Every TOS movie has given us a Big Idea or Big Lesson in its storytelling.
<SNIP>
What is the Big Idea or Big Lesson in STXI?
I don't know, what do you think the overly-obvious, obnoxious hit-you-over-the-head-with-the-meaning-of-the-film-because-the-writers-are-no-damn-good-at-subtext "message" of the film was? Because I surely would like to see more hackneyed allegories and obnoxious morals of the story to get in the way of actual storytelling.
Maybe we should consult the Wheel of Morality?
Well, isn't Chekov 17 ?
They could have McCoy lecture him for a couple of minutes on what drugs are, what are its effects and why he should avoid them.
Big lesson right there. Especially since this movie was for the mindless, pot smoking MTV generation.


Can everything be turned into s***, even Star Trek??
What challenge ? This has already been done.
By 2 movies and several tv episodes in the past.