You know, I have less of a problem with the soundboard sliders and buttons on the Excelsior Helm and Nav than I do on the Enterprise console. They fit better on these consoles and I actually like the aesthetic here. There's a lot of the Excelsior bridge that I prefer over the Enterprise revamp of the TFF bridge. Once again, great job!
I knew they were there (probably from one of those cutaway graphics in Star Trek Fact Files/ST: The Magazine), but never realized they had small windows in them.
Ahhh...the dreaded "evidence coming out after I finish a thing" trope... Thanks for sharing. I'm unclear what all the red and white elements are near the sliders, which is why I chose to just replicate the slider details we see elsewhere in the film. As for the removing the lowest panels on the helm/nav consoles, that's easy enough, but I'm not sure I want to
Doh! I only ran across the video just by accident recently. And another trope, "if it is not shown on-screen is it really there or not there?" I think the lowest panels on the consoles are completely up to you as it is unlikely the movie will ever be re-cut to show that area so your version should stand But I thought it was interesting as a reference point.
Simply breathtaking Donny! A pitch-perfect recreation of the TUC Excelsior - one of my favorite bridges. You have such an amazing eye for detail!
Wonderful work as always, Donny! Getting to see your renders is always a treat. Wow, those short little bits of railing at the very front of the bridge (which I've never noticed before), just have a "Why did they even bother putting this in?" quality to them.
I've spent the last couple of weeks "remastering" my previous TUC Enterprise-A Transporter Room. I didn't post in-progress shots because we discussed it at length way upthread. I took the existing set and remodeled everything, using what I'd modeled before as a guide, adding more resolution to the models, higher fidelity textures and materials, and lit in a more physically accurate way. I also took these screenshots with real-time reflections enabled, thanks to the newfound stability with Unreal's ray-tracing features now that I have a beefy RTX 3090 installed You'll notice that I went completely screen accurate* with this. I elected to not change door colors, transporter backlight colors, etc as I'd discussed and tinkered with years ago in this thread, because these days I really feel loyalty to the TUC sets as they were seen on-screen and want to preserve them with museum like-accuracy. However, I will be deviating from screen accuracy with a TFF version of the room and I will also be generating a non-canon Excelsior transporter room as well, where I can play around a bit more. Expect those soon! Also, I'll be saving cutaway views of this transporter room until I get all 3 done. *the only places I deviated from screen accuracy were 1) the LCARS panel on the side hall's computer bank. In the film, there was an unmistakable TNG LCARS panel there. I have swapped that out for a TFF/TUC "circuitry" display. 2) I took some liberties with merging the control booth with the support beams of the TNG set, enclosing it completely at the top.
If there was one thing that I wish was done differently, and just one, it would be to change the transporter back panels to the TMP-TSFS "honeycomb" pattern as opposed to using the same transporter back pattern that was used for TNG. I wonder how easy it would be to do that? Point in question - the Enterprise-E's transporter room in Insurrection was a redress of the Voyager set but it had different transporter back panels. The rest could stay the same.
I really like the transport chamber ceiling. That sort of wavy, distorted reflection really sells it for me.
I'd not noticed the vertical profile to the transporter platform before - though nothing to do with Donny's amazing renders, it's a fascinating design detail. dJE
Wow, I never noticed that either! 30 years of being a fan and there is still new stuff to learn about these shows. It's quite fascinating. As usual, excellent job on these recreations, @Donny!
Brilliant stuff as usual Donny! No wonder Bones was reluctant to step in there with the giant protective shield - the movie Enterprise has the most intimidating transporter rooms of all!
Star Trek VI was a pretty low budget production. I'm sure the set designers would've loved to have changed even more than they did, but sometimes you have to pick your battles.