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Speculative: TOS Era Actors who would have worked well on Star Trek

You couldn't just copy and paste and post it here?

Okay.

Some people say tht you learn something new every day, and I try to learn things every day.

Today, May 21, 2021, I was reading alist of credits for Robert Duvall at iMDB.

https://www.imdb.com/name/nm0000380/?ref_=fn_al_nm_1

And I found 2 roles in The Outer limits (1963-65). One was as Louis Mace in "The Chameleon",27 April 1964. I thought that I remembered that a main character in "The Chameleon" was named Miles Spain, which I thought was sort of a meaningful name referring to a legendary character, so I looked up the cast list for "The Cameleon" and couldn't find any character named Miles Spain.

So I looked up a list of The Outer limits episodes and found another episode, "The Invisibles", 3 February 1964, with a description indicating that it was the one I remembered. And I looked up the cast list of "The Invisibles" and there wasn't any "Miles Spain" charater listed.

Instead the main character was Luis D. Spain (Don Gordon).

So sometime, decades ago, I got the false idea that the main character of "The Invisibles" was named Miles Spain as some sort of reference to the legendary ancestor of Irish Royal families Mil Espaine.

https://en.wikipedia.org/wiki/Míl_Espáine

....Also Aki Aleong could have played a crewman or alien (protagonist or antagonist) -- he had two roles in Outer Limits both good and villain. Dude still acts regularly at age 86!!

Aki Aleong - IMDb

For some reason I thought I read that he died some years ago, but it looks like he's still alive.

He appared as an Earth Senator in a few episodes of Babylon 5.

And I think I remember that he was in a show like The People's Court as himself in some dispute.
 
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The idea behind kitbashing is to give a miniature a sense of scale, to use fine detail to make it look less like a toy-sized model. I can see the logic of that, especially when you scale up to a feature film screen. Although ST:TMP went with "Aztec" hull plating and windows to achieve that instead, staying true to the Jefferies design philosophy (though with some outboard details like phaser emitters and reaction control thrusters).

Just thinking idly about this some more. I guess it's just that I don't care for all the surface detailing they put on the ships.
I mean, think about objects in the real world the size of the starships. They don't have all that detailing to make them look huge.
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Surface detail makes things look cluttered.
 
I mean, think about objects in the real world the size of the starships. They don't have all that detailing to make them look huge.

That's because they actually are huge, so they don't have to sell it. An object that's actually only 4-6 feet long in real life is going to have a hard time convincing an observer that it's 400-600 feet long, so some extra help is needed. If you can see too much of the smooth surface, its natural texture may give away how small the model really is, so you want to conceal that by breaking up the surface.

Although it's not necessarily about actually fooling the viewer -- you could usually still tell that a physical miniature was smaller than life -- but about giving the viewer a sense of scale, providing visual cues to suggest how large the ship is supposed to be in-story. After all, these miniatures usually appear in outer space, without any people or recognizable objects or landmarks to compare them against, so how are you going to know whether a spaceship is meant to be 50 feet long or a mile long? Surface detail is one way to do that -- the finer the details are relative to the whole, the larger you know it's supposed to be.
 
I'm not sure if the carrier is the best example, it has exterior details all over the place.

Oh, good point. It's only the parts that are likely to go through the water (and the top deck, of course) that are smooth, because they have to be. Not really an issue for a ship in vacuum.
 
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It won't be long before youtubers are deepfaking this fellow into the Metamorphosis episode. :guffaw:
That probably from High School. At least 10 years before TOS. Cromwell was well into his 20s by the time Metamorphosis was filmed. Only three years younger than Elinor Donahue. Let's remember the Companion made Zef young. How young? Probably younger than Corbett's actual age of 34.
 
Oh, good point. It's only the parts that are likely to go through the water (and the top deck, of course) that are smooth, because they have to be. Not really an issue for a ship in vacuum.

except that a vacuum is not a total vacumn and running into atoms or radiation at high speed might dmage or destroy a starship. So why have things sticking out of the hull and making the sip wider and increasing the changes of hitting something bad?
 
except that a vacuum is not a total vacumn and running into atoms or radiation at high speed might dmage or destroy a starship. So why have things sticking out of the hull and making the sip wider and increasing the changes of hitting something bad?

In interstellar space, there's maybe one speck of dust per million cubic meters, i.e. a cube 100 meters across. On that scale, hull details sticking out a meter or so would have no measurable impact on the odds of collision.

Also, of course, at those speeds you'd need some kind of dust deflection system anyway, like Starfleet ships' deflector dishes. So the texture of the hull would be irrelevant.
 
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