Odds are, we're one of him.That's because he's basically one of 'us'...
Wonderful!Doug is a peach.
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Sounds like it. But you have an instinct for this sort of thing (obviously). So what is your spidey-sense telling you is wrong? If you don't have a good reference then you must be getting input from something else, right? Does it not compare well with the environment? Other displays? An aesthetic baseline that you've just internalized at this point and don't realize?I'm worrying too much about it.
I think where I get tangled up is when I don't have a clear reference, in this case, colors. The design is 100% accurate (using the red-alert version that came with Captain's Chair CD-ROM), but because I don't know the exact colors of the non-red-alert display (other than blobs of color based on out-of-focus screencaps), my brain can't say "Yep! This is accurate!". And, because I treat each individual piece of an environment with equal weight to the environment itself as a whole, if one of those pieces doesn't click the "accurate" button in my brain, I don't know how to judge it, and the scale tips to "wrong".Sounds like it. But you have an instinct for this sort of thing (obviously). So what is your spidey-sense telling you is wrong? If you don't have a good reference then you must be getting input from something else, right? Does it not compare well with the environment? Other displays? An aesthetic baseline that you've just internalized at this point and don't realize?
Not sure. I think it was a combination of elements...practical backlit animations using rotating or panning elements like we saw on various Enterprise-D displays, and perhaps projected elements for things like the turbo lifts moving through the ship, with maybe an LCD screen for the bussard collector animation?Oh wow. I never gave it much thought, but how did they do that on set? Was it a static graphic and then they added moving bits with-- I don't even know how?
Try again. I was messing around with Flickr privacy settings last night, forgot to undo my changes.Gorgeous, as always, but I have to ask, did somebody ruin it for everybody? I noticed your Flickr account disables downloading to disk, now.
Yes, stuff like this is very easy to do now that I've learned After Effects. But even before that, I made several similar graphics with Unreal's material editor for my unfinished Enterprise-A bridge, it was just a more convoluted and limited process than what I'm doing now.Is it possible in your real-time graphics to physically simulate the polamotion graphics they used on the show?
Not yet, but it's on my list of things to do in the near future!Have you done the Enterprise E ready room?
Thanks for that! That's such a high compliment. :-DMy god, Donny, the level of your craftsmanship never ceases to astound me. I don’t think I could be convinced some of these shots you’ve rendered weren’t captured by the unit photographer during pre-production on First Contact.
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