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The Roddenberry Archive / OTOY

Hey, everyone!

If any of you are at the Las Vegas convention later in the week, be sure to stop by the Roddenberry Archive's showroom! You'll be able to virtually experience the digital Enterprise sets from "The Cage" that I've built for the archive, via an Xbox controller on a big 80 inch TV. This is the first time any of my work with the Unreal engine has been experienced publicly so I'm very excited. I've put a lot of hard work into making it a very polished experience for the end-user. I'll also be on stage on Saturday answering questions with the other artists on the team. So come find us if you're at the con!

Hope you're all well. I miss posting here very much, but please know I've been super busy working on some very cool things.
 
Hey Donny - glad you're still around out there. Out of curiosity, your current efforts wouldn't have anything to do with a certain forthcoming 60th anniversary or something, would it? ;)
 
Hey, everyone!

If any of you are at the Las Vegas convention later in the week, be sure to stop by the Roddenberry Archive's showroom! You'll be able to virtually experience the digital Enterprise sets from "The Cage" that I've built for the archive, via an Xbox controller on a big 80 inch TV. This is the first time any of my work with the Unreal engine has been experienced publicly so I'm very excited. I've put a lot of hard work into making it a very polished experience for the end-user. I'll also be on stage on Saturday answering questions with the other artists on the team. So come find us if you're at the con!

Hope you're all well. I miss posting here very much, but please know I've been super busy working on some very cool things.
Sounds awesome, hope it goes well (sadly I'm on the wrong side of the pond)
 
Hey, everyone!

If any of you are at the Las Vegas convention later in the week, be sure to stop by the Roddenberry Archive's showroom! You'll be able to virtually experience the digital Enterprise sets from "The Cage" that I've built for the archive, via an Xbox controller on a big 80 inch TV. This is the first time any of my work with the Unreal engine has been experienced publicly so I'm very excited. I've put a lot of hard work into making it a very polished experience for the end-user. I'll also be on stage on Saturday answering questions with the other artists on the team. So come find us if you're at the con!

Hope you're all well. I miss posting here very much, but please know I've been super busy working on some very cool things.
Wow, wish I could be there to check it out! Have fun!
 
Holy crap, that is amazing. Holo-DeepFake tech has come a LONG way. I think they've finally bridged the uncanny valley with this. Both Spock and Colt look exactly like the originals. Kind of makes me wonder what else this kind of tech has been used for...
 
Holy crap, that is amazing. Holo-DeepFake tech has come a LONG way. I think they've finally bridged the uncanny valley with this. Both Spock and Colt look exactly like the originals. Kind of makes me wonder what else this kind of tech has been used for...
BTSMakeup.png

Not a deepfake. Still amazing though.
 
WOW. I'm boggled. I had no idea that *wasn't* archive footage of Nimoy until the actor's name was listed.

"Rod Roddenberry closed the panel by sharing with fans an experimental technical test commissioned by Roddenberry Entertainment demonstrating how such technology might one day be used to remaster the 1972 Star Trek animated series as a live-action TV show with full visual continuity to the original three seasons of the 1960’s Star Trek TV show."
***SQUEAL!!!*** THAT would make my millenium!
 
There’s compositing, roto and vfx work as well in the shots, as needed - and the art team did great work on the digital side in tandem with the prosthetics team to a make it work. One thing we didn’t do in the end was use a wig for Spock’s hair - what you see in every shot is just Lawrence’s natural hair after the stylist (who also made the Spock wigs) found that we got the best results that way.
 
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