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Edge of Midnight Base Map - Work in Progress

Which one?

I personally use Astrosynthesis, and it allows me to chart the real star locations, IF I can confirm the location of a Star Trek System. I love it because then I can track the exact light years between any two systems and judge the warp travel time or just get a visual for what systems are actually close together. Sometimes two systems look like neighbours in 2D, but then in 3D they are hundreds of light years apart.

ie. in these two screenshots, Rho Virginis, a Romulan system, looks either right in the middle of Romulan Space or way outside of Romulan space depending on the angle :p
I actually think there may be a way to create links to allow people to use a browser to view your map but I have never tried that

https://gifyu.com/image/S82Pj

https://gifyu.com/image/S82P0
 
You could use the line of Earth like worlds in the TRAPPIST system for a few planet of the week episodes with star names assigned to the planets instead :)
 
Sidebar comment to @USSCoriolis: I noticed "Third Submission Colony". Guessing that you've read TNG: Intellivore...?

I actually haven't :P but I use soft canon book sources for locations because a lot of series also tend to rely on them later and it helps fill in a better map - as long as the soft canon sources aren't wildly impossible like mentioning a system 2,000 light years away :p
 
Barring any of those "subspace highways" such as Star Charts posits...

Note: Edge of Midnight presumes those things do exist, FYI.
 
I have often wondered if subspace highways/shipping lanes are anchored at either end by black holes with some kind of affinity.

Don't get off the off ramp in time... it's "Tomorrow Is Yesterday."
 
I personally use Astrosynthesis, and it allows me to chart the real star locations, IF I can confirm the location of a Star Trek System. I love it because then I can track the exact light years between any two systems and judge the warp travel time or just get a visual for what systems are actually close together. Sometimes two systems look like neighbours in 2D, but then in 3D they are hundreds of light years apart.

ie. in these two screenshots, Rho Virginis, a Romulan system, looks either right in the middle of Romulan Space or way outside of Romulan space depending on the angle :p
I actually think there may be a way to create links to allow people to use a browser to view your map but I have never tried that

https://gifyu.com/image/S82Pj

https://gifyu.com/image/S82P0

Hi there, nice to make your acquaintance...
That site seems pretty useful so far, and some more screencaps along those lines would also be really useful - and in helping towards other 3d Star Trek map projects.
And somebody else on the forums did a side view map, about 12 sectors deep, supposed to show vertical layout? So I may track that down (from saved file)

I also recall the old Whitten.org map also placed Romulus as 'a dim star in Virgo'? Whilst elsewhere, Wolf 487 was suggested.
We get an idea of the type of star from Star Charts though (seemingly as a red/orange binary...)
 
Hi there, nice to make your acquaintance...
That site seems pretty useful so far, and some more screencaps along those lines would also be really useful - and in helping towards other 3d Star Trek map projects.
And somebody else on the forums did a side view map, about 12 sectors deep, supposed to show vertical layout? So I may track that down (from saved file)

I also recall the old Whitten.org map also placed Romulus as 'a dim star in Virgo'? Whilst elsewhere, Wolf 487 was suggested.
We get an idea of the type of star from Star Charts though (seemingly as a red/orange binary...)

What I am also trying to do is create an excel file with a list of what I map so it can be replicated. ie. I put the Star Trek name of a planet or Star, the re-world equivalent, and the source. When I did this years ago using indirect information I was able to plot which Star System Ferenginar had to be in, but since I didn't record it I'll have to do it again this time recording my logic and the sources :P

Sometimes there are clues in Star Trek like how we know the Battle of the Binary Stars was only a few light years from an Andorian Colony...well there aren't many systems close to where the Battle was so its a pretty easy calculation likely.
 
Yes, that's a very good approach! The old Whitten.or g map site was also very useful for this, but has since revised a number of star locations, names and choices (especially since it became HYG.map)
And I think Romulus was one of those. It's now switched from HD117635, for example, to Gliese3821? Or so I infer.
And Cardassian, plus Betazed, may also have shifted...
 
