To vaporize Rock planet side and to destroy a probe.Just remember that the E-D had more that one phaser array that could fire above full power on target but they only used one array to fire one beam
To vaporize Rock planet side and to destroy a probe.
But when VFX budget allowed, it can fire more than one beam at a time!
The only other time we see the Galaxy Class or any other ship fire more than 3x at one time to my recollection is when it faces The Massive Borg Cube hiding in Jupiter or the Borgified StarFleet armada.So you can fire 3 "Full Power" beams at a time. If you could fire more than that at full power at the same time we would've seen a Galaxy-class do it during the Dominion War or on Picard, no?
The only other time we see the Galaxy Class or any other ship fire more than 3x at one time to my recollection is when it faces The Massive Borg Cube hiding in Jupiter or the Borgified StarFleet armada.
I believe it's more than capable of doing so, but the issue are targets available that warrants that many beams.
The Titan-A definitely fired more than 3x beams simultaneously at various targets.
I've only seen 2x at once in that scene.You can slow-mo through the E-D vs Borg hiding in Jupiter battle and see the E-D never fires more than 3 beams at once. It looks more like in this case they fire a max of 2 beams at once...
In the Titan-A strafing run, it shows that it fires 4 beams simultaneously while flying through the swarm of StarFleet ships, just go frame by frame, you'll see it.The Titan-A's strafing run seem to show 3 beams at once as a max. Do you have any video or screenshot of 4 or more beams at once?
I've only seen 2x at once in that scene.
In the Titan-A strafing run, it shows that it fires 4 beams simultaneously while flying through the swarm of StarFleet ships, just go frame by frame, you'll see it.
Realistically, the # of Beams is mostly limited by:Found it...at 15s there are at least 4 from the saucer's dorsal emitters and 2 from the ventral emitters... That is a record 6 simultaneous beams!
It's probably more of a "PITA (Pain in the Ass)" to maintain / repair compared to other weapon systems.I find this discussion fascinating, but I do have a bit of a tangential question: Why haven't we seen anyone other than the Federation using phaser strips? It can't be a technology level thing, because they've encountered many species/groups that are more advanced than them. I'd imagine because [tech reasons] that disruptors can't be used in such a way, but that doesn't explain everyone.
Realistically, the # of Beams is mostly limited by:
1) VFX Time / Budget
2) # of targets available that can be hit by one of the Phaser Array's / Turrets. (It was also a "Target Rich" environment where they want to disable as many ships as possible)
3) Power available at the moment to use.
There are power limits, but given that the Titan-A wasn't going at Warp Speeds, there should be "Plenty of Energy" available to shunt to Shields/Weapons/Impulse Drive.
I really want future Star Trek Productions to create a "With-In UnReal Engine" or some other high end Graphical Engine; a Updated StarShip Combat/Scenario Simulator that can manage everything in real time so that VFX battles can be largely automated w/o much work from the Artists.
Ergo no more "Future VFX Artist Mistakes" and perfectly accurate/realistic space battles where the only job of the Artists is picking out the Camera Angles and compositing Side-By-Side shots or jump cuts from Source to Target.
Also Realistic Ship Scale & Distances with Electronically enhanced Zoom shots so you can see the speck on screen & zoom in a floating Picture-In-Picture window to show what does your target look like at long range & zoomed in.
This Digital Simulator Production by the VFX / Engine team can make assets that can be re-used in games and other shows. This would save on long term production costs.
Kind of like how Babylon 5 was ahead of it's time, it's time for Star Trek to have it's own updated Space Sim Engine.
I find this discussion fascinating, but I do have a bit of a tangential question: Why haven't we seen anyone other than the Federation using phaser strips? It can't be a technology level thing, because they've encountered many species/groups that are more advanced than them. I'd imagine because [tech reasons] that disruptors can't be used in such a way, but that doesn't explain everyone.
Don't worry bro, I've got that solved.Wholeheartedly agree with this. The technology is available now to the point you could simulate the battle and look good enough to air in an episode. Of course that could open up a whole can of worms regarding all the technobabble exploits that have appeared over the years and shorten battles to just a few minutes instead of lasting a good chunk of an episode
If it was me, I think the age of StarFighters / Attack Shuttles are becoming more dominant in the "Post Dominion War" era.It could be due to some limitations with phaser strips that are not apparent in other designs. If you look at the Titan-A from Picard she has both the phaser ball turrets as well as phaser strips. Why she has both is anyone's guess.
In my head cannon, StarFleet designed weaponry isn't allowed for Civilian Use.The other possibility is that the Federation never licensed the usage of phaser array technology to others
I find this discussion fascinating, but I do have a bit of a tangential question: Why haven't we seen anyone other than the Federation using phaser strips? It can't be a technology level thing, because they've encountered many species/groups that are more advanced than them. I'd imagine because [tech reasons] that disruptors can't be used in such a way, but that doesn't explain everyone.
Remember the Phaser Turret that Gul Dukat had setup as a trap in DS9.One nasty little surprise would be for phaser strips to be within the hull (filling a corridor) and that being under the phaser turrets.
Using their own power--TMP level--phaser array underneath adding to it....uh-oh
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