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Spoilers A Complete (I Hope) DISCO Rewatch

BigJake

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THE BIGJAKE STAR TREK: DISCOVERY REWATCH THREAD
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Hi, everyone! I'm a long-time TrekBBS member, but I don't believe I've posted in this particular forum very much. I aim to change that with this thread.

I'm a DISCO fan; it did for me on the small screen what Star Trek: Beyond did on the big screen, which is to say that it got me to really understand and appreciate what we now call "NuTrek." With a bit of distance from its complete original run, I'm undertaking to do an episode-by-episode rewatch of the series, trying to look at it with fresh eyes and see how (or whether) my perspective on it has evolved, to remind myself of the bits I'd forgotten and get a new perspective on the many moments I remember.

For the moment, this here is a placeholder post. The idea of doing this sprung to mind last night when I rewatched the first episode in the series, and I have in mind kind of a standard format for these reviews which I will lay out here before I get started. Y'all are welcome to come along for the ride. Whether I will actually make it all the way through the series I don't know, a lot depends on the demands of daily life, but that's what I'm going to attempt.

I will not be shy about posting spoilers, so for those who haven't seen the series before: yes, it is worth watching, and you should feel free to go do that before reading any of the reviews I will be posting here.



THE REVIEW FORMAT, PROBABLY

Episode Title:
Obviously.
Rating: My rating for the episode out of ten, on a rewatch.
Recap: I'll try to keep these fairly brief, since you can find them pretty much anywhere. (EDIT: Hahaha no, brevity is clearly not happening, LOL. I should know myself better. I'll preface these with a TL;DR summary instead, and I'm going to focus more on the ideas, narrative structure and characters in an episode than on a recitation of their events.)
Highlights: The things I particularly liked or found memorable.
Lowlights: The things that didn't work for me.
Just NuTrek Things: Things specific to what I think of as the NuTrek "style" of filming and storytelling. Some of these are quirks I've made my peace with, even if they they're not "how I would have done it." Some of these are Cool Shit that the style makes possible at all. And occasionally they'll be things that even a forgiving perspective finds groan-worthy.

I'm going to kick things off with the first three episodes this week. Thanks in advance to anyone who chooses to look in.



EPISODES RECAPPED SO FAR

Season One
The Vulcan Hello (8/10)
Battle at the Binary Stars (8/10)
Context is For Kings (9/10)
 
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SEASON 1, EPISODE 1: THE VULCAN HELLO

A list of links to the episodes rewatched so far can be found in the initial post.

Rating: 8/10.

TL;DR: This introductory outing of DISCO is an unabashed celebration of the NuTrek aesthetic that's brought to life by compelling characters, big ideas and ambitious creativity.

Recap: What set this whole rewatch in motion was the undiminished power of the series opener, years after having first watched it. We are very clearly building a bridge here from the thrill-a-minute universe of the Kelvin films into the television format; and yet the transition to the small screen, if anything, comes with bigger and more ambitious ideas.

We start with a speech in Klingon delivered by Chris Obi as the charismatic prophet T'Kuvma from under a truly incredible excursion into Klingon make-up, a look if anything amped up from the famous "Blingons" of Star Trek: Into Darkness. It really sets the tone. From the first shot through to the last, The Vulcan Hello is a statement of intent: an unswerving commitment to the aesthetic, the action-packed pacing and cinematography, and the adventure-first nature of the new movies, combined with big swings at big subject matter.

From there, we meet Commander Burnham and Captain Philippa Georgiou in a saving-primitive-aliens adventure on a visually spectacular desert planet. We're introduced to their ship, the Shenzhou, and all of it is at least tonally reminiscent of Nibiru in Into Darkness, albeit different in its particulars and a bit more restrained in its execution.

Soon enough, we join this crew on a fateful expedition to audit a damaged comms relay in a remote binary star system. As the investigation unfolds and it gradually becomes clear that they have stumbled upon a Klingon presence or incursion of some kind -- and as we see T'Kuvma on the other side of these events, whipping his followers into a divinely-inspired frenzy and rallying the great princes of a currently-fractious Klingon Empire -- we also see Burnham, the primary protagonist of our series, come into focus.

The Burnham we encounter here is brilliant, driven, insatiably curious, and confident bordering on (and sometimes more than just "bordering on") arrogance. A human foundling raised on Vulcan -- presumably after being rescued from a Klingon "terror raid" that's mentioned in a flashback to her early schooling -- she was fostered by a familiar and famous Vulcan, Sarek.

The Vulcan Hello, through Burnham and her experiences, gives us a different perspective on Vulcan logic from most of what we've seen previously: Michael is a creature of Vulcan logic, but her logic is rooted in and proceeds from a fiery and restless Human nature. The path of logic is influenced by its premise, and her version is hard-charging, impatient about risk (at least about risk to herself), only barely tolerant of caution.

Burnham has honed her expertise and her approach through seven years of voyaging aboard the Shenzhou. (That this is the timespan of the Enterprise's televised voyage in The Next Generation is probably not a coincidence; fans of that show have an instant mental metric for just how many deadly scrapes and seat-of-the-pants adventures that could add up to.) During that voyage, she and Georgiou have settled into a kind of triad with Kelpien science officer Saru. In much the same way that Bones and Spock flanked Kirk in the old TOS days with the perspectives of passion and logic, Saru and Burnham flank Georgiou -- who is an avatar of duty and Starfleet ideals -- with contrasting perspectives of caution and boldness.

It is a relationship that has clearly worked despite -- even because of -- some long-term personal conflicts and flaws. And in The Vulcan Hello the same traits that allowed this trio to work together effectively now pull them apart as Burnham is captured by the idea of a Vulcan approach to logic matched to the necessities of coping with a violent enemy. The Vulcan Hello means firing first, something the Vulcans learned to do with Klingons out of experience and the application of ruthless, dispassionate logic... and something Georgiou will not do.

