"Shuttlecraft Fuel Storage" is labelled as aft, where Voyager had a shuttle bay. Vehicle Replicator is highlighted seemingly in the forward area where Voyager kept its deflector array.
The second image shows a traditional torpedo, but the final image shows a new bullet shape torpedo with mid-range of 3,500,000 km, .75C speed, and 300 km "blast zone." A 300 km blast diameter is far in excess of just what 1.5 kg of antimatter would produce with 1.5 kg of matter.
With their better transporter tech (which should mean better replicators), programmable matter, holographic hulls, and living hulls they should have on demand shuttles. They should flow like water in their disposability, limited only by dilithium.I guess the real issue with that is that we don't see much of it in the DIS future... On-demand sidearms, yes, but little in the way of on-demand shuttles so far.
Maybe not, but their communicator should make holographic/shield suits for environmental and combat protection. It's such an obvious extension of the comm badge being a holoprojector and transporter.Powered Armored Suits are hardly indestructible.
And I doubt they should pop out of a wrist band like Inspector Gadget's "GoGo Gadgets".
I'm with you on this, dilithium should be replicatable, but it's considered a fringe concept. Too much adherence to the technical manual.Not certain. After all, Jean-Luc gets his Earl Grey hot, not frozen solid: there is no inherent problem in the replication of energetic stuff. Antimatter shouldn't be any more problematic than matter, and dilithium is just matter.
Naturally, if you are replicating things piecemeal, with automobile factory style robotic arms, you might want to do something very special when popping antimatter into existence. But even the robo-arms aren't conjuring up a shuttle structural girder molecule by molecule, but rather centimeter by centimeter. Creating a pellet of well-contained antimatter and then placing it in a vat of said shouldn't be a big problem.
The thing here though is Voyager fabricated warp coils from scratch for the Delta Flyer, twice. We've never seen anything saying they are unreplicatable. They are massive though, and that shuttle replicator shows us how objects larger than the replicator itself can be manufactured, they just move the replicator head around.It's just that we might want to believe in a series of assorted obstacles that disallow the replication of entire starships at the push of a button and with a single big cloud of sparkles. And the vehicle replicator here agrees with us. So unvoiced excuses could exist for things like fuel, warp coils and dilithium crystals indeed having to be loaded afterwards, perhaps even by hand and while chanting...
The closest I know is the Danube class runabout in TNG. I think the shuttle pods might be fusion powered. But, the average shuttles can go to warp, maybe warp 3-ish and that implies they should be carrying proper warp engines with dilithium and antimatter.(Do we ever hear of a shuttle that would have either antimatter or dilithium aboard? The one in "Metamorphosis" was supposed to leave antimatter residue if "powering" its way out of the scene, but that seems to be it, curiously enough. Perhaps "ion power" does not involve antimatter or dilithium?)
Another time is when Riker says a particular mineral water cannot be replicated. Another, earlier time, is when in "Code of Honor" they can't replicate a life saving drug. But, the only thing we have stated as unreplicatable are living things, and that's confirmed when Picard's energy has to be recovered to rebuild him from his recovered transporter pattern. I've always taken that to mean Star Trek has souls.It was never stated that any of the things you mentioned cannot be replicated.
There was only 1 occasion in which the replicator couldn't replicate complex elements in TNG, and that was only due to power loss as mentioned in the said episode. Replicators consume a lot of power... and in that episode, the rift was draining the Enterprise of power.
I have the impression most people assume antimatter cannot be replicated, but I figure antimatter probably is as easy to make as regular matter because it's just spin reversed matter. It skips all the problems of smashing particles together. Besides, the one thing Trek ships never run out of is antimatter, they only ever run out of deuterium and dilithium.As for whether or not Antimatter can be replicated... nothing was ever mentioned it can't.
