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Aion Online

Gryffindorian

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I've been hearing about this upcoming MMORPG for years now, and it appears it will finally be released in September 2009. The art renderings look visually stunning, at least, but if it's anything like WoW, I don't think I'd like it too much. I suppose I could subscribe to the game in addition to City of Heroes/City of Villains, which I've been playing for five years now, if not to replace it (sometimes I grow weary of the grindage).

Does anyone else plan on getting this game?
 
Nope. It's got far too much JRPG influence, and I do not like the Eastern art style of game imagery as much as the Western art style of game imagery.
 
I don't think I've played Japanese RPGs before (I looked it up on Wikipedia). What are the differences between JRPGs and regular MMOs?
 
MMOs like CoH/CoV and WoW are like that = major grindage. So I guess they're not that different from JRPGs.
By "more grinding" he means lest quest-based grind and more mob-killing grind. IIRC, in Asian MMOs, the XP-emphasis is on killing stuff, as opposed to the more modern Western MMO which bases it on doing stuff.
 
I've actually been reading more about the game on the official site, and from the looks and sounds (and scent) of it, I probably won't be getting it, either. :borg: Aion looks a lot like the fantasy MMOs I played before--WoW, Lineage II, LotRO, and Guild Wars--and absolutely hated. :rolleyes:

What I really, really dislike about these fantasy-based MMOs is the loot/inventory system. Oftentimes the inventory bar is very confusing and disorganized. There's a mishmash of skills, spells, weapons, and loots like articles of clothing, spellbooks, armor, food items, animal parts that you're supposed to either use against your enemies, buff yourself, and trade or sell. As if the grindage part wasn't bad enough (kill 10 wolves, kill 10 goblins, kill 10 prostitutes), half the time you're figuring out what goes where and what's it for. Leveling up is also different because you don't necessarily acquire new skills/powers when you graduate to the next level; you just gain "35 points of health" or "40 points of mana," whatever the hell that is.

In City of Heroes/Villains, which is NOT a fantasy-based MMO, there are power sets, primary and secondary, that your character uses for damage, defense, or support (allies or enemies), and they are neatly organized in a "power tray." Healing an ally or debuffing an enemy is as simple as clicking on the appropriate button or icon on the tray. There are also loots that can be converted into invention crafts, but they are sorted and catalogued in a different section of the tray. When your character levels up, it either learns a new power or gains more enhancement slots. It's no brain surgery. Point and shoot. That's why I've been playing the game for five years now.
 
funny, i imagine if you could stand the grind of CoH/CoV for 5 years, the grind in just about anyother MMO shouldnt be a turn off... CoH was full of "go into warehouse and clear it out" or "go into cave system and clear it out." i stopped playing because after 3 years i got tired of the grind.
 
Yeah, but CoH interface is a lot more user-friendly than fantasy-based MMOs. Also, now there's Architect update, allowing users to custom-create their own missions. Formulaic and repetitve maybe, but when you're doing boss farms, you level like crazy. :D
 
Yeah, but CoH interface is a lot more user-friendly than fantasy-based MMOs. Also, now there's Architect update, allowing users to custom-create their own missions. Formulaic and repetitve maybe, but when you're doing boss farms, you level like crazy. :D

I started MMOs with WoW last December, and then abandoned it in favor of Warhammer Online in March.

My buddy got me to try the CoH/CoV trial last month, and I honestly could not STAND it, mainly because of the really lame interface.
 
I don't think I've played Japanese RPGs before (I looked it up on Wikipedia). What are the differences between JRPGs and regular MMOs?

JRPG/MMOs have more grinding for one thing...

Everone looks and sound 10 years old in JRPG...
There are some where this is the case, yes...


Oh and theres probably a girl in a sexy school outfit somewhere along the line to save.

;)
Considering most JRPGs are set in a fantasy or scifi setting, no, not really...

I've tried a bunch of those free2play ones...
Some are really fun...
 
I went to Target yesterday and saw the Aion game. Man, I was actually tempted for a few seconds to buy it ... but I resisted. :D I just wish they'd hurry up with the releases of ST: On-line and the DCU MMO.
 
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