There's a sense of almost destined tragedy that unfolds from this clash of perspectives in the face of an enemy that is, indeed, obviously inclined to view the sentiment "We Come in Peace" as insidious and deceptive, and will use that in itself as a pretext for war. By the end of the episode, Burnham has outright mutinied in an attempt to carry out her plan, but has failed... and war is coming.



HIGHLIGHTS

TlhIngan Hol / The Klingon Language:
Something about the cadence and the smooth flow of how Klingon was spoken on Discovery always resonated with me. It's very different from the pronouncedly rhythmic barking delivery of Klingon that we've often seen in other shows and movies, like the difference between actors who render Shakespeare in stark iambic pentameter and actors who try to make it scan more naturally as speech. This approach is on display from the first line of dialogue here, and I love it.

Chris Obi / T'Kuvma, Shazad Latif / Voq: The two characters who set their stamp on the Klingon War before it even begins (both of whom will be gone from center stage by the time it's in full swing, but whose legacies will haunt the conflict), T'Kuvma and Voq are frankly my favourite Klingons since Gowron and Worf.

T'Kuvma is magisterial, a figure whose force of personality and febrile religious vision has real gravity: it's understandable why people flock to him, why princes respond to his call. Voq, the outcast follower whose fanatical devotion leads to his elevation, is just as compelling as the kind of misfit for whom fundamentalism offers a way to circumvent a rigid social order that rejects him. It's delivered in not a lot of screen time, and yet very convincingly.

Burnham & Georgiou... and also Saru: Michelle Yeoh and Sonequa Martin-Green don't quite match the double act of Obi and Latif -- Yeoh in particular will, as I recall, find her rhythm later on as a very different version of Georgiou -- but they're good enough to sell the complicated relationship that will be the core of Burnham's act of mutiny. Meanwhile, Doug Jones as Saru (part of the Shenzhou's core trinity but otherwise the odd man out from this relationship) is never less than superb for a single onscreen moment; and he's the crucial element that really makes the material sing.

A Sense of Wonder: Jaded SF fans are inclined to mock blathering about "sensawunda," and I get it, the term is vastly overused and too often pressed into the service of mawkish sentimentality. Still, on the other hand, I have to be straight-up about it: I'm an absolute sucker for some good old-fashioned Sense of Wonder at the beauty of space and the wonders therein. I have never stopped staring up at the stars with awe (when I can see them), and I appreciate an SF show where that same awe occasionally even grips people who just work in space. Martin-Green's performance as Burnham delivers this from the jump, and I doubt I will ever tire of it.

The Mutiny Plot: All the various pieces of character and circumstance that lead ultimately to Burnham's failed mutiny feel not only earned and believable, but after it happens, almost inevitable. As an overall short multi-character arc, it's well structured and compelling.

All the Vulcan Stuff: Burnham's Vulcan-foundling backstory and ties to Sarek provide a very different viewpoint on Vulcan Stuff from what we were used to at this point. Yet it still feels convincing: a broadening of perspective rather than an outright clash with prior perspectives. Also, while nobody could ever hope to replace the great Mark Lenard, James Frain's Sarek is already a fascinating, distinct and welcome interpretation that I'm appreciating in its own right.

The Little Things: Coming back to this as a rewatch, there are a lot of little things about it that I appreciate as a DISCO fan specifically. I had forgotten, for example, that this episode happens before Keyla Detmer acquires her distinctive cybernetic implants. Stuff like that is just nifty to note.



LOWLIGHTS

Not a lot of things in the episode that outright didn't work for me. The main one I noticed was...

Stilted Exposition: As exposition goes, the Klingon side of things benefits immensely from T'Kuvma's presence. As a prophetic preacher, he's a natural source of info dumping: lecturing everyone around him constantly about the fallen state of the present galaxy, the glorious days of Kahless and the glory of his imagined Empire yet to be is his entire purpose in life.

The Starfleet cast really doesn't have anyone like this. The Shenzhou crew are all supposed to have up to seven years of voyaging together (maybe more in some cases) under their belts. So it's noticeable, and sometimes very clunky, when they have "as you know, Bob" conversations explaining what they're doing and why and who they are and what their relationships are.

Our first scene with Burnham and Georgiou is especially notable for this, introduced by a segue line "we come in peace" which ties in with the Klingon scene preceding it in a particularly goofy and groan-worthy way. Like apparently, this is something that Starfleet officers just sort of randomly say to each other in casual conversation while hiking between destinations.

It does seem to me that this sort of thing is specifically why the Captain's Log conceit was introduced on the original show, and is rather instructive as to how wise that innovation really was. But it's a relatively minor quibble with what is otherwise a pretty great episode.



JUST NUTREK THINGS

The NuTrek style wasn't a natural fit for me as a fan when it first came along, and I still sometimes notice NuTrek Things with a touch of bemusement. They're very often the opposite of what my sensibilities would have been had I been given the keys to the kingdom. Some of them still make a part of me kind of groan and eyeroll.

OTOH I also eventually came to see, in part thanks to this show, that it was possible to evaluate the show as what it was trying to be rather than as what I would have done instead, and to appreciate the things that NuTrek style brought to the table that were genuinely cool and compelling.

Both sorts of NuTrek Things are very much present in this first episode:

The Rule of Space Cool: Asteroids are always Cinematic Asteroids in fields of impossibly frenetic density. Whole star systems might be dominated by improbable but arresting visuals: the Binary Stars are an iconic example. OTOH this commitment also produced the Beacon of the Klingons a.k.a. the Light of Kahless, which is incredibly cool.

