Hey y'all!
I was inspired by the new production art for Picard S2 and had a little fun doing a 'design sprint' to produce a mock-up for Calypso, the 1701-D captain's yacht. Thought you may enjoy seeing it!
Here's a link to an interactive presentation model of Calypso that you can check out:
https://twinmotion.unrealengine.com/presentation/vXG2lK8UzN3CX8R5
Here are some images:
Mainly inspired by Andy Probert's early Galaxy bridge concepts and the overall tone of a research ship like Cousteau's Calypso but with more of that command-level Starfleet 2360s aesthetic. Design would feature modular units that could be reconfigured for research missions, diplomatic enterprise, etc.
Obviously there's a ton of detail that could be added to this - most of the time I spent was fiddling with the design and not on 'set dressing' but it would be neat to flesh things out more and set the yacht in some space or planet scenes that take advantage of the features.
Excited to hear thoughts, critiques, opinions! Cheers!
-Jack
I was inspired by the new production art for Picard S2 and had a little fun doing a 'design sprint' to produce a mock-up for Calypso, the 1701-D captain's yacht. Thought you may enjoy seeing it!
Here's a link to an interactive presentation model of Calypso that you can check out:
https://twinmotion.unrealengine.com/presentation/vXG2lK8UzN3CX8R5
Here are some images:
Mainly inspired by Andy Probert's early Galaxy bridge concepts and the overall tone of a research ship like Cousteau's Calypso but with more of that command-level Starfleet 2360s aesthetic. Design would feature modular units that could be reconfigured for research missions, diplomatic enterprise, etc.
Obviously there's a ton of detail that could be added to this - most of the time I spent was fiddling with the design and not on 'set dressing' but it would be neat to flesh things out more and set the yacht in some space or planet scenes that take advantage of the features.
Excited to hear thoughts, critiques, opinions! Cheers!
-Jack
- but we can assume the Quarters would each have their own and there would be a couple of public-accessed heads - probably near the aft lounge.
Lots of details still yet to populate.

How are you doing? I've gotten back into Trek a bit in the last few months, did a revamp of
