• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

MGagen’s New TOS-E Project

5CrB7MP.jpeg
I simply love this shot. Many years ago I enlarged the b&w pic in TMoST to fit an 11x17 page and had it framed for my wall. With MGagen’s permission I would love to replace it with this colour image you’ve created. It’s fantastic!

My God, THIS is what TOS-R should have looked like.
 
We never do see a Klingon ship 100 kilometres off K-7 in the same. As such the image we see with no Klingon ship in sight makes sense since a hundred kilometres away it would be too far away to be seen visually.

Agreed, in the original FX given the distance of 100 Km we do not see the Klingon ship near K-7. However, in the Remastered VFX (around 4:17) and DS9's version it would seem that the VFX folks ignored the dialogue and we do see the Klingon ship at around the same distance as the Enterprise...
 
I simply love this shot. Many years ago I enlarged the b&w pic in TMoST to fit an 11x17 page and had it framed for my wall. With MGagen’s permission I would love to replace it with this colour image you’ve created. It’s fantastic!

My God, THIS is what TOS-R should have looked like.
Anytime I see this shot I know that this is the shot that one of the FX houses filmed by just panning the camera. So there is no parallax as the ship goes by like in the other profile shots of the Enterprise.

Someone on the production team (Justman?) even complained about it.
 
Anytime I see this shot I know that this is the shot that one of the FX houses filmed by just panning the camera. So there is no parallax as the ship goes by like in the other profile shots of the Enterprise.

Someone on the production team (Justman?) even complained about it.
A very similar shot appears in the original footage of “Space Seed” as the Enterprise pulls up alongside the Botany Bay.
 
Henoch, you are correct. I was relying on my faulty memory. I haven't built a Klingon D7 yet, so I can't check how "invisible" it would be at 100 Km, but I am sure it would be quite small.

The Enterprise is depicted at 2 Km from the station in the image. This was the distance I determined best fit the onscreen appearance of the ship seen from either side of the station back when I built my first model.

And, yes, Warped9, you have my permission to print this out. I'd be honored to know it is on your wall.

Here are a couple more images. First a close look into Hangar Bay 3:

hTawqhm.jpeg


As you can see, not all of the shore leave parties came via the transporter. I assume another vessel has just launched from the bay, so it is still open and under vacuum.

Here is a view from within, looking out where the Enterprise is visible 2 Km distant. It also gives us an interesting view of the underside of one of the tertiary pods. I have interpreted it as having an underside beacon:

O4X0V0o.jpeg


On of the joys of this type of exercise is going where no fan has gone before...

M.
 
My favorite Enterprise render of my new model is the one leaving K7. This has always been one of my favorite angles that the model was filmed from.

An advantage that modern 3D tech has over the old blue screen matte technique is that it is easy to light several models with the same consistent lighting. In the case of my renders with K7, I am using only two light sources in blender, both defined as Sun lights. This makes them infinitely distant and they illumine all objects from precisely the same angles.

These scenes are lit with a single white "sun" and a second, dimmer and larger blue fill light "sun" in nearly the opposite quarter. This blue fill light is not very saturated and gives just a bit of cool illumination in what would have been stark black shadows.

It also gives a touch of that "bluescreen spill" that we've come to expect in our Trek space imagery.

I can rationalize the lighting in this way: There is a nearby white sun a light year or so away. in the opposite direction is a young, open cluster -- something like the Pleiades cluster -- which is enveloped in the hot blue nebulosity of its forming.

The two TMOST renders of the Enterprise are also lit by "Sun" lamps, but I used more of them and tried to get close to the studio lighting of the original model photos.

M.
 
My favorite Enterprise render of my new model is the one leaving K7. This has always been one of my favorite angles that the model was filmed from.

An advantage that modern 3D tech has over the old blue screen matte technique is that it is easy to light several models with the same consistent lighting. In the case of my renders with K7, I am using only two light sources in blender, both defined as Sun lights. This makes them infinitely distant and they illumine all objects from precisely the same angles.

