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Ashley's Non-Trek Art

ashleytinger

Fleet Captain
Fleet Captain


This is what happens when you're rebuilding 11 servers and have to wait for Windows updates but can't concentrate enough to work on details on a bridge for Trek.

I was going to just convert over what I'd already built for my YT-1300 interior, and I'm more than likely going to try and fire up Truespace to export out some bits and pieces of the main hold and especially the cockpit parts I'd built, but I remembered how I'd built the corridors and wasn't happy with them at the time, so I started over with those.

I'm using Lando's Falcon as a base interior but the main quarters are not going to have that massive walk-in closet. Engineering is also going to have more of a walk-in space, so while I'm using these blueprints as a guide, I'm not sticking to them specifically. I did scale these to the blueprints from ANH that are kicking around out there for the cockpit, so that back section right behind the cockpit wall that's 3 ft? Yeah that's what I scaled the entirety of the blueprints to. :P

Ignore the airlock exterior caps. After I built them I realized I put too much on the inside of them so they'll have to be rebuilt. Placeholders at best right now.

I don't know when I'll be getting back to this one, but I think I'll plug away at it when I'm not working on my Trek stuff.
 
You need servers that can download point five past fiber optic speed. :whistle::D

Looks like a good start :)

LOL Well with 9 servers pulling 250 GB plus of data on each to restore, it took awhile ;P

And thanks!

Oh wow, VERY cool!

Thanks!

As with my usual side projects, I've already come up with another that I'm working on as an aside to this, a modification of an old West End design for a Corellian Light Freighter that I'm dubbing a Heavy Courier that is like a massively scaled down Blockade Runner. It's designed with a crew of two in mind with a minimal cargo space and requiring an astromech as there wasn't enough room for a Nav computer. And no, it's not nearly as small as Kyle Katarn's ship. lol
 
As with my usual side projects, I've already come up with another that I'm working on as an aside to this, a modification of an old West End design for a Corellian Light Freighter that I'm dubbing a Heavy Courier that is like a massively scaled down Blockade Runner. It's designed with a crew of two in mind with a minimal cargo space and requiring an astromech as there wasn't enough room for a Nav computer. And no, it's not nearly as small as Kyle Katarn's ship. lol
Very cool!
 



Still dealing with some straggling server issues at work and fighting with converting over that TMP bridge, so I'm still dabbling with things that don't need much detail, yet. While I was working on my YT-1300 I realized it was going to take awhile even pulling assets I'd already done, so I thought I'd go smaller scale. So I sketched out a variant of a freighter I saw in a West End book I was flipping through and thought I could make it smaller, you know, for a pair of people and a droid. And so the CP180 Heavy Courier was born as a sketch.

Main inspiration for this started with that freighter, but I'm bringing in bits and pieces from the Corellian Corvette, aka the Rebel Blockade Runner.

While I did rough out the interior, I'm still developing it a bit. I'm thinking of having a central corridor going back along the raised spine I've got instead of just having a larger open middle compartment. Haven't decided if it's going to be Falcon style or Blockade runner style for the corridor. I think the Blockade Runner would fit better though considering the exterior aesthetics. I am splitting the main compartments out from what I'd originally planned. On the one side it's cargo and the other will be the crew area. Small lounge will have a 'kitchenette' and a 2 seater crash couch with a table to eat at, a shower and toilet and a set of bunks.

And no, I have no idea if CP180 already belongs to another ship class.
 


Took a bit of a break cleaning up my imported bridges on the Trek end of things to work on the Heavy Courier a bit.

I'm tackling it a bit from a practical perspective since I intend to build the interior to completely fit inside the ship and match up. So I built out Engineering to house the equipment with some wiggle room for a mechanic to get around and did up the base engines. The middle one does sit back a little further than the outer two but only by a bit. Since I already know how I want to do up the airlocks in the command area or hammerhead of the ship, I haven't really touched on that section since it's 75% detailing and I'm keeping it general for now.