The Rule of Space Cool is arguably NuTrek General Order Number One. The extravagantly cool trumps boring continuity every time, and often, I get why (even when plausibility sometimes suffers). Its corollary is...

The Rule of Big Swings: Burnham's backstory could have been tied into a completely different Vulcan family from that of Sarek and Spock... but that would be the safer and easier route, whereas tying her in with the franchise's most famous Vulcan family is the bigger swing. This episode was the revelation of DISCO's go-big-or-go-home creative ethic, and I was there for it then, and I still am now.

The Klingonest Klingons Ever to Kling: DISCO's Klingons are, somewhat infamously, equal parts Met Gala, Elizabethan Stage and H.R. Geiger. The sheer amount of makeup this look requires must have been murderous to wear, and possibly it's a factor in why most Klingon scenes tend to be fairly brief. I fully recognize this... but I embrace it.

These Extra-Dramatic Klingons may not have proved sustainable in the long run (I'm not surprised that Klingons have since reverted to a more restrained brow ridges TNG-style-adjacent look), but goddamn are they visually impressive and imposing, in a style that visually brings home the decadence of which T'Kuvma complains (and yet which he exemplifies). They're amazing, and I dig the hell out of them.

The Very Visible VFX Budget: The Klingons aren't the only sumptuous feast of makeup and effects on display. DISCO became famous for incredible effects whose quality became taken for granted, but shouldn't be. Saru's look, and the physicality Doug Jones brings to him, is quite simply one of the greatest triumphs of character design in Trek, period. The visual cool factor of Burnham's thruster suit adventure -- another obvious nod to Into Darkness -- is off the charts. T'Kuvma's Ship of the Dead, the transporter effects, the ship designs overall (Shenzhou is gorgeous), even the brief but striking glimpse we get of the Crepusculans in Burnham and Georgiou's introductory scene... it's all damned impressive.

Rubber Science: Another habit of NuTrek Things, for which DISCO remains notorious, is playing fast and loose with science in a way that is hardly foreign to the Trek brand but which often pushes the boundaries of credulity even so. There's a few instances of this in The Vulcan Hello, most noticeably when Saru tells Burnham that "Your world has food chains, mine does not." Yeah, sorry Saru, that's a WTF? in any context.
 
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SEASON 1, EPISODE 2: BATTLE AT THE BINARY STARS

A list of links to the episodes rewatched so far can be found in the initial post.

Rating: 8/10.

TL;DR: The second part of the story of Michael Burnham's disgrace, and of the catastrophic launch of war with the Klingons, delivers a stunning space battle set piece and some solid all-around action and character development.

Recap: Battle at the Binary Stars opens with both the Starfleet and Klingon sides mired in tension. The tension is at its worst on the Shenzhou, where Burnham's attempt at mutiny has just failed, and she's being held at phaser-point by Captain Georgiou. The now-former first officer's plea for action falls on deaf ears -- understandable from people whom she just respectively nerve-pinched and attempted to deceive and/or bulldoze into executing her "Vulcan Hello" plan -- and she's remanded to the brig.

T'Kuvma and Voq Son-of-None, for their part, now face off with the haughty princes of the Klingon High Council, who have responded to the Beacon of Kahless and whose ships are all bearing down on the lonely little Shenzhou... but who are by no means necessarily reconciled to being subordinate to the upstart prophet. As T'Kuvma confronts and upbraids the most arrogant of those princes -- Kol, who in the course of their exchange dismisses T'Kuvma's new right-hand man, Voq, as "vermin" -- we again see his charismatic religious leadership and moral authority in action.

Kol fully expects the Council to fall behind him, but to his surprise finds them instead aligning with T'Kuvma and is forced to retreat, blustering about his intention to put T'Kvuma "in his place" before long. We also get a glimpse at T'Kuvma's backstory: the prophet had alluded to being an outsider not unlike Voq when he was young, and we see that in his earliest days, his attempts to reclaim the Ship of the Dead -- his disgraced family's legacy -- led to his being brutally bullied.

Clearly, he surmounted this (and as Voq claims, even found a way to install a cloaking device on his vessels), and his command of events and sense of timing both seem to be far beyond the ordinary. As the other Great Houses ask him what possible threat a single ship could present, he grandly gestures to the stars and assures them that their destiny is about to arrive... and sure enough, a group of Starfleet ships warps in at that very moment to support the Shenzhou. Georgiou hails the Klingons, informs them they are in "Federation territory," and signs off with a phrase that T'Kuvma frames with in-the-moment running commentary as "their lie," saying "We come in peace."

T'Kuvma whirls on his people and rails about the scheme to undermine Klingon individuality behind this "lie," and orders his ships to open fire. The Battle at the Binary Stars begins with the Shenzhou soaking up the first volleys of Klingon fire and chaos exploding on her bridge.

Burnham, meanwhile, is trapped in the brig and vainly querying the computer for details as the ship shudders around her. Ensign Connor, an injured crewmate from the bridge, happens upon her. He's clearly confused and disoriented, wondering where sick bay is and why the battle is happening... and then is promptly blown out into space as all hell truly breaks loose and half of the brig is vaporized.

Events unfold rapidly from there. The Shenzhou and several other Starfleet vessels are crippled as Admiral Anderson arrives aboard the Europa, pulling Georgiou and her crew clear of the "debris disk" of the Binary Stars. Anderson seems all set to save the day, at least in his own mind, as he arranges for negotiations with T'Kuvma... but he has no idea what he's dealing with. He quickly finds out as T'Kuvma -- making a point for his own people about the powerful advantage of his cloaking technology -- has a cloaked ship ram the Europa. In a display of Starfleet's mettle, Anderson self-destructs his ship to take out their attacker.