It would be a net energy loss. Even replicating antimatter should be a net loss, because making matter from energy should take more energy than you get out once reacted, even with a perfect 1:1 energy:matter conversion rate. This could be balanced out by reacting more deuterium with the antimatter than in a 1:1 ratio, so the resulting annihilation radiation causes a fusion reaction in the deuterium in a hybrid annihilation fusion reaction, or a more efficient antimatter triggered fusion reaction. That fusion reaction would then create enough energy to allow antimatter to be made, and the antimatter acts like a battery allowing a large quantity of energy to be stored at a loss, as apposed to gasoline which releases more energy than put it in.Dilithium is also another form of matter so I see no reason why this couldn't be replicated either... but again, before this point, it may have been considered too energy intensive to be of use... and with replicator efficiency upgrades... it becomes more than doable.
That's the one thing I really disliked about the scene. I would expect that kind of thing to be so completely safe a baby could crawl through without anyone being worried due to the system's awareness. Also it should have been aware enough to know massive errors were occurring during and just after construction and why and what to do to compensate. Or, just erect a forcefield around the whole thing while operating.One thing that was odd or troubling about the shuttle building is that the computer seems to be oblivious to the status or quality of what it is building. The shuttle was clearly compromised in many ways from the fighting yet it was steadily proceeding as if there were no problems during the assembly.
The closest I know is the Danube class runabout in TNG. I think the shuttle pods might be fusion powered. But, the average shuttles can go to warp, maybe warp 3-ish and that implies they should be carrying proper warp engines with dilithium and antimatter.
The second image shows a traditional torpedo, but the final image shows a new bullet shape torpedo with mid-range of 3,500,000 km, .75C speed, and 300 km "blast zone." A 300 km blast diameter is far in excess of just what 1.5 kg of antimatter would produce with 1.5 kg of matter.
I can get NukeMap only up to 100 MT, and it's atmospheric fire ball is only 6.1 km, with its light blast damage at 91.8 km. That torpedo is getting far more energy out than a realistic nuclear device.
I found another calculator with a higher limit. It takes 13,000,000 MT to create a 300 km radius fireball, but a "blast zone" implies the blast effect in atmosphere, on the other hand it is giving space range and space speed of an anti-spaceship weapon. Assuming planetary effects are a reasonable low end might be aiming far too low, so the blast zone might really be the fireball since there is no air in space to create a blast. But, assuming it means diameter, not radius, might be a reasonable low end.
In that case, 2,400,000 MT gets a 150 km radius.
On yet another hand, the torpedo could be extending its blast zone by other means, such as I don't know what space magic or frikkin bomb pumped lasers/phasers.
With their better transporter tech (which should mean better replicators), programmable matter, holographic hulls, and living hulls they should have on demand shuttles. They should flow like water in their disposability, limited only by dilithium.
We sort of have it in how they upgraded Discovery in, what is it, a week?
Maybe not, but their communicator should make holographic/shield suits for environmental and combat protection. It's such an obvious extension of the comm badge being a holoprojector and transporter.
I'm with you on this, dilithium should be replicatable, but it's considered a fringe concept. Too much adherence to the technical manual.
All it would take to keep mining dilithium making more sense than replication is if dilithium is too high up the periodic table, and therefore takes too much energy to make from scratch, at least without massive dedicated facilities in near solar orbit to harvest solar energy.
On that note, we should see a Dyson sphere built specifically to harvest energy to artificially mass produce dilithium.
Form a forcefield holding a vacuum, build a container around it, then pop some antimatter inside. When Wesley carries antimatter to with him it's in a transparent sphere no bigger than a baseball, so they have remarkably compact, safe storage devices. Safe enough they let kids play with stuff for private experiments.
The thing here though is Voyager fabricated warp coils from scratch for the Delta Flyer, twice. We've never seen anything saying they are unreplicatable. They are massive though, and that shuttle replicator shows us how objects larger than the replicator itself can be manufactured, they just move the replicator head around.
