"To order the Enterprise to withdraw, press 1. To demand the surrender of a crew member or passenger, press 2. To reach the time-travel and holodeck departments, press 3. To request urgent diplomatic intervention, please hang up and call your nearest UFP Embassy. Para español, presione 8. To hear these options again, press 9. To speak immediately with the starship communications department, press 0 or stay on the line. Thank you."
Seriously though, this is a little quirk that I just picked up on and now I can't unsee it in nearly every episode. I get there would be a quick crew response from hailing outbound and immediately saying "hailing frequencies open", but sometimes when our hero crew are trying to contact off ship, it's a little rushed on assuming the recipient was hovering around just waiting for a call. More often than not, the panel has beeped about 1-2 seconds ago and then there's a dramatic, "no reply, Captain!" How is the recipient supposed to reply after 3-5 seconds of reaction time? It works in reverse too: how many times do you get a badge tap, a "_____ to Enterprise (et al)" then less than 2 seconds later, "they're not replying!"
Obviously from a production aspect I understand that there's no point in wasting screen time while two ships or a ship and a landing party are getting connected like it's a Zoom call. But even a few more seconds of a pause would make the whole scene more believable. Either that, or by the 2300s people were wasting a lot less time on small talk anyways. Has anyone else ever noticed this and thought 'well, they might respond if you give them more than 3 seconds to receive the hail...'
Seriously though, this is a little quirk that I just picked up on and now I can't unsee it in nearly every episode. I get there would be a quick crew response from hailing outbound and immediately saying "hailing frequencies open", but sometimes when our hero crew are trying to contact off ship, it's a little rushed on assuming the recipient was hovering around just waiting for a call. More often than not, the panel has beeped about 1-2 seconds ago and then there's a dramatic, "no reply, Captain!" How is the recipient supposed to reply after 3-5 seconds of reaction time? It works in reverse too: how many times do you get a badge tap, a "_____ to Enterprise (et al)" then less than 2 seconds later, "they're not replying!"
Obviously from a production aspect I understand that there's no point in wasting screen time while two ships or a ship and a landing party are getting connected like it's a Zoom call. But even a few more seconds of a pause would make the whole scene more believable. Either that, or by the 2300s people were wasting a lot less time on small talk anyways. Has anyone else ever noticed this and thought 'well, they might respond if you give them more than 3 seconds to receive the hail...'
