^
Yeah! That one was really cool as well! I remember playing that. I think it had corkscrews and all, didn't it?
Stunt Island was really, really cool I think. You basically got this entire beautiful island (it looked beautiful to me back then, anyway
), and the developers simply let you go out and play, really.
If you wanted, you could simply fly or drive around the island, just taking in the sights. But what it really about was (as the name suggests) creating, doing and filming your own stunts.
They had quite a large repository of different objects (houses, poles, benches, all sorts of stuff) and vehicles (planes, cars, boats, etc.) as well as people (IIRC) that you could all set up for your stunt. You also had up to 8 cameras that you could position the way you wanted to in order to get the best shots.
What was really cool, however, was that you could create events. You could use all sorts of conditions (if, when, while, etc.) to structure and link different events. For example, you could define that your plane, for example, would blow up as soon as you hit a building which would then trigger another chain of events. That actually let you set up really neat stunts.
When you're stunt was completed and filmed you were then able to go to the editing room, cut the scenes and different camera angles, add music and if IIRC sound effects. Finally you could actually watch your finished 'movie'. I think there was some way of sharing the movies with others as well. I'm not quite sure about that though anymore.
The core of the game really was a flight simulator. It was very much focused on planes. One dead giveaway was the fact that you could not only drive cars or trains but you could actually make them take off and fly around with them which was really, really cool
.
I think in some ways that 'game' was ahead of its time. It was actually more like a platform and more like some of the stuff we're starting to see today (maybe like Little big Planet on some level though I have yet to play that myself). The freedom was terrific. It really let you be creative with a very broad set of tools to play with. I've never really seen a game like this since, unfortunately.
Yeah! That one was really cool as well! I remember playing that. I think it had corkscrews and all, didn't it?
Stunt Island was really, really cool I think. You basically got this entire beautiful island (it looked beautiful to me back then, anyway

If you wanted, you could simply fly or drive around the island, just taking in the sights. But what it really about was (as the name suggests) creating, doing and filming your own stunts.
They had quite a large repository of different objects (houses, poles, benches, all sorts of stuff) and vehicles (planes, cars, boats, etc.) as well as people (IIRC) that you could all set up for your stunt. You also had up to 8 cameras that you could position the way you wanted to in order to get the best shots.
What was really cool, however, was that you could create events. You could use all sorts of conditions (if, when, while, etc.) to structure and link different events. For example, you could define that your plane, for example, would blow up as soon as you hit a building which would then trigger another chain of events. That actually let you set up really neat stunts.
When you're stunt was completed and filmed you were then able to go to the editing room, cut the scenes and different camera angles, add music and if IIRC sound effects. Finally you could actually watch your finished 'movie'. I think there was some way of sharing the movies with others as well. I'm not quite sure about that though anymore.
The core of the game really was a flight simulator. It was very much focused on planes. One dead giveaway was the fact that you could not only drive cars or trains but you could actually make them take off and fly around with them which was really, really cool

I think in some ways that 'game' was ahead of its time. It was actually more like a platform and more like some of the stuff we're starting to see today (maybe like Little big Planet on some level though I have yet to play that myself). The freedom was terrific. It really let you be creative with a very broad set of tools to play with. I've never really seen a game like this since, unfortunately.