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Ashley's Non-Trek Art

Very cool!

Thanks!

LOL that's awesome!

Thank you! =)


Thanks!



I've been playing with this on and off between work and cleaning up the Trek bridge along with you know, spending time destressing and enjoying life. :P

Anyway, work on my little ship that could continues.

The left three are actually the most current version of the ship. The top left is my attempt to figure out how much space I had for a cockpit window. The middle is my first real go at it, trying to mimic the Corvette a bit, but the window is pretty tight there and considering this ship is a bit bigger than a fighter but much smaller than a full on freighter, I had to agree with my consultants that I needed to spruce it up a bit, and so based the windows off the original look for the Corvette and built it into the geometry of that middle part of the hull.

I've been toying with the cockpit a bit and gave the pilot and copilot a hanging set of controls to access. I'm building all of the controls that were spaced out over the YT1300 into these, minus the nav controls and computer (that's why this ship needs an astromech) so that two people can legit fly it without having to get out of their seats.

One thing that was bugging me too, and this is where the sketch comes in, was that I had built her exterior way too differently than my initial sketches and so I drew over the top of the model to try and figure out spacing as well as functionality. The idea here is that this Heavy Courier had the equivalent of two cargo containers mounted or attached to the side for regualr transport. If it needed to, when it got where it was going, it could eject either of them and still be able to take on another container. So both sides, crew and cargo, are getting built roughly the same way, only the crew area is a converted cargo module for the ship and so has some padding added to it but overall will look like a converted cargo container-ish.

My other idea, is that the whole ship is a lifeboat, other than Engineering. If there's a problem in Engineering and it's going to explode, etc. they can seal off the corridor, cut the cord holding the rear of the ship on and use thrusters to get away. I highly doubt I'm going to ever depict that or build it to do that, but that's the thought process. Hence the big red emergency door.

Last but not least, I've started on the bunks and the hull braces and ceiling in the crew and cargo area. I've also blocked out the bathroom and put a door to it. I'm probably barebonesing the bathroom. Like I'll do up the walls and lights but I don't have a desire to design up a Star Wars Toilet or space shower at the moment.
 


Between work, clean-up of other meshes, and having life stuff going on, haven't gotten to play much with this. I'd fleshed out the idea of this ship a bit more with the thought that the units on the side are detachable and customizable. There might be an actual crew module with all the amenities, but the cargo options are the most prevalent as that makes you the most money with less effort keeping people happy involved. So I decided to build it out as a smaller version of the Cargo Module from earlier Star Wars games. I planned on stripping it down so I didn't want to detail it too much but I wanted the bones there, so that's the Original Cargo Container exterior.

The converted Cargo Container has been modified to have more armor in sensitive target spots as well as life support, a kitchen, bunks, a refresher and a pair of crash chairs. On the outside, key parts of the original container have been left and my plan is to work in lots of hoses, plating, weird car parts.. er greebles, and so on on the exterior. I'm just getting started with the interior, but I'm borrowing design motifs from the YT-1300 main hold and the Captain's Cabin. I'm not modeling the refresher, but I'm putting lights and walls and a door in.

I'm carrying over a few parts here to the actual cargo module on the ship, but it's going to be modified as well with less padding and more room for storage. That's going to end up being a garage for a single person speeder bike I'm toying with (no not based off any one design in particular) and some tools and parts as well as room for actual storage. That's obviously not in these screengrabs.
 


I needed a brief break from my Trek modeling, so I'd dusted off my YT-1300 mesh and realized there was a lot of clean up from importing in from Truespace and it would take me longer to clean up the main hold I'd built rather than start fresh, so I started fresh in Blender for Artists. I'm not done with the maintenance pit but I'll share when I get more junk in there.

Anyway, the raised flooring in the main hold is done. Need to put the under-flooring in and the maintenance pit and then I'll start on the walls.

Built and rendered in Blender For Artists 2
 


I have been binging a lot of Clone Wars for some Ahsoka story-telling and then picked up Rebels and am well into season 4, so I went looking to see if anyone had built a Ralph McQuarrie inspired version of the Falcon as his paintings were slightly different than what we got on screen. Rebels designs are of course taken from a lot of McQuarrie's preliminary artwork for a lot of the look of the show and while there are a few half-starts for a 3D version and some kitbash's using the Lando version of the Falcon from Solo, I decided it would be fun to have a full size version to play with for DAZ and my toons. So I extrapolated on what they'd initially sketched for the interior of the Falcon as well as what Stinson Lenz had set-up on his site, I've gone full steam ahead in fleshing out my own version.

I'm not going to be as lightly detailed as a Rebels version, but I'm going to take some design queues from the Ghost in Rebels as far as detailing and then punch it up a bit as well as try to follow what was in the original paintings for the ship. I have re-designed the rear landing gear 'flaps' to be regular landing gear instead but I'm including the flaps outside of that for access to ship's systems. Other than that, so far I've stuck pretty close with the proportions on the exterior, I think. And now that the interior is laid out and fits inside the hull, I can take turns detailing the outside of the ship and the inside.

I did carry over some parts from the stalled YT-1300 build I'd been working on with corridor parts and the main console in the cockpit along with the chairs. Not sure how much else is coming over.
 
