It's because you're hyper-focused on the tech to the exclusion of story and character.
That's because that's what I want to focus on.
That's a choice.
I leave the Story, the Characters, all the Big Bad & Conflicts a open slate for others to work with inside my own 26th Century Head Cannon.
It's a deliberate Frame Work.
Similar to the D&D Core Rule Hand Book in design.
You don't see D&D Core Rule Book folks tell you what your story or your character is.
You come up with that idea later on for your Campaign & Epic Storyline to tell.
They come up with the Rules, the Settings, the Tools, the Tech, the interactions.
That's what I'm here for.
Congrats. I'm proud of you.
Your sarcasm is accepted.
Actually, my point about sometimes going back regarding changes is in response to what you said about how command centers in naval ships are buried more within the hull rather than on top like they used to be. From ships having it at the top in the past to the center right now and back to the top again for ships in space in the future. Sometimes change means going back to something.
That was my fault for not being more clear about my response, so my apologies for that.
That's because modern Trek is stuck in WW2 mode.
It's basis of combat is about as far as the Cold War in certain aspects.
It really needs to modernize and is barely on the cusp of that.
And that's great.
There's nothing wrong with fanfic. I've written some. Anyone who's actually read it (see my signature, anyone who wants to spend a little time reading it, who hasn't already), not to mention anyone who's followed my posts over the years, would know that I don't shrink from discussion of Trek tech.
However, there's are enormous chasms between:
1) on the one hand: fanfic, head canon, ideas that an individual fan thinks are interesting (which themselves need not form a cohesive whole, since alternate takes are free to be mutually incompatible),
I'm not trying to write "Fan Fiction" in the traditional sense.
I don't plan on telling a story or create characters.
I'm not trying to tell a grand campaign or adventures.
I'll leave that to others who are specialized in that field and work with them.
2) on the other hand: ideas that sizable groups of fans consider interesting and can agree might be plausible noncanonical takes on the franchise, and
3) on the gripping hand: ideas that are canonical.
You don't seem to appreciate that, you seem mired in (1), and you can't even make it to (2), much less (3). That's why you're getting pushback. Stick at (1), that's great. When I have time, I plan to get back to it too. Who knows, maybe you'll create a popular new franchise someday.
Okay, whatevers.
My final advice, a reiteration of something implicit, don't be presumptive about where everyone's coming from.
LLAP
Then why are you guys presuming that I'm coming from a place that would limit the storylines that can be told?
You guys are presuming that what I do, limits anything that can be told story wise, or character wise some how?
Which is furthest from the truth.