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I realised: I miss external Enterprise shots... and ad breaks

AntonyF

Official Tahmoh Taster
Rear Admiral
It finally clicked to me last night. It was when I was watching a Voyager episode... I had a bad day I just wanted some comfort blanket nostalgia (wanted to watch the Cloud, started Phage by accident... that ain't comfort blanket...)

But even with its 4:3 frame and what now feels at times claustrophobic framing and reaction shots, I kept feeling this sense of space. Exploration. Movement.

Strange New Worlds I keep using the word insular about its stories. I have no sense of them really going places even though they clearly are going to different places. This is made worse I think by the fact the bridge doesn't feel the hub of SNW like other shows did, they use the medbay and briefing room a lot.

But then it clicked. For me it's more than that... I realised we don't see the Enterprise like a central character in other shows.

I tested this theory by flicking through Through the Lens of Time and Terrarium (other episodes may prove me wrong)... the former I don't think has any Enterprise shots and the latter has one I think.

Terrarium starts in the ship. It ends in the ship.

Compare that to the previous series. They almost always started with an external of the ship, and almost always ended with an external of the ship. They often featured shots of the ship at warp. Often when transferring from a scene on a planet for example to the ship, you'd see an establishing shot of the ship.

I think the nature of broadcast TV also helped this. You'd come back from an ad break to a shot of the ship, and often a captain's log to catch people up. But this acted as a great breather, to stop for a moment and set the scene and move on - something lost on streaming TV.

As a result the ship feels less like a character, but it leads to just one long string of internal scenes. There's no pause, no breath... no sense of the Enterprise being there, moving, traversing space... I forget just how powerful it is seeing an establishing shot of a ship at warp, going somewhere.

It took me ages to click with this, but I think it's something subtle that I miss about old Trek vs new.
 
Old trek could get away with establishing shots because they constantly recycled footage. New trek has avoided that consistently. It costs too much money to do VFX establishing shots every 10 minutes and they're really pretty superfluous anyway

But it costs just as much to pre-animate a CGI scene to project onto the bridge viewscreen or the briefing room wall screen, or to project the virtual background of the engine room onto the LED volume. And they do plenty of episodes where entire alien landscapes are continuous CGI animation sequences, like "Through the Lens of Time" or "Terrarium." CGI shots are far more ubiquitous in SNW than they ever were in the older shows. So it wouldn't be any harder or costlier to show an exterior of the ship for 10-15 seconds now and then. And there's no reason they couldn't reuse generic stock shots of the ship, or at least alter an existing CGI animation with a different space backdrop and lighting.
 
But it costs just as much to pre-animate a CGI scene to project onto the bridge viewscreen or the briefing room wall screen, or to project the virtual background of the engine room onto the LED volume. And they do plenty of episodes where entire alien landscapes are continuous CGI animation sequences, like "Through the Lens of Time" or "Terrarium." CGI shots are far more ubiquitous in SNW than they ever were in the older shows. So it wouldn't be any harder or costlier to show an exterior of the ship for 10-15 seconds now and then. And there's no reason they couldn't reuse generic stock shots of the ship, or at least alter an existing CGI animation with a different space backdrop and lighting.

I'm fully aware that CGI is more ubiquitous, which is part of my point. I'd rather the CGI be used for things like action sequences and set piece moments or to make alien worlds look like alien worlds and not a cave set on a sound stage.

I don't need a 15 second shot of the hero ship to establish where the characters are. Maybe you do though and that's ok champ.
 
I'm fully aware that CGI is more ubiquitous, which is part of my point. I'd rather the CGI be used for things like action sequences and set piece moments or to make alien worlds look like alien worlds and not a cave set on a sound stage.

But what you said was "It costs too much money to do VFX establishing shots every 10 minutes." That specific part of your post was what I was addressing. Given that CGI fills so much of any given episode, the cost of a short establishing shot would be a drop in the bucket. And since the 15 seconds of an exterior establishing shot might replace 15 seconds of a bridge shot with CG animation fed in live on the viewscreen, the cost would cancel out. That's a matter of fact, not opinion. I'm not concerned with questioning anyone else's opinions or preferences, but facts are non-negotiable.
 
they use the medbay and briefing room a lot.
I know that’s besides the point you’re making, but as much as I liked the new science lab (or Cetacean ops or engineering lab or whatever) when they first introduced it this season, I think it’s way overused. Someone correct me if I’m wrong, but so far they managed to have it in every episode of the season, with just one episode to go. It’s starting to get comical how each episode will find a way to have the characters stand around that fucking table at least once.
 
I know that’s besides the point you’re making, but as much as I liked the new science lab (or Cetacean ops or engineering lab or whatever) when they first introduced it this season, I think it’s way overused. Someone correct me if I’m wrong, but so far they managed to have it in every episode of the season, with just one episode to go. It’s starting to get comical how each episode will find a way to have the characters stand around that fucking table at least once.

That tends to happen in most shows when they build a new standing set, like Ten Forward for TNG or Astrometrics for VGR. They have to use it enough to amortize the cost of building it.
 
But what you said was "It costs too much money to do VFX establishing shots every 10 minutes." That specific part of your post was what I was addressing. Given that CGI fills so much of any given episode, the cost of a short establishing shot would be a drop in the bucket. And since the 15 seconds of an exterior establishing shot might replace 15 seconds of a bridge shot with CG animation fed in live on the viewscreen, the cost would cancel out. That's a matter of fact, not opinion. I'm not concerned with questioning anyone else's opinions or preferences, but facts are non-negotiable.
Yeah and I would rather the money be better spent on action sequences and the like than on pithy establishing shots because some trek fans have trouble figuring out where the characters are. Not sure why that's hard for you to understand.
 
Not sure why that's hard for you to understand.

What I'm trying to get you to understand is that when I call out a specific part of a conversation, I'm not addressing the validity of your entire position, just pointing out a flaw with that one specific assertion. I don't see facts as ammunition to use in personal or ideological debates. That's not the way my brain works. I only care about factual accuracy in and of itself. My only agenda was to point out that rendering an external establishing shot of the Enterprise would not be costlier than rendering an equivalent amount of bridge viewscreen footage to project live on set. That is not a criticism of anyone's preferences or tastes, or a comment on anything beyond that one single, specific issue. I was not rejecting your entire argument, merely saying that that one specific premise was erroneous so that your argument would be better served without it. So can we please just move on?
 
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