Fear the Walking Dead
Season 7 / Episode 4 - "Breathe with Me"
Althea/Daniel/Luciana/Wes/Sarah/Charlie:
Sarah wakes up in a Mission-styled dwelling (Fort San Vicente), with old rifles lining the walls as decoration. Slightly groggy, she is nearly attacked by a walker (SEE NOTES), but saved by Althea. Apparently, during the helicopter escape, Sarah suffered a concussion as the nuclear blast forced the helicopter to make a crash landing.
The others use a Geiger counter on the walker, and its high readings mean it was in the dead zone--the area where Wendell was last seen at the dam. Sarah becomes agitated when she learns no one has a clue where Wendell is, so she insists on searching for him, but the expression on the faces of her companions is less than enthusiastic, suggesting they believe he is dead.
Althea is questioned about the helicopter, its whereabouts, etc., but she appears to be sworn to secrecy, stating its best they do not know anything about their benefactors (SEE NOTES).
The following day, Sarah (sneaking away from the others) scans the landscape, imagining where Wendell might be, and trying to call him on the walkie. She does reach Morgan, who informs the momentarily happy woman about his party's safety. Morgan offers to go their location, but Sarah warns that one of the warheads was a "dud," but is emitting radiation. Her walkie loses power, but she spots a truck in the distance. Checking it out, she's surprised to find Rufus the dog in the vehicle, the box labeled "Morgan Jones" and its nasty cargo. She's held at gunpoint by Josiah, who overheard her say "Pennsylvania" and "Morgan," and demands to know where that is so he can kill Morgan. Needless to say, she refuses to help him, and the moment a walker comes up behind Josiah, Sarah attempts to grab his gun, but is easily knocked to the ground.
Josiah claims he can find Wendell, but will only do so in exchange for Morgan's location--or help lure Morgan out. Sarah's mind races, as she half believed Josiah can find Wendell, but as she points out, she does not sell out her friends. Josiah raises the stakes, promising to find and kill Wendell if Sarah does not help him. She gives in, and contacts Morgan...
Later, Josiah stops to begin his search, but questions if Wendell is still alive, as he's been MIA for 78 days, and if he's a walker he could stumble his way as far as Spokane in that time. Josiah buries the walkers he's killed, earning the criticism of Sarah, who then needles him about carrying around his brother's head, and the hypocrisy of driving in a search and rescue vehicle on a mission to murder Morgan. Josiah counters, reminding her that she's willing to sell out Morgan's life in exchange for her brother.
Rufus alerts the two to a horse-drawn cage filled with naked walkers their keeper (a man named Sage who has the job of "seeding" them around the area) Josiah makes the man strip, mirroring his perceived mistreatment of the walkers. Rufus finds a scarf with Wendell's scent on it, leading Sarah and Josiah to believe the man might have collected a dead Wendell. Following the man back to what appeared to be a livestock corral, now filled with nude walkers. Sarah was nearly convinced Wendell was not among the walkers, until she spotted his damaged, bloody wheelchair. Shaken to her core, she demands to know what happened to him, only to learn that "skinbag" is crawling around somewhere. Before she can attack, Sage opens several gates, allowing walkers to pour out between himself and his new enemies.
As Sage runs off, Sarah and Josiah fight off walkers; with Sarah makes it back to Josiah's truck first, where she hears Morgan calling--asking what's going on. Starting the truck, she attempts to leave Josiah behind, but he catches up, jumps in the truck and struggles with her, causing the truck to crash into the bottom of a hill. Hours later, both revive (and yes, Rufus is there, too), only for Sarah to see they've been exposed to one of the "dud" warheads nearby.
Sarah still suffers from panic-induced hyperventilation, leading Josiah to distract her by recalling a time when he was injured and lost in the burn zone of a forest fire, but his brother would not give up the search--one, because Rufus knew Josiah was nearby, and Emile still "felt" his brother's heartbeat...just he knew Emile was dead when he could not feel his own. Josiah convinces Sarah to call Morgan for help, otherwise they'll die. Getting no response on the radio, they decide to fight their way out of the growing horde, and soon have help...from Morgan. The second Sarah calls to him, Josiah attacks, but is barely a match for Morgan; yet he manages to pin Morgan down; Sarah yells out, telling Josiah he's not a killer, with the man replying that he's not going to kill Morgan--the head of Emile is. Moments away from being bitten, Morgan breaks free, sending Emile's head rolling aside...and biting a protective Rufus. Sarah destroys Emile's head, while Josiah sobs "What have I done?" over the mortally wounded dog.
Josiah admits he was wrong in seeking revenge (SEE NOTES), and prepares to put down the dog who saved him on numerous occasions. Sarah thinks back, recalling how her mother died giving birth to her (prematurely) and had to be placed in the NICU; she continued to stop breathing on her own, until she placed next to the crib of another child--Wendell--who (through observation) taught her how to breathe.
It is not long before Josiah has to bury Rufus. Morgan believes if Wendell is alive, he's receiving help from Strand (explaining Strand's need to prove Morgan's way was wrong). Josiah volunteers to come along, keeping his promise to help Sarah find Wendell. Morgan agrees, and before long, they find Strand's Tower, and are confronted by Strand & Howard. From the jump, he informs the trio that they're not welcome, but Wendell is there and "thriving," but if he leaves the Tower to see her, he cannot return, which would strip him of the safety she wanted for him. Overcome with emotion, Sarah asks Strand not to tell Wendell she was there, otherwise, he would stop at nothing to find her. Strand agrees, then departs with his people.
Josiah believes was too exposed to the warhead to accompany Morgan and Sarah, and does not want to be a burden, until Sarah gives him the pills (probably Potassium Iodide) meant for Wendell. Josiah tanks Sarah--and Morgan for changing his purpose, and heads out to the Pennsylvania.
Elsewhere, Sage (who recovered his horses and trailer), meets other masked men on horses, promising he's found just what they were looking for....the cracked warhead....
NOTES: The radioactive walker found its way into the shelter--probably due to Daniel leaving the gates open, but believing he shut them. Luciana tries to encourage him with a promise to "work on" his issues, but they're living in the ZA, and unless their rescuers have a still-standing hospital system, Daniel has to take a turn for the worst, especially if he's suffering from Alzheimer's disease.
Sarah again referred to Wendell as her "twin," which was a sweet reminder of how close they were, and how their relationship was formed.
Althea being secretive...one would hope she's not being self-serving and truly acting on the orders of their rescuers. Some viewers have pointed out that actress Maggie Grace's name was not in the title sequence of season seven's debut, leading them to speculate that Althea might end up on the dead side of things sometime this season.
Very interesting plot twist with Josiah; for a moment, I wondered if his change of heart was just a ploy to lower Morgan's defenses and still carry out his revenge plot at a later date, but I'm hoping he is a changed man and falls in on the right side of things.
Wendell...who knows if Strand was telling the truth, or was it an emotional nugget designed to eventually lure his enemies into a trap. Time will tell...
As always, this series continues its recent history run as a monument of fine character studies, and what is so rare in ensemble shows, nearly all main players are getting showcase episodes that mean something not only to the character, but the series, which is how its supposed to work...only so many fantasy productions fail miserably in this all-important department.
GRADE: A+.