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Flash/Noise Suppressors/Hiders on Phaser/Disruptor Pistols.

Kamen Rider Blade

Vice Admiral
Admiral
You know what I noticed on most Phasers / Disruptor Pistols that fires bolts that are used in modern Trek for Small-Arms. They don't have any Flash Hiders even though they are very simple devices.

A literal Tube with baffles & a small aperture on the end could easily reduce the signature of your energy bolt when it fires from the emitter aperture.

Granted these aren't "FireArms" that makes loud bangs, but the flash is still significant and they do give away your position, especially at range.

I'm surprised that more species don't put on basic Flash Hiders / Noise Suppressors that muffle the sound.

It doesn't need to be dead silent, just a low, hard to pin-point noise and hard to see where the energy bolt emits from until it's too late.

These are very basic & common modern day accessories on FireArms and helps significantly with preventing signature detection. I'm surprised that we don't see more of these in play, especially given how it would reduce the amount of VFX work necessary.
 
Not sure a flash suppressor will do much good on a beam weapon when the beam is still being emitted by the weapon when it hits the target
 
Not sure a flash suppressor will do much good on a beam weapon when the beam is still being emitted by the weapon when it hits the target
I'm not talking about the Beam variant.

I'm talking about the modern Bolt/Streak emitting ones.

The ones that primarily fire a projectile and Continuous Beam Firing is a secondary mode hidden inside deeper menus that you have to turn on.

The default setting is usually Bolts/Streaks (Which are just longer Energy Bolts).
 
You know what I noticed on most Phasers / Disruptor Pistols that fires bolts that are used in modern Trek for Small-Arms. They don't have any Flash Hiders even though they are very simple devices.

A literal Tube with baffles & a small aperture on the end could easily reduce the signature of your energy bolt when it fires from the emitter aperture.

Granted these aren't "FireArms" that makes loud bangs, but the flash is still significant and they do give away your position, especially at range.

I'm surprised that more species don't put on basic Flash Hiders / Noise Suppressors that muffle the sound.

It doesn't need to be dead silent, just a low, hard to pin-point noise and hard to see where the energy bolt emits from until it's too late.

These are very basic & common modern day accessories on FireArms and helps significantly with preventing signature detection. I'm surprised that we don't see more of these in play, especially given how it would reduce the amount of VFX work necessary.

Do you have an example of this flash? It would seem that a pulse or bolt would always be visible from where it exited the barrel and also visible in flight so the problem is more the nature of the weapon.
 
Do you have an example of this flash? It would seem that a pulse or bolt would always be visible from where it exited the barrel and also visible in flight so the problem is more the nature of the weapon.
I'm not worried about the pulse or bolt or orb being visible.

I'm more worried about the flash from the emitter.

Just watch any of DISCO or ST:Picards CQB battles with disruptor / phaser pistols that fires bolts.

There's almost always a huge flash from the emitter before the projectile flies out.
 
I'm not worried about the pulse or bolt or orb being visible.

I'm more worried about the flash from the emitter.

Just watch any of DISCO or ST:Picards CQB battles with disruptor / phaser pistols that fires bolts.

There's almost always a huge flash from the emitter before the projectile flies out.

I just checked ep9 of season 3 picard and the phaser fight in the maintenance deck didn't have this flash that you are talking about. Do you have a screenshot of this flash?
 
I just checked ep9 of season 3 picard and the phaser fight in the maintenance deck didn't have this flash that you are talking about. Do you have a screenshot of this flash?

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You can go frame by frame, there are plenty of muzzle flashes in many of the shots.
 
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You can go frame by frame, there are plenty of muzzle flashes in many of the shots.

I can see a muzzle flash in the first video when Jack is firing down into the guy he just knocked down but in the the second video those muzzle "flashes" from his and Laforge's phasers are the phaser bolts themselves.

But let's say you're able to hide that flash in a magic phaser suppressor. The phaser pulse is still super bright and anyone can follow that back to the firing point which is like asking to hide the muzzle flash from a gun that is firing super bright tracer bullets.
 
I can see a muzzle flash in the first video when Jack is firing down into the guy he just knocked down but in the the second video those muzzle "flashes" from his and Laforge's phasers are the phaser bolts themselves.