After this, the battle ends. Mostly. The Klingons warp away to carry news of their victory to the stars, proclaiming T'Kuvma with the title of "Unforgettable" once reserved for Kahless. T'Kuvma and L'Rell -- his other lieutenant -- conclude that the remaining Starfleet ships present no threat, and T'Kuvma announces himself to his vanquished foes as the reborn Kahless, telling them they live now only to carry word of "Klingon supremacy" to the Federation. In a religious gesture of characteristic bravura and theatricality, he orders L'Rell to retrieve the bodies of the fallen so that he can prepare them for entombment with his own hands.

In the meantime, Saru and Georgiou devise a way to strike back at the Klingons who have lured Starfleet into a massacre. Targeting the Ship of the Dead, they work out that they can mount a torpedo on a worker drone and evade the Klingons' defenses... but that someone will have to pilot it. Georgiou declares her determination to do this, despite its being a suicide mission.

In another meantime, Burnham is trapped in the remnants of the brig, facing impending death and lost in shame and despair. We get a flashback of Sarek rescuing child Burnham in a scene of flaming wreckage (was this the Klingon "terror raid" that claimed her parents?) and mind-melding with her in an attempt to stabilize her.

Through this old mind-meld connection, Sarek senses her despair from wherever he currently is and telepathically communes with her -- at no small physical cost -- to help her rally, survive, and go to the aid of those who need her. Sarek's pep-talk has an iconically Vulcan opener -- "What I cannot abide is a waste of resources" -- but also involves bolstering Burnham's positive qualities in a way that he has apparently never done before.

Burnham logic-battles the ship's computer into releasing her from the brig for ethical reasons and makes a leap through the void of space to a nearby intact door. She reaches the bridge in time to talk the Captain out of her suicide strike plan and to persuade her to try to capture T'Kuvma instead, in order to avoid martyring him. Despite expressing her pain at Burnham's betrayal, Georgiou ultimately agrees to the plan.

They secret a bomb on the corpse of one of the Klingon warriors T'Kuvma is recovering, detonate it (devastating the Ship of the Dead) and beam aboard in an attempt to capture him. It goes wrong, Georgiou and T'Kuvma both wind up dead, and the episode ends with Burnham being sentenced to life imprisonment by a court-martial.



HIGHLIGHTS

The Klingon Things:
Sometimes, when sci-fi shows dwell too much on their favorite alien culture, overexposure can start to render it tiresome or unintentionally ridiculous. These days, I tend to think of this as The Mandalorian Effect -- on account of finding that the more I learned about the titular hero's culture in his own Star Wars series, I found the less I wanted to know about it -- but it could be argued that Klingons on TNG, or Ferengi on DS9, also suffered somewhat from this phenomenon. (Your mileage may vary, of course.)

What I like about DISCO's approach to Klingons is that while you can tell that there's worldbuilding going on in the background, it turns up on the actual show in sparing and suggestive gestures that nevertheless have rich imaginative payoff. For example, I've often wondered what life is like for Klingons who don't come from the warrior caste (which is almost always all we see of Klingon society), and whether Klingon society has different sects and ideologies and what they look like. DISCO touches on these things with... I guess "restraint" is the word, odd fit though it might seem for a show this grandiose.

T'Kuvma's religious movement is repeatedly hinted at as being replete with people from the "other" side of Klingon society, for example: they are the have-nots, the people who aren't glorious warriors or from storied lineages. Voq is the primary example, on the outside looking in because of being a fatherless albino, but he's not alone. T'Kuvma's backstory -- and the fact that a big part of his political appeal is actually anchored in having access to cloaking technology -- strongly suggests that his rise is tied to science as much as religion. Perhaps he's one version of what an intellectual looks like in a society that doesn't want to admit to valuing intellectuals; it would track.

Likewise, perhaps T'Kuvma's devotion to the entombment of the dead and to funerary rites is an old-timey form of Klingon religion, one that might become forgotten by a secular culture that will later come to view the bodies of the dead laconically as "empty shells." The show hints at these sorts of things but refrains from outright explaining them, and I like that.

(Most of) the Cast: T'Kuvma and Voq continue to deliver, and the bulk of the cast is excellent, most definitely including Martin-Green as Burnham. James Frain's Sarek continues to be a pleasure to watch when he turns up, and even relatively bit parts like Admiral Anderson and Ensign Connor are delivered with capability and confidence. Burnham's final speech to the court-martial that closes out the episode is a moving oration in the finest Trek tradition, albeit that its subject is shame and culpability. There's really only one exception to all this, which I'll come to presently.

And Especially Sarek & Burnham: I had to go back here and add in an extra-special mention for Sarek. Not just the performance, but also the overall artistry of how this beat is worked into the story. The compact, efficient and still impactful way that episode brings home Burnham's traumatic past and Sarek's regret for his failure to support her as fully as he might have done is genuinely beautiful. Frain and Martin-Green work together as a team to sell so much in very few words, and the amount of character information that comes home here is truly remarkable.

The Action: The battle of the episode's title and its associated action -- particularly the failed raid on the Ship of the Dead -- is all cracking good stuff.

I really enjoy the little touches that are part of Burnham's escaping-the-brig sequence. She out-logics Shenzhou's computer in an echo of (and TBH a more interesting take on) the way the heroes of TOS were forever besting machines with the use of Logical Contradictions. Her brief suitless EVA strikes me as a homage to David Bowman's similar feat in Kubrick's 2001: A Space Odyssey.



LOWLIGHTS

Again, there's really only one of these.

Captain Georgiou: I really like the idea of Captain Philippa Georgiou, and I'm usually a fan of Michelle Yeoh whenever she appears in things. (I'm bracketing out the critically-panned recent excursion in Section 31, which I haven't seen.) That said, the Trek universe and its associated shields and phasers and technobabble and mmm-glayven is not a fit for everyone, and every once in a while you can get the feeling that you're watching a performer who's fighting through their own bemusement at all of this geeky shit surrounding them. Yeoh's performance in the opening episode was noticeably stiff in just such a way, and that quality stands out even more here, particularly because everyone around her seems right at home.

