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Does Pike's Enterprise have a turbolift funhouse?

Does anyone with production insight -- like a source -- know what they (production designer, maybe?) were thinking when they invented the turbofunhouse idea and executed it? Of all the DSC oddness as a TOS prequel, I think for me that is #1.

(Again, let me stress the actual "know" part of my question, please not quasi-humorous speculation.)
 
That fight was in Season 3.
The first time we see it in Season 2 it was just a normal turbolift scene.

Someone did the measurements of the one seen in Season 2 and based on the size of the turbolift cars it would fit inside the Discovery's secondary hull. There's also a diagram from the art team from Season 2 showing where it is on the ship and it is in the secondary hull.

The Season 3 one wouldn't fit as it is portrayed a lot bigger, but according to the Enterprise 'Future Tense', by the 31st Century they will have bigger on the inside tech, so it doesn't need to fit.
But, see, that's the problem. Even if you COULD, hypothetically, fit a turbolift system in the secondary hull of a ship the size of Enterprise - one that has more batwings, loop-de-loops, and inverted drops than all the roller coasters at Six Flags combined, we KNOW, based on various MSDs and canon technical resources, that Enterprise isn't laid out that way (at least, by the time Kirk takes over).

So, if Strange New Worlds doesn't retcon it out, how do we reconcile this continuity error? Do we assume that Starfleet decided to de-install the Six Flags Engineering Hull at the same time they made all the other radical refits to make Enterprise ready for her new captain? And if so, how do we account for Enterprise having both a theme park and a Shuttlebay of Infinite Holding in her secondary hull during the Pike era? Accommodating both things, along with her reimagined enormous engineering room, seems...problematic.
 
Thats the problem with modern audiences. Willful ignorance, aka "shut up and accept it" being in vogue has made writers lazy.

Don't accept (or promote) mediocrity.


Yeah. Mediocrity has become the accepted norm now. The ones of us who demand at least a attempt to keep things within canon or things to make logical sense or at least sense in the surface are called whiners and complainers. The turbolift issue was around long before they hoped to the 32nd century. It made no sense in either century. Just bad writing
 
Yeah. Mediocrity has become the accepted norm now. The ones of us who demand at least a attempt to keep things within canon or things to make logical sense or at least sense in the surface are called whiners and complainers. The turbolift issue was around long before they hoped to the 32nd century. It made no sense in either century. Just bad writing
Nailed it, my friend. I'd upvote this reply twice if I could.
 
Does anyone with production insight -- like a source -- know what they (production designer, maybe?) were thinking when they invented the turbofunhouse idea and executed it? Of all the DSC oddness as a TOS prequel, I think for me that is #1.

(Again, let me stress the actual "know" part of my question, please not quasi-humorous speculation.)


I have none. I think it was more of the person that came up with this idea probably not ever seeing a TOS, TNG,VOetc episode and just not understanding that the space on a ship is limited. The tuyrbolifts can go up down and horizontal through the decks and different areas like engineering, medical, transporter rooms etc. There isn't enough space for a roller coaster ride and a fight that can move from car to car with a ton of space between those cars while going 30 miles or more per hour. Lol
 
They changed the engine room substantially in SNW from the Short Trek, from a TNG warp core in the turbopark, to an embiggened lens flared TOS engine room. So it is likely we will not see the turbolift themepark.

At this point I would rather it not even be acknowledged since I think there is no good explanation without resorting to it being a literary tool of sorts. The theme park is an indicator of the importance and scope of the ship and fight, but is not literally as we see it in any instance. It's a dreamscape to give us an impression and feeling, but not a factual experience.

That's in contrast to all the other Treks where things can be taken literally and as visual fact, though even TNG has its visual oddities.
We don't have to. Not everything needs to be reconciled.
There are multiple ways to interpret shows. One is to take it like a documentary, another is as the fiction it is. I like doing both, and the former means everything needs to fit and be explained to differing degrees. Not everything needs a full explanation, sometimes a partial one is the best, sometimes a big explanation is right, but no explanation at all is almost never good. Ignoring it is never a good answer, it/they are stupid is never a good explanation except as a last resort.

But then there are things like phasers firing from torpedo tubes, and you just have to either decide if the torpedo launcher can also fire a phaser, or if the special effects team flubbed, or if the whole production team are dumb asses, or if the team are creating things in ways which are completely different from how things were done in the past and past methods of interpretation are obsolete.
 
I thought I read somewhere that this was something you could blame Kurtzman for, that it was his suggestion.
At least for the one on Discovery.
I remember people claiming the art department were unaware of it and horrified, which made zero sense since it had to have been concepted (you know, BY THE ART DEPARTMENT) and put into the episode. They made it seem like Kurtzman went rogue and did the CG himself:lol:

It makes no sense and is ridiculous but Trek overall is pretty silly. So whatever. I do like the idea the U.S.S. Discovery is a big hollow shell with only the rooms and corridors we see in the show actually there, skirting the insides. For the Enterprise, maybe the middle of the saucer is hollow, who knows.
 
Yeah. Mediocrity has become the accepted norm now. The ones of us who demand at least a attempt to keep things within canon or things to make logical sense or at least sense in the surface are called whiners and complainers. The turbolift issue was around long before they hoped to the 32nd century. It made no sense in either century. Just bad writing
Star Trek doesn't make logical sense.

This demand is an artificial standard.
 
tumblr_pnxouhjQh61vlr059_500.gifv
Dr. Phil Boyce fell into this chasm after a turbolift malfunction and hasn't been seen or heard from since.
 
Does anyone have a picture of that ugly "warp core" of the Enterprise from one of the Short Treks?

They retconned that out with what we got on the actual show.
They might still put in A turbolift funhouse - just not one that looks like this one (& hopefully a much more sensible one)
 
Must be a big cabinet.


Wwll its too bad that the majority of continuity and mistakes that are very hard to try and reconcile have come from kurtzmsk trek and filled up the mistakes cabinet. He singlehandedly made trek like any generic sci fi. He even made hand phasers operate like star wars laser blasters. The phaser has always been a iconic weapon and should fire a straight continuous beam.
 
Wwll its too bad that the majority of continuity and mistakes that are very hard to try and reconcile have come from kurtzmsk trek and filled up the mistakes cabinet. He singlehandedly made trek like any generic sci fi. He even made hand phasers operate like star wars laser blasters. The phaser has always been a iconic weapon and should fire a straight continuous beam.
Nope, to pretty much all of it.

I can reconcile it fine. That's how I do my fandom. Not looking to bash at a moment's notice, like a cliché judgmental deity.
 
Wwll its too bad that the majority of continuity and mistakes that are very hard to try and reconcile have come from kurtzmsk trek and filled up the mistakes cabinet. He singlehandedly made trek like any generic sci fi. He even made hand phasers operate like star wars laser blasters. The phaser has always been a iconic weapon and should fire a straight continuous beam.
No
 
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