I am trying to work out landing gear and the cargo bay door. I haven't decided if I'm going Razor Crest style where it folds up and seals tight with the hull or if I'm going Hammerhead Corvette style where the ramp is a reinforced door but it doesn't fit flush with the ship. That's going to dictate how I detail out that section, but I think the ramp is a good size so I'm probably going to carve out the door frame in the hull at least. I thought about two landing skids that fold out from underneath but I'm not thrilled with even the rough base of how that looks so I'm probably dipping into the Hammerhead Corvette style landing gear as I think that'll fold up nicely in the reinforced hull that's running the length of the ship.

There's a laundry list of things to do with her, but she's coming along.
 


I guess I'm on a roll with this little flying brick.

Decided on the cargo bay door functionality and built up a quick base version and cut the hole in the side of the cargo bay. Also hollowed out the interior and laid out the floor so I can start building that. I decided to go asymmetrical and didn't put the cannon on the top but instead mounted it opposite the airlock. It's loosely based off the Hammerhead Corvette cannon. The Airlock on the opposite side is roughed in without any detail yet.

And yes, that is an engine light test without any color yet.

She needs her hull armor plating and TONS of greeble bits to make her less smooth. This is a well used ship so she shouldn't be pristine. I also need that extra armor I'd planned along the spine there too. Lots of exterior detail to add while I build the interior.
 


So I felt an urge to model while Cyberpunk 2077 installed and patched on my PS4 but I didn't want to get involved in more mesh clean-up, so back to the Heavy Courier I went.

I was originally going to do a straight section of the YT-1300 for the central corridor that runs the length of the ship, but with all the lineage history that goes back to the Hammerhead and the Blockade Runner, I thought I should do up a corridor that matches that but then I didn't want the clean corridors of the Tantive IV, this is a working class ship. Bring on the Service Corridor! No this isn't one for one of the service corridor. The parts aren't going to completely match and they shouldn't. I did keep 4 sections of gas/liquid containers, a section of lots of piping that I need to have something on the wall behind besides, and the other section closer to Engineering that has fewer pipes that needs something there. I'm thinking some variation of the consoles from the Falcon with an astromech jack-in port.

The well lit sections in the middle there go to the cargo bay to the right and the crew quarters to the left. I need to model up a different section there with different doors for that as well as to the cockpit and Engineering.

Side note, the only parts here I did use from the YT-1300 are the floor panels and the round bulkheads. Everything else is new.
 
Admittedly, this ship has been a very fun side-project to go along with cleaning up my Trek bridge meshes, and while I will get back to building out my own YT-1300 with interior, I definitely want to finish the Heavy Courier. The big question I'm having right now as I rough out the crew quarters and cargo bay is do I go back to the corridor and have a few panels that can be pulled up and have conduit running back from the cockpit to Engineering around the landing gear (landing gear struts in image are not final)? There's room for a crawlspace in there or even a contraband cargo hold...

And no, that is NOT my R2 unit in there. I needed to make sure my corridor and doorways were wide enough.

 


Decided I didn't want to build a cockpit for the Heavy Courier from scratch and while most of this console is going to be used as it, I am going to be making mods for it based on what I have planned for the Heavy Courier.

This was the cockpit console I'd built for my YT-1300 before I had to swap from Blender. Spent about 2 hours cleaning this up. Only had to clean up about 30 pieces of it or so. It's composed of 440 different pieces right now, in case you were curious. ;)

And yes this is based more off the ANH Falcon loadout than the other versions, except it has a droid access port in the back. That's why there's no steering yolks.
 
Thank you @Santaman and @scifieric !

And now for something completely different....



This just happened as kind of an Ah-HA! moment after binging some Star Wars and finding my Spaceballs Blu-Ray

Motorhome Wings modelled in Blender For Artists
R3 unit from Vanishing Point
Characters are Genesis 3
All other items from DAZ or Renderosity
Rendered in DAZ Studio 4.15 with iray
 
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