It isn't all bad. Given a chance to get up a bit of a head of steam, Yeoh delivers glimpses of what this role could be: her "to think I knew you so little" speech to Burnham has real teeth. Still, there's no way around it: for a lot of the run time, her take on Georgiou feels pretty darned wooden. Fortunately, the rest of the episode more than makes up for it.



JUST NUTREK THINGS

The Rule of Space Cool:
The mark of the Kelvin films is still very visible, particularly in the sequence where poor Ensign Connor meets his demise. This is less graphic than Abrams' famous shots of people getting sucked into the silent void in the iconic confrontation between the Kelvin and the Narada in ST09... but it bears a family resemblance. The cinematic instincts of NuTrek are also fully on display in the Extremely Dramatic Tractor Beams that rescue Shenzhou from the "debris disk" and that pull lost Klingon warriors back from the void. I can dig it.

The Rule of Big Swings: Vulcan mind-meld and telepathic abilities have always had rather rubbery, dramatic-convenience rules: Spock senses the demise of the Vulcan ship Intrepid from light-years off in TOS, for example, and perceives the mighty intellect of V'Ger from equally great distances in The Motion Picture. Sarek's psionic reaching out to Burnham here is not strictly-speaking just a NuTrek Thing in this context... but it certainly swings at the furthest fences of that tradition.

Rubber Science: The accretion disk of the Binary Stars seems to be a lot like, at minimum, the accretion disk of a neutron star or even a black hole, since falling into the pull of its gravity appears to present the risk of inescapable death. This is weird since we've been specifically told that the system isn't like that and we've seen Burnham boot around in the "debris disk" without encountering such problems. But this is a relatively minor nitpick, since it doesn't feature for all that long in the episode.
 
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THE BIGJAKE STAR TREK: DISCOVERY REWATCH THREAD
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Hi, everyone! I'm a long-time TrekBBS member, but I don't believe I've posted in this particular forum very much. I aim to change that with this thread.

I'm a DISCO fan; it did for me on the small screen what Star Trek: Beyond did on the big screen, which is to say that it got me to really understand and appreciate what we now call "NuTrek." With a bit of distance from its complete original run, I'm undertaking to do an episode-by-episode rewatch of the series, trying to look at it with fresh eyes and see how (or whether) my perspective on it has evolved, to remind myself of the bits I'd forgotten and get a new perspective on the many moments I remember.

For the moment, this here is a placeholder post. The idea of doing this sprung to mind last night when I rewatched the first episode in the series, and I have in mind kind of a standard format for these reviews which I will lay out here before I get started. Y'all are welcome to come along for the ride. Whether I will actually make it all the way through the series I don't know, a lot depends on the demands of daily life, but that's what I'm going to attempt.

I will not be shy about posting spoilers, so for those who haven't seen the series before: yes, it is worth watching, and you should feel free to go do that before reading any of the reviews I will be posting here.



THE REVIEW FORMAT, PROBABLY

Episode Title:
Obviously.
Rating: My rating for the episode out of ten, on a rewatch.
Recap: I'll try to keep these fairly brief, since you can find them pretty much anywhere. (EDIT: Hahaha no, brevity is clearly not happening, LOL. I should know myself better. I'll preface these with a TL;DR summary instead, and I'm going to focus more on the ideas, narrative structure and characters in an episode than on a recitation of their events.)
Highlights: The things I particularly liked or found memorable.
Lowlights: The things that didn't work for me.
Just NuTrek Things: Things specific to what I think of as the NuTrek "style" of filming and storytelling. Some of these are quirks I've made my peace with, even if they they're not "how I would have done it." Some of these are Cool Shit that the style makes possible at all. And occasionally they'll be things that even a forgiving perspective finds groan-worthy.

I'm going to kick things off with the first three episodes this week. Thanks in advance to anyone who chooses to look in.
Interesting, will keep looking back at this.

Read the first 2. Wow, much more in depth than I even think I have the time for. Impressive.

There are a lot of little things that people didn't pick up on and that were also elaborated on by the writers and producers as the whole whirlwind if season 1 was going on.

The theory behind this new Klingon Empire was much more detailed. The idea of a volatile politic and technology was only touched on then elaborated in in the comic. We learned they used the novels to expand their culture.

I had enjoyed the previous era of Trek, but always felt they could do better visually. Discovery felt like a huge upgrade to that, not in just what we see, but scale. Fill out the universe!

Burham is way more complex early on than given credit for.

She is outwardly cocky and capable as an officer, emotionally stunted and unsociable because of both her upbringing and starship protocols. She has major flaws, which were dealt with in season 2 and 3, and somewhat in season 4.

Fuller went in thinking this would be a clean slate, but in reality, after he left the complete overhaul of Trek was turned into just a major update.

As far as the update goes, 90% of the changes are ones I'd have made: technologically, culturally, etc. I think that's one reason it rates so highly for me.
 
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Wowza. This is well written! I’m excited for more. And, while I don’t think I’d go so high as an 8 for the first two episodes, it’s still nice to see someone who appreciates them this much.
 
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SEASON 1, EPISODE 3: CONTEXT IS FOR KINGS

A list of links to the episodes rewatched so far can be found in the initial post.

Rating: 9/10.

TL;DR: Six months after the Battle at the Binary Stars, we follow prisoner Michael Burnham to her first encounter with a mysterious experimental starship called the USS Discovery... and the threatening and awe-inspiring enigma of a technology that might just change the galaxy forever.

