Conflict over what? It would be stupid for the Maquis fighting the Fleeters over every last thing.
Not to mention that it would be human and therefore more realistic.
Then, realistically, they'd be dead. And they wouldn't be getting home.
Character development? How does hating and wanting to kill everyone around you make a good character?
Again, because it's more human. People are hating and killing in real life, you know.
Did you see my post about the conduct of naval officers during a time of crisis? Or did you forget?
I don't think anyone is seriously saying that. But for a series that's supposed to depict a crew which is stranded 70 years from their home fighting for their very survival, it seemed rather untroubled and light-hearted most of the time.
This is not
Space:1999, and
Voyager is not Moonbase Alpha, okay? They can control their ship, whereas Moonbase Alpha was truly lost (and a load of shite, to be frank.)
That I can't agree with either. I thought the premise was a pretty good one. It's a shame they never really did anything with it.
They did a lot with it-just not in the way that you wanted it shown, with completely fucked up people. Again, this is
Star Trek we're talking about, and a lot of viewers other than you expect their characters to be better than that.
I agree, it's an admirable thing to stay humanly in an inhuman situation. But it should be shown how people have to struggle to preserve their humanity. It should be shown how hard it is in the face of the conditions the Voyager was in. They shouldn't be like that from the get-go just because it's teh future.
See above response.
Yeah, it might have been illogical for them to fight each other when they essentially had the same goal. But, you know, it's not like people act logical most of the time in real life.
For survivors of a nuclear holocaust, yes; for Starfleet officers whose mission is partly exploration, no.
And that's exactly what I have an issue with. Them solving the real problems was always just implied. There's no freakin' way I'd accept Neelix' throw-away line about some fucking root as a way of believably dealing with the problems of declining food supplies (in an episode [Tuvix] where this isn't even the issue). I mean, some lines in an episode about stopping off at a planet to stock up food isn't the same as actually doing an episode (or better: episodes) about how they have to struggle to get food.
As I said below, constantly showing things is not good storytelling. Also Neelix knew this area of space better than they did, so he would know what good food is from bad. That was his function as a character.
Yeah, you can always easily rationalize any problem they had with some lame technobabble, but that's not exactly what I call good, realistic storytelling. Why have the premise of a crew stranded that far from home when you don't want to show them really deal with these problems? Solving them off-screen (or by using some technobabble lines) is unacceptable for me. My problem with Voyager is that never for a tiny nanosecond did I really believe this crew honestly thought they'd have to spend the rest of their lives traveling home.
I had no problem with it, unlike you. And as for technobabble, I've heard worse medibabble and legalbabble on so many lawyer and medical shows that I don't care, or give a shit.
Which is all fine and good, but why not actually showing us these kind of things? Again, why having the premise of a stranded ship in the first place when all you want to do is episodic alien-of-the-week shows?
Having to show something all the time is not good or effective storytelling-something that Ron Moore doesn't quite understand yet.
As an aside, I don't think it was ever established that they could create gold-pressed latinum with the replicators. Thinking about it, that would be pretty stupid. Why then was is so valuable if you could easily create it with the replicator?
It was made clear by
Next Generation writer Tracy Torme-by way of dismissing the need for the Ferengi-that they could make as much gold pressed latinum in a replicator, making it like sand on a beach. 'You need gold? Here, take a truck full and get lost!' Very simple thing for Janeway & Co. to replicate gold (or any currency or precious metal) to use to pay for repairs.
Why? I thought it was pretty refreshing to see a writer talk honestly about his experience with
Star Trek and not sugar-coat everything. I love RDM's honesty.
It's unprofessional behavior to do so, and it's not honesty on his part, just sour grapes.
He should remember that Star Trek might be wacky doodle to him, but it's Gene Roddenberry's wacky doodle, and one can either accept it, or find some other show to work on.
Now that's just absurd. Gene Roddenberry had nothing whatsoever to do with Voyager.
Maybe so, but the spirit of what Roddenberry intended is still a part of
Voyager, and it should be kept.
The people of Voyager are supposed to show what the best of humanity is like, not the worst-that's what Gene wanted

Who cares what he wanted? (Certainly not me.) So you're saying a
Star Trek show should never change it's outlook on humanity, because years ago Roddenberry came up with the
perfect (and not to mention unrealistic) people of
The Next Generation? Thank God the writers of
DS9 weren't that unimaginative and uncreative.
I'm not saying they should be
super perfect, but at least they don't have to act like completely fracked-up people who can't get their shit together enough to be different from the enemy they're fighting, which is what the characters of
Galactica were like. The question that Adama posed in the miniseries-'Why are we, as a people, worth saving?'-truly works with the casts of
Next Generation,
Deep Space 9,
Voyager &
Enterprise moreso than of
Galactica, mostly because the former act in ways that are better then that of the latter. That's what, IMHO makes
Voyager and the other Star Trek shows somewhat better than
Battlestar Galactica.