I think you've missed Christopher's point - it does not matter how much more power a quantum torpedo is than a photon torpedo because if the plot demands that they can't destroy ship X, they will be unable to destroy ship X - regardless of how much more powerful they are suppose to be.
Exactly, and this is part of the response to what
Johnny is wishing for. Even when there is a nominal change in-story, say, quantum torpedoes replacing photon torpedoes, it doesn't change the dramatic need to have enemies that are hard to defeat, so the enemies seem to suddenly get stronger shields that cancel out any advantage gained by the new torpedoes. Ultimately, any technology must work only as well as the story requires.
For that matter, the portrayal of photon torpedoes in most of Trek is grossly underplayed from what antimatter warheads should be capable of. These things are supposed to be more powerful than the largest atomic bomb ever built, but usually they're shown to be little more potent than present-day artillery shells. In ST V, you even have Kirk, Spock, and McCoy just meters away from ground zero when a torpedo detonates, and they're just knocked to the ground instead of being flash-vaporized along with much of the surrounding landscape.
I understand Chistopher's point, but that wasn't the point I was trying to get at. I don't think 'because the plot says so' or 'because the plot demands it' is a good enough reason to ignore the fact that Star Trek needs to change to tell more different and varied stories. A lot of crap has happened because Star Trek has remained slightly stagnant...just look at Voyager, it's full of it.
Stories aren't driven by the speed of the drives or the power of the weapons, though. Stories are about characters and ideas. That's where you get the variety.
My point is, to figure out why people are unwilling to change, and I think it's fear of changing something that WAS good and the hope it will be again. I think because of Star trek standing still (obviously in my opinion) a different form of writing and form of ideas need to be integrated to advance the plots.
If that's so, you're looking in completely the wrong place if you're thinking technology is the answer. You want to find fresh storytelling, you need to start with the people, the concepts, the themes, the style of the drama. If anything, one of VGR's greatest weaknesses was that it depended too much on technology to drive its stories.
The art of finding out something new has almost died a death on Star Trek because of the lack of change. If engineering had a slipstream drive, all those 'strange radiation leak' episodes would suddenly become viable again, the unknowns of that kind of travel would be explorable, and you can suprise the audience again.
I don't see that at all. If the same old kinds of stories are "viable again," how is that a surprise? It's just the same story beats with different labels inserted. The difference might be of interest to the 0.05% of viewers who give a flying fig about the technology, but to most people it would still be the same cliched story regardless of whether the drive is called warp, slipstream, or Hubert.
My thinking is the capabilities of the technology should be spelled out first, then the story setup within the parameters of that technology. So instead of blithely taking for granted that subspace radio can talk to anyone in the Federation instantly without lag, a writer should have to start with how subspace radio apparently works and take those limits into account. Like, say, noting that depending on where the ship is supposed to be in space, Starfleet won't get the message for another twelve hours. Or better yet--and maybe more importantly--set up some limits for how quickly the sensors can and can't scan a planet for something, so instead of having the scan be instantaneous, either drop in an exterior shot to show some time has passed or have the Captain in his quarters reading a book or chatting with first officer when the scan finally finds what it's looking for.
My point is, terminology isn't holding back advancement, just the unwillingness of writers to nail down what the tech actually does, and more importantly, what it does not do. After all, in the real world, you can't exactly whip out a screwdriver and convert a rifle bullet into an armor-piercing configuration; you either pick up a different rifle or you pick up a different bullet.
You make an excellent point. It's not a matter of terminology, it's a matter of approach. By treating technology as merely a plot device, the writers don't put any more imagination into it than they have to. A more hard-SF approach, setting definite technological potentials and limits and generating story from them, would be a fresh way of doing things. (When DS9 alumnus Robert Hewitt Wolfe developed
Andromeda, this was one of the key things he did -- creating a universe that had a number of technologies Trek didn't use much, like nanotech, genetic engineering, and AI, but also imposing certain limits, like no FTL communication, no forcefields, and a propulsion system with serious drawbacks as well as advantages.)
Part of the problem with trek too though is that they have too many fix-all solutions (see all captain's log quotes), why not use the drive that takes six days instead of 30, and use those six days to expand the story, use it in a mini-arc with the following three or four episodes.
If they want to do a mini-arc, they'll do so by creating a plot that calls for one, as they did on DS9 and in ENT's fourth season. They don't need a different propulsion system.
And it doesn't mean that when they get there, the problem is solved just from their presense. So like you say, if knowing travel times is not necessary then why not add in something new and exciting that changes the way the federation travels, and have those episodes where they discover new things about their new technology.
Maybe, but ultimately they'd still be "techie crisis of the week," and most viewers wouldn't see anything different about that no matter how fresh the technology was. Replacing warp permanently with slipstream and having the ship almost blow up because of some unexpected problem with slipstream is dramatically no different from having the ship almost blow up because of a tech advance of the week like a soliton wave or a space anomaly of the week like a swarm of 2-dimensional beings. Replacing one gadget with another wouldn't bring the kind of changes you're looking for. Adopting a more systematic approach to whatever tech they used, as
newtype alpha suggested, would work better from the perspective of those of us who pay attention to the tech, but it would still be secondary to the characters and the drama. You want to improve the storytelling, start with the
people, not the machinery.
2379.