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Most hated plot device

Let's just get ourselves assimilated and plant a device, shall we. That's not traumatic at all.

I really would have preferred no Borg queen. I would rather have these queens be some alien species who manipulate the Borg by exploiting their lack of innovativeness. I also would prefer assimilation to be a torturous, drawn out process whereby the victim slowly loses their individuality and then when you least expect it suddenly wakes up a threat.
There wasn an episode in Voyager where Seven of Nine was recaptured by the Borg Queen (I agree the Queen was a lousy idea) and the Borg were assimilating the population of a planet and it was pretty horrifying... I'll never forget the sight of someone on a table, (his/her?) arm amputated as they prepped them for a mechnical arm... seemed pretty traumatic and they drilled into Picard's eye for the implant (I never thought about it before, but I wonder how they restored his vision after he was rescued?)

Was that the one when Seven watched them assimilate some people and then helped them escape? Yeah, it was pretty chilling, listening to those screams. That horror coupled with Borg indifference is all the drama needed. But, I guess at some point you need dialogue with the supervillains....
Yup, that was the one.
 
Off the top of my head, I can only think of two occasions--ENT's "Silent Enemy" and ST:FC--where the tech solution worked more like things do in reality: the experts know pretty early on after some brainstorming how to fix the problem, but it's getting the fix to work in the real world that proves to be the difficulty.
Wasn't there a Next Generation episode where LaForge and the non-player characters were assigned to solve some technobabble problem, and at the end of the episode LaForge reports to Picard that they know how to solve it, and implementing this solution is going to require a research team of (call it 47) specialists working for (something like 7) years? I recall Picard accepting this and commending LaForge on his efforts, at least.
 
I hate the 'alien bad' 'starfleet good' ;starfleet defeat alien' one. I know it makes for excitement but does every alien species they meet have to be evil? perhaps seeing starfleet retreat just once would have been fun

and jinx-01 beat me to the macgyver comment

I've created one custom Trek race, which is currently petitioning to join the Federation, and there are some societal issues in terms of membership. One of them is that although piracy is illegal, mercenaries are not.
 
Elitism, especially to the absurd excess TNG took it. Every kid on Earth wanted to be in Starfleet; only one in a gazillion qualified for admission; then the new ensign on 1701 was inevitably the top graduate of the class. Every visiting scientist wasn't just an expert on topic X, but was "the preeminent authority" on X, and more often than not, "wrote the book that revolutionized the field." What made that particularly irritating to me was that it didn't even advance the plot in any way; it was just elitism for its own sake, nothing more.


Amen to that. TNG's annoying tendency to introduce everyone as the absolute best at X was really annoying. Everyone they met's work was 'required reading' when they were at the academy. Why not meet a scientist whose work isn't crusty old stuff? how about, even, a scientist whose work is currently required reading at the academy?
Why not have some crew who are just a little bit ordinary - rather than there being a waiting list for Starfleet's best and brightest waiting to serve on the ship. Does it even seem wise to put all your best people in one ship? especially one which gets into trouble so often?
 
Well, not most hated, but one of the biggest cliches, committed more by TOS, is the captain being old friends with almost all of the starship captains and commodores he meets! Always seemed Kirk knew almost all of them on a first-name basis! Geez! -- RR
 
1) Holodec/Transporter malfuntions

That tops my list too. As often as the Holodeck threatens the safety of the drew you'd think they'd take the damn thing off-line.

3) The only ship nearby (TMP was bad ST:V was worse...no experienced commanders?! horrible use of this already annoying plot device and I m a Jim Kirk fan )

This one never bothered me too much, but the use of it STV was horrible. Sure, they wanted a Captain with Kirk's experience, but his ship was a disaster. It would have made more sense in those circumstances to transfer Kirk to a different ship for that mission. That one has always bugged me.
 
A number of them spring to mind:
  • Magical Borg nanopowers that function only as well as the scriptwriter wishes
  • Transporter breakee in forward, transporter fixee in reverse
  • Upholding the Prime Directive one week, and mangling it the next—again, all according to that writer's whim
  • Technobabble problem, technobabble solution ... that is, an hour of BS packaged as sci-fi
  • Concentrated blast of BS through the main deflector dish
  • Inverse phasing/reversing polarity
Frankly, though, some of these are time-honored Trek conventions ... er, no pun intended.
 
10. Nothing Really Matters. The crew can go through hell, lose half the ship, and everything will still be fine by the end of the hour.

9. Only Two Solutions to Technobabble. 1. Crank up the Power. 2. Reverse the Polarity.

8. Deflector Dish -- Swiss Army Knife of the Future. How many problems can be solved by emitting some strange particle? How many different particles can be emitted?

7. Kiss of Death. Since I've fallen in love with you or discovered that we're related, you're going to die.

6. All Aliens are humanoid. Where are the super-intelligent gases, or insects? Hell, I'll take a lizard at this point. Why do they all breathe oxygen and live at 1G? IDIC anyone?

5. The Nerfing of the Borg. In the 1990's, one cube could blow up an entire fleet. By 2000, the same cube could get thrashed by a single ship using one deflector pulse. Which begs the question of whether the Borg Queen ever worked for the Chicago Cubs.

