The Chocobo theme has been drilled into me so much that I can recall it instantly. Thanks Uematsu/Square.
Anyone else played Revenant Wings? Pretty good so far. The battle system took a little adjustment but I quite like it at this point.
I got the "official player's guide" at the same time I got Final Fantasy IX. My opinion of the game suffered critical appreciation failure and never recovered.
I've played it, but can't manage to even get past the first battle (with the four reptile dudes inside the abandoned airship). I figure if I can't even win the first level, its not the game for me.
I lost that battle the first time out, too. But then that's always the fun part of strategy games--figuring out which one you should use to win!
I wonder, do you think they'll add voice acting for the inevitable DS remakes of FFV and FFVI? If they do I'm hoping for Tim Curry as Kefka.
I would love to see those games remade, I just have my doubts it will happen. What I'd really like is to see an original FF game made for the DS that takes its cues from the third-generation FF games (VII-XII) and tries to bring that kind of scope and depth to the handheld platform. If you consider that the DS is roughly as powerful as the original PlayStation, I don't think there's any technical reason you couldn't bring that kind of game to the DS. Really, something that's a step up from the remakes of III and IV, with some of the conventions of the later games (limit breaks, more complex materia systems, etc.) would be just plain awesome.
I've already played V and VI on my DS (via the GBA port). Personally I'd like to go ahead and have VII ported over. Heck they wouldn't even need to change the graphics much. Unfortunately by the time they get to it, the DS will probably be an antique.
I thought the DS was better than that, on par with the Nintendo 64. (Based on the enhanced port of Super Mario 64.) Assuming that the 64-bit console WAS technically superior to the 32-bit Playstation and it wasn't just hype.
Sort of. Clock speeds are not comparable between the three (N64, DS, PSX) because they all used different architectures. The DS has a lower clock rate, for instance, than the N64. The N64 could push about 150,000 polygons per second. The DS can do 120,000. The PSX, however, can push over 300,000. And even though the DS "can" do 120,000, it is internally limited to only 2048 triangles per frame. It is also designed only to render 3D to one screen at a time. Some games fudge this--Animal Crossing, for instance, uses a Mode 7-like effect for the top screen to make it look like 3D is being rendered to both screens. But the N64 had a later-generation CPU, as well as more memory. The DS has more main memory than the N64 but is otherwise quite similar, except for the fact that it has two screens! And is explicitly limited in its polygon rate... The DS also lacks some hardware functions that the N64 posessed: texture filtering, perspective correction, etc. The DS is basically a somewhat less powerful version of the N64, and its capabilities put it maybe a notch below a PSX. But that's if you don't consider the extra touchscreen an advantage, considering no other system has that.