I enjoyed it. Really hope for a sequal.
What could be improved imo:
Bit better and more phaserfighters to stretch the gameplay a bit. maybe a reapeatable holodeck scenario?
(still with the option to skip phaser fights or make super easy difficultiy - immortality etc. for those who want to focus on story only)
An option (difficulty) to fail in minigames, and instead of auto-reload having a negative effect on the further story.
a bit of a ship fight system. guess doing bridge commander is not possible. Maybe something like a shield/hull % for both the player ship and opponents ships, with the option to target manually too? at least sometimes? (targeting computer offline) or some enigneering taks: power allocation systems (quick decisions)
Even More choices with consequence. even if the choice is very temporair. At least some consequences like losing a phaser rifle, a shuttle, losing a couple of red-shirts that either die or are in the background of the crew at the ending.
An option where: when you do not decide in time something bad happens sometimes. like during the space battle an NPC ship is destroyed if you take to long to decide a tactic. then you still decide, but feel the suspense
maybe a mimimal of open world, like a few locations that are optional to go and free to choice the sequence.
where to have very few side storys and stuff to discover, at your own disposal/option. because it would give it a bit more replayablity.
Whats good:
+TNG/DS9 feeling
+very canonish. all ships alpha canon from the series, include the chyenne, which was part of wolf 359 wreckages
https://www.ditl.org/ship-pictures.php?ClassID=fedcheyenne&ImageNo=1&ListID=Ships
+great facinating story
+story mixed with diplomacy, minigames, exploration and action
+some choices feel meaningfull, some actually are
+great characters
+cameos and trek-lore species (TKon)
+graphic is ok.
+was bugfree enought
+mostly intuitve gameplay
Keep it coming!
