After rewatching an NCIS episode where Gibbs's Rules get repeatedly quoted, I have renewed interest in assembling a list of Janeway's Rules, something I did a year or two back but forgot to finish. Here's the beginning of it... more will come, and I will take suggestions.
Note that Rule X is simply the last rule, a bookend to the first. It will be assigned a number when the list is complete... if it ever is.
1. Coffee, black. Lots of it.
2. Go down with the ship.
3. Keep your shirt tucked in.
4. Ma'am is acceptable in a crunch, but "captain" is preferable.
5. Respect new life... unless it's a new lifeform the transporter unintentionally created.
6. Never screw over your crew...
7. ...but if you find some poor dopey ensign who idolizes you, feel free to wreck his career by not promoting him.
8. Don't be afraid to delete the wife.
9. The temporal prime directive is really just a strongly worded suggestion.
10. NEVER leave a member of your crew behind. Not even that ensign you screwed over.
11. The only thing you have to fear is fear itself... unless you can make fear afraid of you.
12. Thirty-eight torpedoes is whatever you say it is.
13. What happens on the holodeck stays on the holodeck.
14. Believe in second chances...
15. ...but take precautions, not everyone deserves them.
16. Bald heads worked for Picard and Sisko, but the Bun of Steel rules all.
17. Avoid sickbay unless absolutely necessary.
18. Leave sickbay as quickly as possible.
19. If the EMH complains because you're avoiding/leaving sickbay, just ignore him.
20. If the EMH tries to relieve you because you're avoiding/leaving sickbay, see Rule #19.
21. If a flesh and blood doctor tries to relieve you because you're avoiding/leaving Sickbay, see Rule #19.
22. Never underestimate the power of the Janeway Death Glare.
23. When the captain removes her uniform top and grabs a phaser rifle and a knife, you'd better run.
24. Logic can be used to justify anything. That's its power, and its flaw. (awesome line)
25. Every now and then, surprise people with a hidden talent (playing pool, dancing ballet, and gutting Borg with a bat'leth all apply).
26. Never date a subordinate.
27. Periodically remind the crew that you don't need a second person to set the autodestruct.
28. Never be unreachable, even while getting a massage.
29. Don't take crap from anybody... not even obnoxious near-omnipotent beings.
30. Don't break up the family (derived from "always work as a team")
31. Sometimes you're wrong. Unless the writers feel like you have to be infallible because you're Captain Frickin' Janeway, in which case you'll only be wrong when you think you're wrong.
X. Did we mention coffee?
Note that Rule X is simply the last rule, a bookend to the first. It will be assigned a number when the list is complete... if it ever is.
1. Coffee, black. Lots of it.
2. Go down with the ship.
3. Keep your shirt tucked in.
4. Ma'am is acceptable in a crunch, but "captain" is preferable.
5. Respect new life... unless it's a new lifeform the transporter unintentionally created.
6. Never screw over your crew...
7. ...but if you find some poor dopey ensign who idolizes you, feel free to wreck his career by not promoting him.
8. Don't be afraid to delete the wife.
9. The temporal prime directive is really just a strongly worded suggestion.
10. NEVER leave a member of your crew behind. Not even that ensign you screwed over.
11. The only thing you have to fear is fear itself... unless you can make fear afraid of you.
12. Thirty-eight torpedoes is whatever you say it is.
13. What happens on the holodeck stays on the holodeck.
14. Believe in second chances...
15. ...but take precautions, not everyone deserves them.
16. Bald heads worked for Picard and Sisko, but the Bun of Steel rules all.
17. Avoid sickbay unless absolutely necessary.
18. Leave sickbay as quickly as possible.
19. If the EMH complains because you're avoiding/leaving sickbay, just ignore him.
20. If the EMH tries to relieve you because you're avoiding/leaving sickbay, see Rule #19.
21. If a flesh and blood doctor tries to relieve you because you're avoiding/leaving Sickbay, see Rule #19.
22. Never underestimate the power of the Janeway Death Glare.
23. When the captain removes her uniform top and grabs a phaser rifle and a knife, you'd better run.
24. Logic can be used to justify anything. That's its power, and its flaw. (awesome line)
25. Every now and then, surprise people with a hidden talent (playing pool, dancing ballet, and gutting Borg with a bat'leth all apply).
26. Never date a subordinate.
27. Periodically remind the crew that you don't need a second person to set the autodestruct.
28. Never be unreachable, even while getting a massage.
29. Don't take crap from anybody... not even obnoxious near-omnipotent beings.
30. Don't break up the family (derived from "always work as a team")
31. Sometimes you're wrong. Unless the writers feel like you have to be infallible because you're Captain Frickin' Janeway, in which case you'll only be wrong when you think you're wrong.
X. Did we mention coffee?