I believe the TNG technical manual states it's 0.25 of Warp 1 (which is the speed of light, or 1c). I don't own the manual however.
I don't see why "full impulse" needs to be the same for all impulse-driven ships. Some ships are bound to have higher slower-than-light maximum speeds than other ships.
They don't generally warp into a system (Jadzia was shocked when Kira ordered her to warp the Defiant toward the Bajoran sun to catch the Bashir changeling in time). Sometimes, if they have a clear path, they warp out of a system though.This is something I have thought about as well. I cannot recall, but how do ships move about withing a star system? Do they warp from planet to planet, or travel at impulse?
If your traveling at full impulse your going the same speed whether you are a shutle craft or a galaxy class ship. Full impulse is 1/4 the speed of light.
If your traveling 55 miles per hour its the same if your on a motorcycle, a car, or even a large truck. it may take longer to reach the speed, but the actuall speed is the same regardless.
It should also be noted that in chase scenes, "warp 5" is a universal measure of speed: our heroes and villains can both declare "we are traveling at warp 5", which then means that neither is gaining or falling back. The speed a certain warp factor corresponds to is not dependent on the ship, its engines, or its history of acceleration, then.
In contrast, there is no such universality about the command "full impulse" or "1/4 impulse" in the dialogue of any episode or movie. One ship's full impulse may well be insufficient in catching up with another ship's one-quarter. And the engines may be set at 1/4 impulse and still only move the ship at crawling speed initially, as we see several times when Kirk's ship leaves the spacedock in the TOS movies.
Nor is there any indication that the speeds reached by impulse engines would really be limited to 0.25 c. This is just a Starfleet recommendation that is mentioned in the Tech Manual, not something that would limit all heroes and villains on screen. For all we know, our heroes regularly do something like 0.75 c at impulse. That is, after they have accelerated to that speed, which may take hours or days of running at full impulse.
Timo Saloniemi
In DS9, the runabouts always travel to and from Bajor at impulse, the trip taking anything from two to six hours. They don't warp even in emergencies.
In DS9, the runabouts always travel to and from Bajor at impulse, the trip taking anything from two to six hours. They don't warp even in emergencies.
I'm confused because I thought that the main difference between runabouts and shuttlecrafts was that runabouts can warp am I wrong about that?
Yeah runabouts can go to warp, but it's Starfleet protocol (or sound advise) not to travel inside a star system at warp. So yes the runabouts could go to warp to reach Bajor, but regulation or something means they go at impulse.
Slower than warp. Faster than thrusters.How fast is impulse compared to warp or thrusters?
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