This is a thing I've been working on for the last couple of months, because I was inspired by John Concagh's Edge of Midnight project.

EoM-DisputedZone-1Oct2023-A by Dwight Williams, on Flickr

Yes, am really digging this map - reaching right down to the Hyades and Lembatta clusters.
Goes well with my own mapping research - which has included assigning sector numbers to a lot of this region.
For instance, we have the canonical sector 21166 for Mempa and Rura Penthe. I assign 21170, for Qo'nos (although in 'Into Darkness' it's technically listed as 2770, on a display screen), and I filled in a lot more from the Operation Return chart, and other sources.
After that I did use guess work, a bit. Sector 21185 becomes the Beta Rigel or Pi 3 Orionis sector, synonymous likely with the sector 185 near Mariposa colony, in 'Up the Long Ladder', whilst Sectors 21800 to 21814, span a wedge of sectors from Aldebaran to Tika, three wide and at least five deep (not counting the Z axis and layered sectors below)
And then I'm thinking of putting sectors 21436 to 21447 up 'high' near Ursa Major and Leo, and 'above' a lot of the above, including the Briar Patch at sector 21441, and terminating at Ardana or further, at sector 21447 (if that's any major help... 3D obviously complicates things considerably)

And then right at the bottom, at Lembatta Cluster, I've penciled in Sector block 256, as nearby to the supposed Mutara sector (25712, per one obscure display) and populating sectors down to Cestus and Gornar.

Just a little project I've been looking into, the last few months. Hope it's useful (and not intrusive)
 
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Some think a lump of dark matter may be ripping the Taurus "face" stars apart IRL.

Maybe have Negilum or Redjac from there.

Hastur lives there too.
 
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Speaking of sector-stacking...I set up a layer on the base map for that. I doubt that I'm going to abide by the numbering system referred to in several episodes of the Berman era series, because it's inconsistent with the actual neighbourhood as mapped out on screen, as well as the numbering system in Star Charts.

Still, here's what I have for now.

EoM-DisputedZone-17Nov2023-SectorStacks by Dwight Williams, on Flickr
 
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Further update from 19 November:

EoM-DisputedZone-19Nov2023-B by Dwight Williams, on Flickr

John Concagh's done some additional tinkering of his own. It's his fan fiction novel, after all, and he's doing pretty well with it, if you'll forgive me linking to the Hellbirdsite:
https://twitter.com/BadSocialism/status/1727040065237623104

https://twitter.com/BadSocialism/status/1727093985423012111

I'm really loving the art style so far! Really comes across boldly and clear.
I can't remember if Ipai sector has moved or not (from near Canopus?) whilst Nimbus has already been prone to shifting, since ST Online, too.

Regarding the sector layouts and numbering, could you maybe clarify more?
I've gone through the Star Charts system, but find it's not a perfect match for what's established onscreen. For instance, we have Cardassian space largely in Block 215 (sectors 21503-21527 particularly, some vertically stacked, I assume) but then nearby Talarian space falls close to sector 21947. Sectors near Rura Penthe seem to be all over the place, per some behind the scenes sources... and we have Tzekenthi space in sector '401' whilst the Briar Patch is in 'sector 441'. So a neat system may be quite hard.

I've been working on my own one, as I previously said, but it may end up not that intuitive. Still, I quite like the progress I've made, it's just ended up with some blocks not being as neat as others (for instance, some are 5x5x4 sectors per block, but others are less neat, being 3x5x6 plus, or 4x3x8 - to fit the map layouts better)
Then there's stacking some atop others (but I sort of gave up so far, on that)
 
I think I made a mistake with Ipai's placement. It shouldn't be in the region covered by the EoM base map at all, but more anti-spinward.

As for the sector-numbering system as explained in Star Charts...no, that doesn't mesh with what we've seen and heard prior to its publication. It's more of a retroactive "fix" to what was shown on-screen up to that point, and has been applied inconsistently since then.
 
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