Recap: The prior episodes intrigued me on a first viewing and on the most recent viewings alike, but the truth is they weren't the first DISCO I saw. The very first episode of the series that I actually watched -- I had been reluctant to try it -- was "Context is For Kings." It was a happy accident, because (and I know I'm not alone in this) this is the episode that got me hooked, and it's still not just one of the series' best, but IMO ranks with some of the best Trek has to offer, period.

The uninitiated viewer won't know any of the details covered in the first two episodes, but though they provide added texture to what happens here -- which I certainly appreciate now, watching this episode right after the opening two-parter -- you don't need to know them. Michael Burnham is a famous "mutineer" being transported on a prison shuttle with some serious criminals, including at least one multiple murderer, through some kind of Skiffy Space Storm.

Her fellow convicts hold her responsible for starting the war. One of them in particular had a cousin on a ship named Europa that was destroyed at the Binary Stars, and tells her that she has more than "eight thousand" deaths on her head. We immediately get a glimpse of Burnham's intensive mental skills as she quietly corrects the figure to precisely "8,186."

The shuttle is in trouble, infested by some kind of spaceborne lifeform that might deplete its power supply (one might later speculate, given what we see later, that the infestation may originate from a certain nearby ship). There's a bleakly funny gag with the shuttle pilot suiting up to make EVA and clean off the hull, promptly to be lost to the storm... but as the convicts seem certain to die with Michael staring serenely off into space and commenting on the likeliest causes of their demise as the others struggle with their shackles, the Discovery retrieves them.

One of the coolest things about this episode is that while the Discovery is a fine slice of sleek Starfleet technotopia, there's also a sense of slightly ominous mystery about it from the first moment. We meet charismatic security officer Landry right off the bat -- I still find myself immediately liking Landry, hardass though she plainly is -- but as one of the convicts mentions, it's weird that this brand-spanking-new ship straight off the assembly line isn't already soaking up Klingon disruptor fire at the battlefront.

What's going on here? Why are there so many "silvershirts" which are apparently the precursor of science officer blueshirts? Why are there officers with weird black badges? And if this is a Starfleet ship, why is Landry so apparently content to conduct Burnham to a mess hall for what would appear to be the specific purpose of watching what happens when her fellow inmates decide to take the death toll of the Binary Stars to "8,187" and attack her? (And for that matter... why do they decide to suddenly attack her at the precise moment they're all seated in a room full of Starfleet personnel? Curiouser and curiouser.)

No sooner does this happen than -- as if on cue -- Burnham is ushered into the presence of Captain Gabriel Lorca. She sees her old friend Saru on the bridge along the way, the second familiar face from the Shenzhou on this ship (she already ran into Keyla Detmers in the mess hall, now sporting her signature side shave and cyber-implants -- no doubt the results of an injury either at the Binary Stars or some battle after that). But Saru is quickly forgotten in the face of the Captain.

Lorca is compelling: all at once intriguing, eccentric, off-putting, enigmatic, charismatic, and demanding. Not for him all the usual pieties about Starfleet's peaceful primary mission as explorers and diplomats. He's here to win the war, full stop; the kind of captain that really thrives on conflict. And he has a collection of weird quirks and objects, like the bowlful of fortune cookies on his desk -- which also sports a cooing Tribble(!) -- and an aversion to light, or at least to quick changes in light. He at first asks for Burnham's help, but when she tries to refuse, pleading that she just wants to do her time quietly, he does not shrink from ordering her. "I'm not a chauffeur; there are no free rides on my ship," he declares, and says he'll use whatever resources are to hand to achieve victory.

With that settled to at least some degree, Burnham is sent to her quarters, which it turns out she shares with the young and effervescent Cadet Tilly. (It's fascinating to encounter the early versions of these characters on a rewatch with some idea, now, of how someone like Tilly will grow over subsequent seasons. Mary Wiseman's debut here is still almost impossibly charming.) Tilly is friendly until she learns that her new "built-in friend" is Michael Burnham the mutineer, at which point she withdraws.

Cue our first Black Alert, which in this context is genuinely ominous, or at the very least seems eldritch. "What is going on on this ship?" Burnham wonders as she watches weird glimmering spores and condensation materializing next to her... but Tilly curls into her bunk and stays mum. It's interesting to see the extent to which this is played as something like the introduction to a horror scenario.

The next day sees Saru escorting Burnham to what is supposedly a short-term assignment in engineering. There is a great exchange between the two outside the doors of engineering as Burnham tries to somehow apologize for what happened at the Binary Stars, and Saru hovers between sympathy and vindictiveness as he informs her that while he believes she has regrets, he also thinks she is dangerous, and intends to protect his sometimes-reckless Captain from her darker side.

During Burnham's sojourn in engineering, Tilly (also on assignment there) makes an awkward attempt to cold-shoulder her and we meet Paul Stamets for the first time. This is the touchy, somewhat prissy and clearly hard-pressed early version of him, clearly irritated at having to include this interloper in his process.

We catch Stamets in mid-conversation with a fellow-genius and old friend named "Straal" -- they both refer to uninvited eavesdroppers on their conversations as "lurkers" -- and Stamets orders Burnham to reconcile some incredibly abstruse code. Later, he is incredibly annoyed when she finds an error in it, and otherwise tries to keep her at arms' length: after all, she's both a convict and worse, a temp. After her shift, Burnham contrives -- with a literally unconscious assist from roommate Tilly -- to break into a secure chamber where she finds an astonishingly beautiful "forest" of fungus.