I saw this real-space tug concept from many years ago now being fleshed out as a physical model:

https://www.therpf.com/forums/threads/scratch-built-space-tug-another-go.349976/#post-5397919

The windows share the same visual cues as the Falcon’s engine-strip. Same height.

So one easier variation of the purer McQuarrie might be to have a whole disk…no bites…no streaked or fluting…that cockpit wraps around the same height as the engine in one big equator….like THE THING’s saucer.

Just a people mover…and the simplest option.

Dish in the top center…exhausts equidistant…maybe even have the whole top and bottom plates counter rotate as if it had a spindizzy.
 
I saw this real-space tug concept from many years ago now being fleshed out as a physical model:

https://www.therpf.com/forums/threads/scratch-built-space-tug-another-go.349976/#post-5397919

The windows share the same visual cues as the Falcon’s engine-strip. Same height.

So one easier variation of the purer McQuarrie might be to have a whole disk…no bites…no streaked or fluting…that cockpit wraps around the same height as the engine in one big equator….like THE THING’s saucer.

Just a people mover…and the simplest option.

Dish in the top center…exhausts equidistant…maybe even have the whole top and bottom plates counter rotate as if it had a spindizzy.

Now that's an interesting idea. Don't know that I'll implement it here but something to think about.

@ashleytinger - That's a rather good looking start!

Having a bunch of usable YT-1300 parts already modeled and just needing small modifications to use really helps ;)
 
Really goes to show how small the Falcon is.

Well if you go by the planned exterior and what we see on film. It gets a lot bigger when you put the sets they actually built for the interior and have to increase the ships size but a lot. ;)

Right now, my Saucer is 78' (23.7m) and with the front mandible she's 103' (31.4m), not including the grippers or whatever I've yet to model and measuring top gun to bottom gun 19' tall. So this version is going to be a bit shorter and definitely not as tall. Official specs had the Falcon at 114' long and 26' tall.




More work on the McQuarrie falcon continues. Probably the bigger modeling challenge of this was figuring out how to do the boarding ramp and get it close to the concept art but make it work. I also wanted the airlock on either side of the long corridor to be functional and drew some inspiration from the Ghost to get there but kept some of the detailing McQuarrie had in his paintings. I may end up putting a cover over the top of what I've got there to match the McQuarrie painting but we're not there yet. So here's what I've worked on since last:

Airlocks - either side - exterior detailing and basic geometry done (built it on the starboard and copied to port)

Exterior midships reinforcement - The basic shapes are done, they don't cut into the interior and fit snugly on the saucer

Saucer Rim equipment covers - started getting spacing done on those at least on the aft

Boarding ramp - this thing is fully detailed now with 'working' hydraulics and I cut up the deck plating for it to work. This is probably the most complicated part of the build

Boarding Ramp Covers - I'm working out how I want to have them work so they're just placeholders for now. They'll either drop down or slide side to side.

Cockpit - Used Solidify to take it from being a thin wafer wall to being a little over 2 inches thick all around. Also did some massive cleanup on the geometry that Solidify broke and gave it some glass. Still some geo to clean up but it also needs detailing inside and out
 
So while on vacation, I pulled the space I'd set aside for the Captain's Cabin, and, well I detailed it. ;) I ended up taking some design ideas from Rebels since it's what inspired me to even do this in the first place, as well as a need to have the radar dish tied into the ship properly since it's actually dipping into the Captain's cabin. I figure it's an after-market add-on and this is just one of the ways to do it.

The Blender renders are a little grainy, but since I'm dropping this into a different program later, they'll do for now.

You can kind of see the Engineering Hold in the back but it has no light and details yet and I'm still deciding on some corridor detailing. But she's coming along =)

 
It's looking pretty good!

Thank you! Furthest I've gotten on my own scratch built Falcon before! ;)

Work on the Fool's Errand continues!




So, I've got the base for Engineering in there. I need to add the buttons, displays and striping to the consoles. I also need to add a hyperdrive and some hoses, plus a few interactive panels on that 'reactor' I put in the alcove there. I'm thinking I might put those ceiling light into the cabins as I really like how those turned out. The chair needs to be rebuilt. That's a holdover from the Truespace Falcon I was building a long time ago. I put a bed in there as I figure the engineer would either sleep by the engines, or it's a spare bed for extra guests or a place to toss someone who's 'sleeping on the couch'.

I did opt to do up paneling on the outer hull reminiscent of the storyboards Johnston (at least that's how it was tagged) had done as they look cleaner and less random. The big stripes down the aft on top there are part of the cooling system that uses ammonia to keep the engines and ship cool instead of belching vents. And yes, we actually use something like that now on the space station. I'll probably put a few smaller emergency vents on there, but I'm not sure just yet.
 
Some more Star Wars art.



Idea I had where Ahsoka doesn't sit back and hope that Obi-Wan and Yoda can handle Luke's training and meets up with the twins to start training them right after Yavin.



After the Empire is dissolved by a treaty, several would be warlords are still out there, but not all of them wanted to be on the other end of history. When one of the fleet's gets an offer to move out of New Republic jurisdiction the leader of the Fleet reluctantly agrees.
 
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