But let's say you're able to hide that flash in a magic phaser suppressor. The phaser pulse is still super bright and anyone can follow that back to the firing point which is like asking to hide the muzzle flash from a gun that is firing super bright tracer bullets.
It's not "Hide, so much as lower the intensity of the light emission", like the muzzle flash of a fire-arm.

That initial burst of light energy out of the emitter is super bright compared to the normal intensity of the light emissions from the energy bolt/streak.

As for hiding the Bolt/Streak, here's the first IRL analogy.

The advantage of seeing where your projectile goes is valuable, you generally don't want to lose it if the option is available.
IRL, we have non-incendiary tracers available on the market.
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You can ONLY see the STREAK Non-Incendiary Tracers from behind the bullet, most other angles, especially from ahead, you can't see it. That's due to the glowing chemical pad on the back of the bullet that lights up once the powder ignites and charges it up for that few seconds of light emission.

But as far as cloaking a energy projectile, in ST:ENT, the Suliban gained cloaking via a particle radiation form of cloaking.
That kind of radiation must comes from some form of chemical or agent applied to the surface of whatever you want to render invisible w/o using a complicated energy hungry device like what the Klingons/Romulans use.

Yes, eventually the Suliban Cloak was defeated when it came to seeing the StarShips. But let's put that fact aside for a second.

Trip Tucker accidentally cloaked his right fore-arm when he was messing with the Suliban Ships cloaking systems and trying to figure out how it worked.

Imagine if we figured out how to harness that lightly radioactive chemical and apply a small amount of it in front of the Energy Projectile to carry forward on it's path.

Now the Energy Projectile isn't perfectly enveloped on all sides by the cloaking particle once it fires out, so a small narrow angle from right behind it would be visible to the end user, while anybody from ahead or to the side wouldn't really see much or see a slight distortion in the air fly by. Kind of like the Predator's Invsibility shimmer, but at bullet speeds.

It'd be hard to detect, or by the time you recognize it, it's too late.

I can imagine the numerous uses for the Particle Radiation Cloak.

Imagine Photon Torpedoes or Missiles that are Cloaked =D.

No need for highly energy intensive cloaking devices, just slap on some Radioactive Chemical Cloaking, and you have invisible homing projectiles.
 
Unfortunately your IRL example is only applicable to bullets and not glowing by default phaser bolts :)

And if you watch the maintenance corridor fight scene the phaser muzzle flashes are mostly absent when viewed from the front. The bolt itself is the super glowy problem.
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It's not "Hide, so much as lower the intensity of the light emission", like the muzzle flash of a fire-arm.

That initial burst of light energy out of the emitter is super bright compared to the normal intensity of the light emissions from the energy bolt/streak.

As for hiding the Bolt/Streak, here's the first IRL analogy.

The advantage of seeing where your projectile goes is valuable, you generally don't want to lose it if the option is available.
IRL, we have non-incendiary tracers available on the market.
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
You can ONLY see the STREAK Non-Incendiary Tracers from behind the bullet, most other angles, especially from ahead, you can't see it. That's due to the glowing chemical pad on the back of the bullet that lights up once the powder ignites and charges it up for that few seconds of light emission.

But as far as cloaking a energy projectile, in ST:ENT, the Suliban gained cloaking via a particle radiation form of cloaking.
That kind of radiation must comes from some form of chemical or agent applied to the surface of whatever you want to render invisible w/o using a complicated energy hungry device like what the Klingons/Romulans use.

Yes, eventually the Suliban Cloak was defeated when it came to seeing the StarShips. But let's put that fact aside for a second.

Trip Tucker accidentally cloaked his right fore-arm when he was messing with the Suliban Ships cloaking systems and trying to figure out how it worked.

Imagine if we figured out how to harness that lightly radioactive chemical and apply a small amount of it in front of the Energy Projectile to carry forward on it's path.

Now the Energy Projectile isn't perfectly enveloped on all sides by the cloaking particle once it fires out, so a small narrow angle from right behind it would be visible to the end user, while anybody from ahead or to the side wouldn't really see much or see a slight distortion in the air fly by. Kind of like the Predator's Invsibility shimmer, but at bullet speeds.

It'd be hard to detect, or by the time you recognize it, it's too late.

I can imagine the numerous uses for the Particle Radiation Cloak.

Imagine Photon Torpedoes or Missiles that are Cloaked =D.

No need for highly energy intensive cloaking devices, just slap on some Radioactive Chemical Cloaking, and you have invisible homing projectiles.
 
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