4. Starfleet is the Center of the Universe. If you aren't trying to join them, you're trying to blow them up.

3. All Alien species have exactly One Culture, even when raised in a different location, by different species.

2. The Transporter: The cause and solution to all Trek Problems.





1. Help My Holodeck is Trying to Kill Me.
 
10. Nothing Really Matters. The crew can go through hell, lose half the ship, and everything will still be fine by the end of the hour.
And people are rarely affected in the long term by whatever has happened (or who has died).

9. Only Two Solutions to Technobabble. 1. Crank up the Power. 2. Reverse the Polarity.[/quote]
You left out the technobabble has been polarized and we have to depolarize it so it will work. Oh, and it's going to take us 3 hours to fix but we won't figure out the solution until 30 seconds before the ship is going to blow up.

8. Deflector Dish -- Swiss Army Knife of the Future.[.quote]
:lol:
How many problems can be solved by emitting some strange particle?
All of them.

7. Kiss of Death. Since I've fallen in love with you or discovered that we're related, you're going to die.
The corollary: Humans are so anatomically flexible that we can have sex with anyone from anywhere.

6. All Aliens are humanoid. Where are the super-intelligent gases, or insects? Hell, I'll take a lizard at this point. Why do they all breathe oxygen and live at 1G? IDIC anyone?
Can't get much more IDIC'er than ENT's Xindi.

5. The Nerfing of the Borg. In the 1990's, one cube could blow up an entire fleet. By 2000, the same cube could get thrashed by a single ship using one deflector pulse. Which begs the question of whether the Borg Queen ever worked for the Chicago Cubs.
:lol:

4. Starfleet is the Center of the Universe. If you aren't trying to join them, you're trying to blow them up.
No other part of the galaxy is more coveted.

3. All Alien species have exactly One Culture, even when raised in a different location, by different species.
And many of them are remarkably similar to our own cultures.

2. The Transporter: The cause and solution to all Trek Problems.
The Wal-Mart brand of the Swiss Army Knife of the Future.

1. Help My Holodeck is Trying to Kill Me.
Just
 
10. Nothing Really Matters. The crew can go through hell, lose half the ship, and everything will still be fine by the end of the hour.
And people are rarely affected in the long term by whatever has happened (or who has died).

9. Only Two Solutions to Technobabble. 1. Crank up the Power. 2. Reverse the Polarity.
You left out the technobabble has been polarized and we have to depolarize it so it will work. Oh, and it's going to take us 3 hours to fix but we won't figure out the solution until 30 seconds before the ship is going to blow up.

8. Deflector Dish -- Swiss Army Knife of the Future.
:lol:
How many problems can be solved by emitting some strange particle?
All of them.

7. Kiss of Death. Since I've fallen in love with you or discovered that we're related, you're going to die.
The corollary: Humans are so anatomically flexible that we can have sex with anyone from anywhere.

6. All Aliens are humanoid. Where are the super-intelligent gases, or insects? Hell, I'll take a lizard at this point. Why do they all breathe oxygen and live at 1G? IDIC anyone?
Can't get much more IDIC'er than ENT's Xindi.

5. The Nerfing of the Borg. In the 1990's, one cube could blow up an entire fleet. By 2000, the same cube could get thrashed by a single ship using one deflector pulse. Which begs the question of whether the Borg Queen ever worked for the Chicago Cubs.
:lol:

4. Starfleet is the Center of the Universe. If you aren't trying to join them, you're trying to blow them up.
Location. Location. Location. No other part of the universe is more feared or coveted.

3. All Alien species have exactly One Culture, even when raised in a different location, by different species.
And many of them are remarkably similar to our own cultures.

2. The Transporter: The cause and solution to all Trek Problems.
The Wal-Mart brand of the Swiss Army Knife of the Future.

1. Help My Holodeck is Trying to Kill Me.
Try reasoning with it. Talk to it.
 
Don't forget "Humans are Special!" Even though we may be primitive, technologically deficient, lack brain capacity, etc., etc., we have the power to show superior aliens the error of their ways!
 
I wish they would do an entire trek episode just inside the deflector dish. With everything that has gone on that has used that certain plot, it might be a really interesting show.
 
I was wondering if the deflector would get mentioned. :lol: I'm kind of hesitant about humanoid aliens. Yeah, it's a plot convenience, but it's one that can't be resolved easily within time and budget concerns. Same reason we see ships in service for decades, even centuries.
 
TOS reused the "OH MY GOD ITS SOME SORT OF ENERGY BEING" plot at least 5 or 6 times.
Zetar
Immunity Syndrome (at least until they find the amoeba)

What are some others?
I have decided to put together a full list. These episodes either are solely based on energy beings, or one is present at some point.

Errand of Mercy
Day of the Dove
The Squire of Gothos
Who Morns for Adonais?
Metamorphosis
Obsession
Wolf in the Fold
Immunity Syndrome
And The Children Shall Lead
The Lights of Zetar
Charlie X
 
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Time travel.

Cant a ship just go somewhere and do something interesting without a key player remembering he/she left their wallet at a Whataburger in Odessa TX in 1986.
 
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