I wouldn't mind some more lower budget movies (say 30 million dollars) being released to Paramount Plus that tell more off beat stories or animated films (with say a 5 million dollar budget) that tell stories that would be hard to do in animation.
Star Trek Logs does exist, albeit on Instagram.I remember some "Series" that was like a 2 minute comerical, that was new each week, could do something similar for a "Short Trek" each week, and be 10-15 minutes long, or however long to convey the story, and build up to an hour episode at the end of the run.
Another way to get around this is to switch Trek to a more realistic ship usage model. Instead of dozens of models being refreshed every 10 years, an organization would conserve resources and use the same ship design for many dozens of ships like a real military does. And like they showed us in Picard.There's lots of ways you could keep a budget relatively low. Off the top of my head:
- Episodes that take place entirely on shuttlecraft, or even lifepods (I've seen some shorts work wonders with a single character stranded somewhere).
- "Away mission" episodes which use only location shooting (saving the need for extensive sets, and maybe keeping props/costumes to a minimum).
- More generally, good drama can come out of two people talking in a room, as a lot of classic Trek showcases.
Visual Effects Supervisor Jason Zimmerman gives an overview of how Star Trek: Discovery Season 4 takes advantage of cutting-edge technology with an AR wall, a 270-degree backdrop made of LED panels that lets actors and other production crew experience imaginary landscapes as they film. Stream full episodes of Star Trek: Discovery, Star Trek: Picard, and other series in the Star Trek Universe on Paramount+.
Just a quick observation on a common thing that I've seen for years with some in Star Trek fandom, and that's this thing with not minding for Star Trek to be "low budget."
It's like, what the hell is that?
I mean, one of the aspects of Star Trek is that it's supposed to depict the future. So make it believable, or at least somewhat believable. Give me that verisimilitude. Make me believe that what I'm looking at is real.
Now, no need to waste money on explosions and whatever. Of course, I guess unfortunately that's a common occurrence in these type of shows. That if it's asking for a big budget, then they want to see some explosions and whatnot. The money people want to see where that money went, so they want to see something blow up. Naturally you don't need that in Star Trek. And so all I ask is make the world look real at least. Spend the money on that. And once you do that, then I can get into your story and not constantly get kicked out of it because what I'm looking at looks "cheap."
That's also something that I firmly believe limits the potential for Star Trek, that when the uninitiated sees it that they don't believe it. They don't believe that they're in the 24th century or whenever. No, it's just look likes a "cheap" set to them. And now they have to use their own imagination and overlook what they're seeing. And ultimately they of course just turn to something else where they don't have to use their imagination as much. And I guess I'm just talking about me and 90s Star Trek, but that aside...
But no, in addition to the all of the above formats with Star Trek as what I'd like to see going forward, also make it believable.
Game of Thrones has now set the bar for this. And I also firmly believe that attributed greatly to it's success. That when people saw that world they immediately bought into it. Now everyone of course has to match that standard going forward, and surpass it.
Star Trek: Discovery does this very well in the first episode or two of each season. You can see where the money is being spent. Star Trek: Picard also did that very well in it's first couple of episodes. Hopefully the new VR walls used in production of the upcoming seasons of all of the series can extend that level of verisimilitude through most if not all of the episodes. Because the level of production overall is obviously as high as it's ever been, but it still drops off throughout the season. Because when it comes to an episode where they're inside or something most of the time it's like, "Yep, they spent most of the production money on the Iceland shoot. Now they have to do the rest of the season on the cheap."
Anyway.
Well yeah, it's a tricky mix. And none of this is easy, otherwise everyone would make hit movies every time out. But the notion of the bigger the budget the bigger the return has to be as a reason to not spend the money is a little self-defeating, is it not? It's like, "We're not going to try that hard because we don't believe we're that good."The problem is the bigger budget the bigger the return has to be. The fourth Kelvin movie is limbo due to Star Trek Beyond barely breaking even in terms of budget and likely losing money when marketing comes into play. Unless a Star Trek movie can make as much as a Star Wars or Marvel movie, a smaller budget movie seems more likely.
Wrath of Khan has a budget of 11 million dollars and it's the best Star Trek movie, a good script tops a big budget when making a movie, IMO.
I forgot to mention I'd invest a whole lot of effort and money on educating the writer staff on previous treks. Most relevantly not just learning the canon, but learning why past episodes have failed and why past episodes have succeeded.At this point there is no getting around it. You need an anthology series.
There's a number of reasons relating to cost and flexibility.
For starters you don't want to put all your very expensive eggs in one basket. It makes trek far too conservative. You need to be able to experiment with ideas at a low cost.
Ideally "Star Trek:Federation" would start off with 8 stand alone episodes.
Well, that's expensive use of time and money.I forgot to mention I'd invest a whole lot of effort and money on educating the writer staff on previous treks. Most relevantly not just learning the canon, but learning why past episodes have failed and why past episodes have succeeded.
Well, that's expensive use of time and money.
Oh, yes.Yes, because we all know the likes of Kirsten Beyer and Dayton Ward need education in what "Star Trek" is.
I forgot to mention I'd invest a whole lot of effort and money on educating the writer staff on previous treks. Most relevantly not just learning the canon, but learning why past episodes have failed and why past episodes have succeeded.
I don't think it is a matter of "good enough." I think it is a matter of "can we make money with this without spending Marvel level money." Even Lucas struggled with money at times with Star Wars and what he really wanted to do with it. Money is a very real barrier and concern for these execs. It's not a lack of confidence; it's an acknowledgement of the reality that they need to be careful.I think ViacomCBS wants Star Trek to compete on the levels with Star Wars and Marvel. So I'm thinking they're probably going to spend the money (because they are spending the money on the television shows for the most part). And obviously they didn't think that they had what they thought were good enough ideas for movies until now.
At this point there is no getting around it. You need an anthology series.
There's a number of reasons relating to cost and flexibility.
For starters you don't want to put all your very expensive eggs in one basket. It makes trek far too conservative. You need to be able to experiment with ideas at a low cost.
Ideally "Star Trek:Federation" would start off with 8 stand alone episodes.
These 8 would be used as a barometer of what should be produced next.
Once this is done have intermittent releases of miniseries and new stand alones. The miniseries would be based on successful one off stand alones.
One obvious benefit is that you could recycle costumes and sets. This would save a ton of money as you can invent an entirely new ship with a new cast for a single episode. All you have to do is size your costume, and move around set pieces like the captains chair/helm/tactical/ops etc. It's moving furniture around instead of set building.
Another is the ability to get big name actors in for 1 offs without making it some cheesy guest star and without going broke. Alternatively you can hire no name actors and build them up based on their performance in the one off.
Doing all this will help you to create narratives without having to make up major plots contrivances like the reset switch. You can have consequences like watching your ship getting blowed up without resorting to a deus ex machine reset switch used at episodes end.
Best of all you can experiment with episode structures. You can experiment with non linear story telling. Where you watch Tom Hanks being killed off in episode 1 of season 1 and bring him back in season 2 as a prequel.
Within this format you can also create new canon on the fly. Where two stand alone episodes with very different crews and ships can turn out to have interlocking stories. I.e compare rogue one to a new hope.
Finally to top the list you can set it in whatever time, planet, scenario you want for a given episode.
Pretty much every version of star trek had its flaw that were particularly unique to that show.Yes, because we all know the likes of Kirsten Beyer and Dayton Ward need education in what "Star Trek" is.
Going into a production with poor planning is a train wreck.Well, that's expensive use of time and money.
We use essential cookies to make this site work, and optional cookies to enhance your experience.