The following day sees dark news from Captain Lorca. The Discovery's sister ship, the Glenn, has been lost with all hands. Lorca orders a landing party to investigate, puts Stamets in charge of recovering all the scientific material on the Glenn, and orders him to include Burnham in the party. (There's a great exchange where Stamets questions involving her at this level, and Lorca orders Saru to assess Burnham's abilities from their years together aboard the Shenzhou. Saru admits that "mutiny aside," she is the "smartest" Starfleet officer he's ever known. Lorca gives Stamets a wry look and adds: "And he knows you.") On the shuttle flight over, Stamets explains at Burnham's insistence -- no doubt still smarting from Lorca's jab -- that his field is astromycology and that it has to do with the miracle of "panspermia," with "physics as biology." He also recounts being scooped out of the lab along with his best friend, who is now dead because of research with which he doesn't fully trust the "warmonger" Lorca.

What follows is a classic sci-fi horror excursion (except that they get out alive) aboard the Glenn, where the entire crew has been killed by some kind of accident related to its experiments, and where a crew of Klingon raiders has run across something massive and dangerous with claws that can rip through advanced metal alloys. They escape with Burnham decoying the creature, which it becomes clear is a giant-sized tardigrade with an aggressive disposition.

Back on Discovery, Saru escorts Burnham to a debrief with Lorca and remarks that she has comported herself "respectably" during her supposedly temporary assignment. In session with Lorca, though, the Captain formally invites her to join his crew. When she questions why he wants her to stay -- and notes that she's well aware that he has manipulated events to get her on board and that she's not actually willing to engage in the illegal weapons tests that she assumes are underway -- he replies that the events of the Binary Stars shows that she evinces "the kind of thinking that wins wars." He takes her on a tour of the spore drive and of the wonders it promises, admits that he did choose her but not for weapons tests, and delivers the famous "universal law is for lackeys, context is for kings" speech that finally persuades her.

The episode ends with Burnham taking her first steps to settle in on Discovery -- much to Saru's displeasure, and it's a nice touch that we see his threat ganglia activate as the prison shuttle leaves without her aboard -- and the Glenn being scuttled. We're not done with ominous mystery, though, as we're shown that Landry has smuggled the giant tardigrade into secret captivity at Lorca's orders.



HIGHLIGHTS

It "Doesn't Feel Like Trek":
"Context is For Kings" delivered something genuinely new in the Trek universe. On a different Trek show, the drama of the Discovery and the Glenn would have been the stuff of a one-off episode that cautioned against questionably ethical attempts to trump warp drive technology. After the destruction of the Glenn, a regular Trek show would never mention the spore drive again (or at most, would revisit it in another one-off with much the same point a few seasons later, maybe with Section 31 trying to resuscitate these evil experiments or something like that).

DISCO makes no pretense of giving all of this the usual treatment. The spore drive is here to stay, this whole incredibly questionable top-secret R&D project being the key to winning the war. Lorca's ethically ambivalent status is also here to stay: we're not shown that he was Right and Good All Along, although we're certainly shown how he makes his point of view enticing even to someone like Burnham who -- mutiny aside -- is largely a by-the-book classic Starfleet officer at her core. The tension and ambiguity of Lorca will, if I'm remembering rightly, fuel a good part of the season.

Discovery herself is introduced as enigmatic and a bit... the word I've repeatedly used is ominous, and I'm sticking with it. There are no adoring shuttle fly-arounds, no sentimentality about what a fine ship she is. The crew we meet mostly respect their Captain but are also clearly somewhat frightened either of or for him, or both. Landry, as we see in the episode's final scene, has a level of loyalty to Lorca that can be fairly described as almost creepy. It isn't fully clear whether or not Burnham is making a deal with a kind of devil, even if a necessary one, when she agrees to stay.

I love all of this. The ethical questions typical of Trek are still at play, but Discovery exists in a universe where the triumph of good is not guaranteed -- even within the society of the show's protagonists -- making it a show in conversation with the flawed reality in which it's produced. It felt fresh to me, though still in continuity with what came before, and that hooked me.

Once Again, the Cast: After this entry, I'm going to stop commenting on the across-the-board excellence of Doug Jones as Saru. I pinky-promise.

Henceforth, let it be stipulated that I think he is the most impressive actor to play an alien crewman in any Trek show since Nimoy as Spock in TOS. I would even tentatively say that (stage whisper engaged) in terms of the consistency of his conception and writing and the ineluctable quality of the performance, he may have created a notch above Nimoy. (Yes, I know this to be sacrilege. But I think it may be true, and the rewatch is bringing home to me just how true it is.)

There is never, ever a moment when Jones doesn't simply embody Saru like a fully-fledged person whose consciousness and physicality were just there to be accessed. And I think he deserves his flowers; the only other actors who compete with him in this regard are (I would argue) Brent Spiner and Michael Dorn on TNG, and Rene Auberjenois and Armin Shimerman on DS9. But even in that august company, he stands out. In future entries, I'll only comment on him when the performance rises above (or less likely, falls below) these stratospheric standards.

Everyone else is great. Martin-Green is still consistently excellent as Burnham, walking the fine line of an incredibly complex character with confidence and verve. Wiseman's Tilly and Anthony Rapp's Stamets are both instantly vivid and likeable, and both serve as sources of fairly graceful exposition (excepting a very brief As You Know, Bob conversation between Stamets and the short-lived Straal). So is Landry, even if we're clearly not meant to like her. And by the Great Bird of the Galaxy, Jason Isaacs' Gabriel Lorca is truly unique as a starship Captain and a big part of what makes DISCO so refreshing. I can see why many fans fell somewhat in love with this character.

As with the opening two-parter, even the bit players nail it, like Burnham's convict companions from the shuttle. And this time, there are no weak links. At least not anyone I noticed. As I can remember doing on a first watch, I regret that more use isn't made of Lt. Commander Airiam (who is usually just a background character with a badass character design that must have involved a lot of time in the makeup chair). As such, her actress gets almost nothing to do, but heck, she does that "almost nothing" capably, too.

