The holographic UI reminds me of Nena Trinity & Gundam 00's holographic UI.This Sketch of the Week ended up turning into one of my favorites, as it continues to build upon my Eva-Trek concept. Also was another long session of work, done as a single 8-hour from start-to-finish mainly since I just couldn't stop myself once I kicked off working.
FILE PHOTO, STARDATE 48543.2:
Lieutenant J.G. Asuka L. Soryu argues with Acting Ensign Shinji Ikari as Chief of Ops Lt. Commander Misato Katsuragi looks on, moments before the first sortie against the classified lifeform code named “Israfel.”
![]()
Approximately 2 hours after this photo was taken, the USS NERV’s First Officer, Cmdr. Kozo Fuyutsuki lectured pilots Ikari & Soryu on the steep amounts of gold-pressed latinum charged by the Ferengi Science Fleet to remap portions of the Beta Quadrant following an incident in battle “too embarrassing to be noted in the ship’s log.”
As a bonus to this drawing, I also took some time during this session to draft up a concept of a Starfleet-issue Evangelion entry plug, and I think I'm happy with how I melded the Sternbach aesthetics of the shuttlepod cockpit with an Evangelion:
![]()
(Please ignore the obvious issues with perspective and the control console looking weirdly askew)

Having the transparent background makes looking at the images difficult IRL.
Even Gundam 00 bothered to put a Opaque background so that your floating UI is easily viewable like a regular screen and have the background of your floating window be a simple Opaque color to match the windowed color themes is easy enough to pull off and be logical and consistent with IRL Windowed UI.