The closest I know is the Danube class runabout in TNG. I think the shuttle pods might be fusion powered. But, the average shuttles can go to warp, maybe warp 3-ish and that implies they should be carrying proper warp engines with dilithium and antimatter.
It would be standard for shuttles and runabouts to carry antimatter and dilithium if they are warp capable.
Fusion alone wouldn't cut it for Warp though.
Another time is when Riker says a particular mineral water cannot be replicated. Another, earlier time, is when in "Code of Honor" they can't replicate a life saving drug. But, the only thing we have stated as unreplicatable are living things, and that's confirmed when Picard's energy has to be recovered to rebuild him from his recovered transporter pattern. I've always taken that to mean Star Trek has souls.
Souls as a concept is a bit ridiculous to be fair.
It more seems like replicators have issues with replicating living tissue... but this was always a mixed bag since they can replicate nerves and a whole bunch of other stuff which can be used in patients... so it doesn't really mix well.
Inconsistent drama from writers.
They need to allow replicators to be able to replicate everything and just modify the story to fit the advanced setting instead.
Also, I take all of that to mean the water and drug have living components the replicator cannot copy, maybe like a pickle or a drink carbonated through fermentation.
More like bacteria and microorganisms in the water and food can be replicated, its just they wouldn't be alive - which is weird because the transporter converts a body into energy and then reconverts it back into matter (living breathing organism) at another location and a replicator is an extension of that technology.
I guess it may be different when an organism is already alive compared to making one from scratch... but patterns should already exist for alive organisms in the ship's database... so this wouldn't be much of a problem.
Otherwise, how could they have reconstituted Picard from an earlier pattern when he beamed himself into space as energy?
I have the impression most people assume antimatter cannot be replicated, but I figure antimatter probably is as easy to make as regular matter because it's just spin reversed matter. It skips all the problems of smashing particles together. Besides, the one thing Trek ships never run out of is antimatter, they only ever run out of deuterium and dilithium.
I think there is interstellar antimatter which could be collected by the Bussard collectors, but if there were enough out there to matter then the ships would never run out of dueterium since there is more matter out there than antimatter.
I am of the similar opinion.
Antimatter should be easily replicable or replenished via bussard collectors.
Its reserves can also be augmented using omicron particles which may work along the lines of cellular mitosis in multiplying available antimatter.
I'd imagine though that replicating antimatter and other fuel would be easier if a ship stopped in an uninhabited star system and used solar power to power the replicators so they can make the needed stuff.
It would be a net energy loss. Even replicating antimatter should be a net loss, because making matter from energy should take more energy than you get out once reacted, even with a perfect 1:1 energy:matter conversion rate. This could be balanced out by reacting more deuterium with the antimatter than in a 1:1 ratio, so the resulting annihilation radiation causes a fusion reaction in the deuterium in a hybrid annihilation fusion reaction, or a more efficient antimatter triggered fusion reaction. That fusion reaction would then create enough energy to allow antimatter to be made, and the antimatter acts like a battery allowing a large quantity of energy to be stored at a loss, as apposed to gasoline which releases more energy than put it in.
Given that UFP uses subspace to radically ENHANCE the amount of energy being generated from baseload processes (such as M/AM reactions)... it stands to reason they are able to ENHANCE replication like VOY did in S7 when it received upgrades which tripled its replicator efficiency.
My guess is that since UFP replicators of 24th century seemingly convert energy into matter, the process was well understood to the point where they may have discovered ways to optimize the process over time like anything else.
I know E=mc2, but we don't know the first thing about subspace properties (since its fictional), so its possible it allows energy to matter conversion for replication because it enhances the energy you receive from M/AM annihilation extremely beyond what you would get without it, AND that you can progressively OPTIMIZE on the energy efficiency ratio by modifying the subspace effects on energy production.
