Here you are correct. And that's the problem. Because TNG was hard.
No. It was watch it, find it, scan it, whoops wrong one, damn it why didn't they keep these clips together, oh, we don't have that scene at all, do we? and so on for seven seasons.
Now if they just want to do an upscan like they're doing for Doctor Who, that would be far more affordable. But that's not what they did for TNG. Or What We Left Behind.
But in these cases they are not actually in the shape of an episode. Because that's not how they were edited. They were edited on tape and they just happened to have saved all of the film. That's what made TNG different from, say TOS.
Then "motion control data" will do you no good.
As for the CG elements, I believe that the teams that made the Star Trek: The Motion Picture DE (which was more recent than DS9 and used some of the same staff) thought they would be able to do the same thing. They had kept all of the data with the explicit intent of re-rendering at higher def some day. When they went to make the 2022 DE they found out that they were wrong.
But maybe what Bonchune said 12 years ago still absolutely holds. So the FX aren't an issue and now it's ONLY as hard as TNG.
But that was hard.
If you do the bulk scan, iConform finds all of that for you.
It's why it only took the X files 18 months to be completed.
Iconform was in it's infancy on TNG. (Hence why they had sections of upscaled footage on the demo disk, I watched the little documenary and have cited that.)
It uses image recognition from the original master tape, makes an EDL, then produces a raw HD master, that is true to the old cut.
You still need VFX work, but options exist for that, and IMO, they have a solution.
Cleanup is up to MTI software. (From 2008)
It's not a manual process, it's an HD scan, paired with a type of AI. At this point, it's a mature process with two labs, that's close to Paramount anyway.
It was in it's infancy in the 2000s and early 10s, The Sopranos, Firefly, Twin Peaks, and TNG were the test subjects.
Twin Peaks had missing film reels, that were located in David Lynch's attic.
It was a mature process by 2013, when TNG had finished, and they started and completed "X files", most of the remastering work they did was after 2015.
They even did "The Shield", again, this part was mostly automated.
DS9 would be in the same shape TNG was, but from what I gather, they'd find everything the closer they got to the series finale (As was the case with TNG. When they got to season 7 they found the missing clips.)
TNG was on a 3 year deadline, and was releasing these as they went, a bulk remaster before release would easily solve the problem of film that got moved into random seasons.
You don't need the shooting scripts for that either, it's a matter of procedure for Illuminate, the people who own "Iconform".
If you're trying to dig out 20 minutes of selected scenes across a 176 episode series, then shooting scripts and a research department are necessary.
The only condition is every reel has to be scanned, and re-catalogued. The AI puts the EDL together.
Ideally, before you release a single season, you'd have all of the film scanned, and iConform would be assembling this as you scanned.
Then you re-catalogue, and send the film negatives back to the mine.
The software you're looking at?
Lightwave, Blender? idk maybe 3D studio MAX or Maya,
Adobe After FX.
Maybe Da Vinci Resolve
MTI's cleanup software
Illuminate's Iconform
(There's gonna be missing things, but I don't think it's going to be a whole lot. There wasn't a lot missing from TNG.)
Since all of the mergers, there's probably a consolidated library, and no need for redundant scanning departments with outdated 2k spirit datacines.
Black Magic's cintel can complete 4k, 6k or 8k scans, and is a lot more affordable.
Fotokem
Paramount
OTOY
and
Illuminate
As well as a VFX house like FX3X might be involved.
I would imagine new 3D assets would come from STO, freelance modelers in network, The Rodenberry Archive who has most of the people who would oversee the remaster as members.
All of the pieces are in place.
They've done it 42 times, any remaster is hard, but the tech was built to do this at scale.
People love citing VFX, without realizing even a show like Mad Men required tons of CG that no one noticed until HBO messed it up to get attention.
Hollywood does mastering work regularly, and remastering work on a regular basis.
It's not so hard, that it's impossible.
TNG was mastered twice, TOS was mastered and remastered multiple times.
DS9 and Voyager were mastered once, and it wasn't a herculean effort to do it then, and they were making it back then.
Now, it's just redoing 1/3rd of the job, with advanced automation tools.
The VFX aren't on the scale of Avatar. The budget isn't on the scale of Avatar.
VFX are updated 90s FX, that someone can do in their living room, and most of those were done on computers in 1992, and are commonplace in videogames today.
The Budget required wouldn't be remotely close to the hundreds of millions of dollars people act like it would take.
It's a microbudget project, with a guaranteed return, that would cost no more than a standard streaming film, or an A24 indie film.
IMO, you lost just as much, if not more money on dumb streaming films, so the argument that DS9 and Voyager would break even (which they would at least do in the short term.)
is a null point, most streaming fare doesn't even come close to breaking even, most things Paramount does, don't even come close to breaking even.
It's not AVATAR 3, not even close.
It's not remotely as hard now as it was 15 years ago, or 35 years ago.
15 years ago, they weren't using modern GPUs to do FX for TV shows like they are now.
Physical labor wise, it will be just as hard as TNG.
Edit wise, and VFX wise?
65-75 percent as hard as TNG, it's gonna be a lot faster. Going off of the 2015 average, iConform can put a raw episode together in 2.1 days
Remember, it'll swtich off from recomping filmed models to CG for all of the work at one point.
TNG's VFX remastered packages remain mostly unchanged through DS9 and Voyager, and probably could be tweaked and reused for new remasters, (Software changes.)
It's very likley the Roddenberry Archive and Otoy are in possession of those, as well as CBS VFX.
I bet Craig Weiss is pretty meticulous.