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HELP!!!!

jeffgordon2475

Cadet
Newbie
Hi everyone, this might be somewhere else but I can't find it. I recently bought Star Trek Starship Creator Warp II, but after I install it the disc wont read. Can anyone help?
 
If it allows install but won't reference later it could be a damaged access point on the disk. Check for scratches or "warping" in the plastic itself. Sorry-best I could come up with on the fly.
 
If it allows install but won't reference later it could be a damaged access point on the disk. Check for scratches or "warping" in the plastic itself. Sorry-best I could come up with on the fly.

It doesn't have any scratches or warping. Thanks though.
 
Perhaps try creating an image (.iso, .bin) of the game and re-burn the disk onto a fresh CD-R? That's helped for me with other games with a similar problem. :)
 
Since we're on the topic of Starship Creator...

Simon & Schuster titles that often used Quicktime in their programs don't seem to fare well on my machine, mainly because it's trying to call out for a much older version of QT. Has anyone found a workaround for that?
 
^ My only guess would be to install the game on a virtual machine, be it using VMWare or Microsoft Virtual PC (or the other emulation suites out there), or a PC with a copy of Windows 95/98 installed on it. That's what I've tried after getting frustrated with the old Trek games. Sure, it may be a hassle, but at least you can play them. :)
 
As far as I know, there's no way to get it to work in XP. I had the same problem, installed fine, then it can't find the disc.
 
That's a bit of a coincidence, I bought Warp II myself last week and had exactly the same problem :p

OH for the want of a Win 98 disc :(

Thanks for the suggestion of creating the iso image though, I'm going to give that a try.

I did read on a forum somewhere out there on the interweb that if you had a previous version of Starship Creator (eg the Deluxe edition), this disc can be used to boot Warp II, then just swap the discs back. That's about as helpful as it got I'm afraid...
 
I've also heard that if we ever do get it to run, we'll be well rewarded for our perserverance with one of the worst Trek games ever.

But they said that about Hidden Evil as well, and I found it to be very fun, and loved the graphics approach.
 
The Starship Creator series got old after a little while...but it was fun, though. I think the coolest part was seeing the 3D render of the ship you designed, being able to look at different parts of it, etc.

Of course, if you can get past the whole Quicktime issue...that there's my issue. :(
 
If you look at it as one of the reference programs and not as a game it's not too bad. It was a good premise poorly executed.

I wish they had a real Starship Creator game where you could design completely new classes from the inside out. It could be just as much based in Star Trek tech as the game, and even use a lot of the same information and shipbuilding budget system, but you'd have more freedom. In designing the shape of the ship you could maybe have something equivalent to a 24th century wind tunnel, but for warp field efficiency. Then you could design the corridors, bridge, sickbay, engineering, etc. along with the ship's overall mission objectives and the related subsystems neccesary. Once the ship was complete you could perhaps import it into other games or something.
 
If you look at it as one of the reference programs and not as a game it's not too bad. It was a good premise poorly executed.

I wish they had a real Starship Creator game where you could design completely new classes from the inside out. It could be just as much based in Star Trek tech as the game, and even use a lot of the same information and shipbuilding budget system, but you'd have more freedom. In designing the shape of the ship you could maybe have something equivalent to a 24th century wind tunnel, but for warp field efficiency. Then you could design the corridors, bridge, sickbay, engineering, etc. along with the ship's overall mission objectives and the related subsystems neccesary. Once the ship was complete you could perhaps import it into other games or something.


That's not a bad idea at all. It's kinda what I wanted the game to be when it first came out. I ended up trading it in for another game and then got the itch to play it again a couple of months ago... I wonder if there's anyone out there who's passionate enough about this game to mod it? Or is it even possible? :confused:
 
They'd probably have to start from scratch, but use the game as a reference for the supplies that could be stocked in the various ships.

It occured to me that maybe Bridge Commander could be modded for it maybe? Would there be a way to marry that program to Starship Creator somehow? I only thought of this because there's such a huge modding community for that game already.

Hmm...
 
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SSCWII was a neat way to kill the afternoon but it got old really quick.

I too would love to see a starship construction program on a really detailed scale. I'm thinking it would almost have to be open-source because there just are not that many people out there interested in such a game/program/simulation.
 
Since we're on the topic of Starship Creator...

Simon & Schuster titles that often used Quicktime in their programs don't seem to fare well on my machine, mainly because it's trying to call out for a much older version of QT. Has anyone found a workaround for that?

Install the old version of QT. That's how I got around it. I currently have three versions of QT on my PC. QT3, 6, and 7. They don't interfere with one another.


J.
 
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