If replicators only converted matter into matter, energy wouldn't have been constantly mentioned as being an obstacle... and UFP would have likely remained on molecular synthesizer technology which just converts one form of matter into another (which was already efficient enough in mid 22nd century to turn human waste into a pair of boots, a nutritional meal or parts for ships - but this process RELIED on having pre-existing MATTER... 24th century replicators were mentioned they can convert ENERGY into Matter).
This handily explains why it is deuterium which always runs out, because it is reacted at a rate far greater than 1:1, especially when the ship finds a new supply to top off. That's when they also top off their antimatter supply.
Very possible... but Deuterium is also pretty easily found apparently... although to be fair, a Starship should never have to run out of deuterium because that should be refilled automatically with the bussard collectors by just travelling in space.
That's the one thing I really disliked about the scene. I would expect that kind of thing to be so completely safe a baby could crawl through without anyone being worried due to the system's awareness. Also it should have been aware enough to know massive errors were occurring during and just after construction and why and what to do to compensate. Or, just erect a forcefield around the whole thing while operating.
Yes. I agree. If you're referring to the vehicle replicator, then I'd expect the shape to be comprised of the forcefield instead and that acts as a guide for the replicator arms which would materialize things in sections with all the technology that goes inside, already being inside as part of the bulkheads and that it would preven people from going INTO the replication area.
However, its possible that since its a SF ship, the occupants would be EXPECTED to know not to go inside the actual area where the vehicle is being replicated in place. And since these were kids, they weren't aware of it.
It would be similar to modern day automated factories which don't allow people to be in certain sections where automation is.
But I agree that on a SF ship with its internal sensors, it would be a LOT smarter than shown.
-(Non-Exocomp?) industrial servo mechanism! Delightful! Very similar design to the ones Dr. Farallon modified in Tyran System.
-Jankom’s (mining?) suit isn’t airtight(?) and therefore really isn’t doing anything? Maybe he’s not fastened the helmet properly?
-A Tellar sleeper ship (probably pre-Federation?) is a very reasonable origin for Jankom.
To prevent contact with the emitter.Why the eff is there a grill in front of the emitter barrel on the phaser?
Because trademarks are important.Why is there large Glowy LED icons with the StarFleet logo on the sides?
That went out when commanding officers are dressed in gold uniforms with flashy rank braid that reflect light. That was a plot point in a TOS book and how Kirk was captured by Romulans.Whatever happened to making things look simple and not giving away the position of your officers when out in the field.
It's not...for humans. As you're found of noting, Doctor, I am not human.Also, WTF is with the assymetric Tricorder?
How is that even remotely ergonomic?
New phaser and tricorder
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I like them. The phaser finally has a versatile enough looking interface to do all the things it has done in the past, and still looks like a tool instead of a weapon. I hope that green ring is a visual aiming system, like the TOS Type II flip up optic. If it can project holograms it will be great. Though, it's a bit cumbersome looking.Dilithium may not be a 4-D object, which can be replicated?
Unfamiliar with the reference.
As in, what is commonly used by law enforcement and militaries, at least in the United States with several agencies? Or replicas that are designed to get a new user familiar with the weight and handling without being lethal. Those exist.Apart from that, training guns? As in, the opposite of field-compatible, even if functional?)
ST:TNG “Quality of Life” Farallon’s Exocomps are said to be modified from common industrial servo mechanisms- to me it looked like the object Gwyn cut in half for Murf to eat was one of these.
Hallucinations happen in the mind-Jankom’s (mining?) suit isn’t airtight(?) and therefore really isn’t doing anything? Maybe he’s not fastened the helmet properly?
If only Voyager had had that in Timeless when they crashed on the glacier - gliding away in styleThey seem to be using a "Snow Board" style landing strut with a few small trainer struts to the side, in the middle of the "Snow Board"
It just occurred to me that they could be separate emitters for redundancy and/or different settings. I think the DST TMP/WOK phaser fired not from all LEDs on the lower settingsWhy the eff is there a grill in front of the emitter barrel on the phaser?
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