You'd think on a ship that size that they'd have a small hospital, plus staff.
That certainly makes sense... we just didn't get to see them.
I wonder if Voyager had more than 1 sickbay in its deck plans... the dialogue didn't suggest that...
It doesn't look like it. In the episode "Waking Moments", The Doctor complains about how his repeated requests for a larger Sickbay fall on deaf ears.
The fact that the EMH became a series regular shows that Voyager's medical staff definitely wasn't enough
Even on a ship with 150 people aboard... one doctor and a nurse don't seem to be enough.
An aircraft carrier is never alone, and it's rarely out of range of land. They can get one or two resupply flights every day, with people coming and going for all sorts of reasons. The medical facilities are just for emergencies, if anyone needs long-term care before they can make a full recovery, they'll be flown back to a base after they've been stabilized.You'd think on a ship that size that they'd have a small hospital, plus staff.
An aircraft carrier is never alone, and it's rarely out of range of land. They can get one or two resupply flights every day, with people coming and going for all sorts of reasons. The medical facilities are just for emergencies, if anyone needs long-term care before they can make a full recovery, they'll be flown back to a base after they've been stabilized.
In ST:GEN the sickbay set portrays a facility in the stardrive section, evacuated for separation, whereas the same set very much portrays a saucerside facility in other adventures.
Even on a ship with 150 people aboard... one doctor and a nurse don't seem to be enough.
My wife was a Yeoman in the US Navy / Navy Reserves. From what I've seen, most Chief Corpsmen could walk into any small town hospital and run the ER department.In the RW, a 150-crew "cruiser" wouldn't have any graduate level medical professionals at all, but would have make do with an enlisted corpsman (typically a first class to senior chief) who would cross train non-rates and deck crew as secondary responders.
In all honesty, there are many aspects of your Original design that I prefer over your Revised design.My wife was a Yeoman in the US Navy / Navy Reserves. From what I've seen, most Chief Corpsmen could walk into any small town hospital and run the ER department.
I drafted deck plans and a crew roster for a small 100-man Patrol Cutter (actually, the Fed POL from SFB). The medical staff typically consists of one Doctor, one RN nurse or PA physician's assistant (either is "almost" a doctor in their own right), two enlisted corpsmen / combat medics, and one or two med-lab technicians, plus anyone who has Basic Emergency First Aid training. It's not uncommon to have a second Nurse or an Intern (doctor-in-training) assigned.
Below is the sickbay, both the original design I came up with, oh, 15+ years ago and the revised version I created two or three years ago. Yes, for a ship with only a 100-man crew, there are a lot of beds. But remember, this ship is a First Responder and thus needs the capacity to aid other ships or settlements in distress. (It also has Brig space for 20 detainees.)
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I changed the layout because I felt the first version was inefficient. The new version is "better" but still not truly what I wanted. Sadly, because the sickbay was one of the last tings I drafted in the deck plans, it was hemmed in and restricted to be this size and shape. To change that and make it any larger (or to move Sickbay to another deck) would mean ripping half the ship apart to make everything else fit back in.
Single Pharmacy Room makes more logical sense than Dual seperated Pharmacy Rooms.Thanks for the feedback. More floor space simply will not happen. Next ship I do, I'll make sure to map out sickbay much earlier in the process.
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