was too scared to leave it. No kidding.

There've been other times in other games that I've been scared for the characters. Valkyrie Profile is one prominent example.
 
Dead Space freaked me out quite a bit. Even when doing replays, some parts still freak me out, even though I probably have the equipment to deal with it (especially the Regenerator, or whatever one calls it).

The fact that your in-game menu that accesses weapons, recording, maps etc. doesn't actually pause the game, so you can still be attacked. Even the 'safe' rooms aren't always safe, which is scary enough in itself.

Boy, I loved that game :) Great visual style for the ship, tech and equipment too.
 
I daren't play Silent Hill, Resident Evil etc. and this is the reason why: When I first played the original Tomb Raider, my brother and I closed the curtains, turned off the lights and moved the armchairs right in front of the TV. We loaded it up, and, like itisnotlogical with his installing Diablo 2 experience, hadn't realised how loud the volume was turned up. When the Core logo appeared, accompanied by creepy sound effect, I fair pooed myself :lol:

Then I ran into that hut in the City of Vilcabamba and the bear lunged at me and that just about tipped me over the edge :guffaw:

No scary games for me then.
 
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