These scenes are lit with a single white "sun" and a second, dimmer and larger blue fill light "sun" in nearly the opposite quarter. This blue fill light is not very saturated and gives just a bit of cool illumination in what would have been stark black shadows.

It also gives a touch of that "bluescreen spill" that we've come to expect in our Trek space imagery.

I can rationalize the lighting in this way: There is a nearby white sun a light year or so away. in the opposite direction is a young, open cluster -- something like the Pleiades cluster -- which is enveloped in the hot blue nebulosity of its forming.

The two TMOST renders of the Enterprise are also lit by "Sun" lamps, but I used more of them and tried to get close to the studio lighting of the original model photos.

M.

:techman:

If you’re ever so inclined I would love to see you recreate other familiar shots of the Enterprise with you’re model and excellent sense of lighting.
 
I am planning to attempt the iconic Phaser Firing image. Just need to learn how to depict glowing plasma beams in Blender.

The interesting part will be the bounce lighting effects and reflections that should result from beams actually being present, not optically printed in.

M.
 
I have always liked the look of the blue phaser beams in TOS with their hazy glow, much better than the sharply defined lines of TOS-R. The one thing TOS-R got right was the more narrow angle of the twin beams when fired, which is what they would be given the Enterprise was aiming to hit something at extreme distance.
 
Agreed, in the original FX given the distance of 100 Km we do not see the Klingon ship near K-7. However, in the Remastered VFX (around 4:17) and DS9's version it would seem that the VFX folks ignored the dialogue and we do see the Klingon ship at around the same distance as the Enterprise...

if that's all the quotes about distance then we don't know what happened after the shore leave was authorized. logically they would orbit at the same distance as the Enterprise once approved.
 
I have always liked the look of the blue phaser beams in TOS with their hazy glow, much better than the sharply defined lines of TOS-R. The one thing TOS-R got right was the more narrow angle of the twin beams when fired, which is what they would be given the Enterprise was aiming to hit something at extreme distance.

I agree about the angles. That always annoyed me, even as a kid. Unless they were aiming at two widely spaced objects.

I will start by making the beams parallel, hoping that the perspective of the shot might give us the slight divergence of angles.

We'll see how it turns out. I will be going for a similar glow effect.

M.
 
if that's all the quotes about distance then we don't know what happened after the shore leave was authorized. logically they would orbit at the same distance as the Enterprise once approved.

In the remastered version this is the dialogue that is being said at the same time the Klingon ship is visible and much closer than 100km... The VFX guys in the remastered version ignored the dialogue. In the DS9 version, there is a cut so if you watched only that version you could argue that the Klingon ship moved closer after shore leave was authorized. But not in the remastered version.

Captain's log, Stardate 4524.2. A Klingon warship is hovering only a hundred kilometers from Deep Space Station K7 while its captain waits in the station manager's office. Their intentions are unknown.​

b2tfgnT.png
 
Last edited:
That could have been fixed in the remaster with a snap-zoom…like that of the unfortunate nurse in Exorcist III..Daren Dochterman built the shears in that btw

K-7 origin
 
Last edited:
Side comments on this TOS-R: Why is K7 rotating in the TOS-R? Why is the Enterprise orbiting K7 in the TOS-R? Both seem unnecessary additions. Rotating K7 adds centripetal forces which the gravity generators and have to overcome continuously (hope it doesn't fail then everything inside will up against the walls. :scream:) The orbiting Enterprise will have to use continuous thrusters to maintain its distance (or maybe a tractor beam). Better to just park the ship at a stationary position off a stationary K7 which I think the original cut implies. :techman:

Also, the reason we don't see a Klingon ship in the original episode is that there was no Klingon ship model, yet. (First appearance in season 3, The Enterprise Incident. :rommie: Or if you use stardates, then Elaan of Troyius is before TTWT. :klingon:)
 
Last edited:
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top