Paul Stamets & Astromycology: DISCO and its spore drive riff on the very real science of astromycology and a very real pioneer of said discipline also named Paul Stamets, who was consulted on how to work his discipline into the Trek universe. The real Stamets was reportedly proud to see the fictional counterpart of his work appear on a show that would appeal to young people. I like this connection to real scientific innovation in the real world, even if the connection is of course more than a bit arm-wavy (see below).

A Sense of Wonder: Speaking of astromycology, the glimpses we get here of the spore drive and the mycelial forest supporting it are memorable and noteworthy. Watching Burnham marvel at the fungal growth chamber's beauty is to marvel along with her.

Horror Aboard the Glenn: The fate of the Glenn's crew is like if we saw the final result of the infamous transporter accident in Star Trek: The Motion Picture, and it is haunting. The giant tardigrade is an incredibly frightening antagonist, and really everything about the Glenn -- including Short-Lived Shushing Klingon Raider -- is darned compelling. Farewell, Straal, who never gets a first name that I know of: we hardly knew ye.

What I Now Know is Foreshadowing: Alice's Adventures in Wonderland see very nifty usage in Burnham's chase with the giant tardigrade, and in the episode's epilogue. I now know that this is setting up other Alice-themed things later in the season, and that's pretty nifty.



LOWLIGHTS

None, really. Pretty much everything works, here. I would rate it as a classic episode.



JUST NUTREK THINGS

The Rule of Space Cool:
The space storm that bedevils the prison shuttle in the opening, and the Extremely Dramatic Tractor Beam that rescues it.

The Rule of Big Swings or Rubber Science? No! The Rule of Big Swings as Rubber Science! DISCO's take on astromycology of course adapts the real-life science to the fiction with lots of armwaving, swinging for the very quasars at the edge of the universe in adapting the theorized role of fungal life in "panspermia" in particular. Fictional Stamets' explanation of the interface between physics and biology is definitely at the point of being rubber science in the finest NuTrek fashion. It's sort of vague as to whether the mycelial network literally means that fungal networks are the "muscles" connecting the cosmos, or that the mycelial network is a cosmic phenomenon poetically analogous to and partially connected with fungi. Real-Life Stamets' comments seem to imply that his consultations recommended the latter interpretation, but it's possible that this got lost in translation.

The other side of the coin of this being unlike normal Trek, of course, is that if you don't like the idea of the mycelial network, you're stuck with it from this point to the end of the show. It is the basic engine, literal and figurative, that drives DISCO. I don't personally think it's any worse in terms of believability than warp drive or artificial gravity, and it most certainly isn't worse than even more rubber-science NuTrek conceits like "red matter" and transwarp beaming, so it wasn't a dealbreaker for me. In part, that's admittedly because my head canon relates the spore drive to Real-Life Stamets' framing.

The Very Visible VFX Budget: Like any episode of DISCO, this episode is chock full of jaw-dropping visuals, particularly including the extremely convincing CGI tardigrade. But I think what really brings home the sheer investment in the show's VFX is that Lt. Commander Airiam, a character design nearly as elaborate as Saru, is a background character. That is wild to me.
 
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Thanks to everyone for their replies and reactions! I'm glad some people are finding this exercise interesting.

I'm shortly going to include a little directory of links in the opening post to reduce the amount of scrolling needed to reach various episodes, so, stay tuned for that. Hope y'all are having a good weekend.
 
I always felt that the first season would have felt much stronger if Context is for Kings, as is with our protagonist on her way to prison, was the series premiere with the Shenzhou stuff sprinkled in by way of flashbacks throughout the first season.
 
It would have been an interesting way to do it, although I daresay I would be loath to lose those magisterial performances from Voq and T'Kuvma and the fullness of the action sequences in Episode Two.
 
It would have been an interesting way to do it, although I daresay I would be loath to lose those magisterial performances from Voq and T'Kuvma and the fullness of the action sequences in Episode Two.
I can't recall how accurate the claim is, but I have seen it said that this was how it was intended to be presented.

I agree that it would work better, especially in regards to Voq's secret, which is painfully obvious in the episodes as released due to the stated timeframe of events not lining up.
 
Paul Stamets & Astromycology: DISCO and its spore drive riff on the very real science of astromycology and a very real pioneer of said discipline also named Paul Stamets, who was consulted on how to work his discipline into the Trek universe. The real Stamets was reportedly proud to see the fictional counterpart of his work appear on a show that would appeal to young people. I like this connection to real scientific innovation in the real world, even if the connection is of course more than a bit arm-wavy (see below).

"Riff" is a very euphemistic characterization of the total bastardization of the original concept.

The original idea was that fungi would be used for terraforming, not for space travel.
Originally there was no spore drive or interdimensional mycelial network that would allow for travel across space, time, and universes.

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The STD writers told Paul Stamets they were "hitting a brick wall". :brickwall:
:lol: You can definitely see that.

the very real science of astromycology

I like this connection to real scientific innovation in the real world, even if the connection is of course more than a bit arm-wavy (see below).

"real science"

The first hit on Google for "astromycology" is "Memory Alpha".

A Sense of Wonder: Watching Burnham marvel at the fungal growth chamber's beauty is to marvel along with her.

"marvel along with her"

Aha..., sure :crazy:
 
One simple but quite reliable heuristic I use for people who are just being assholes about the show is that they insist on calling it "STD." I'll make a policy of just placing these on Ignore henceforth, starting with the guy who just showed up to try to distort what I say about astromycology in the latest recap. Don't be that guy.
 
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I agree that it would work better, especially in regards to Voq's secret, which is painfully obvious in the episodes as released due to the stated timeframe of events not lining up.
This is probably going to hurt when I get to it on a rewatch. Because I feel like I definitely should have seen this clear as day the first time around... and I definitely didn't. :rommie:
 
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